ExtremelySimpleLogger/ExtremelySimpleLogger/FileSink.cs
2020-07-29 14:23:23 +02:00

78 lines
3.4 KiB
C#

using System.IO;
namespace ExtremelySimpleLogger {
/// <summary>
/// A <see cref="Sink"/> that writes log output to a file.
/// </summary>
public class FileSink : Sink {
private const int OneGb = 1024 * 1024 * 1024;
private readonly FileInfo file;
private readonly StreamWriter writer;
private readonly bool reopenOnWrite;
/// <summary>
/// Creates a new file sink with the given settings.
/// </summary>
/// <param name="file">The full, or relative, path of the file to write to</param>
/// <param name="append">Whether new output should be appended to the old log file</param>
/// <param name="reopenOnWrite">Whether this file sink should reopen the file every time it logs to it. If this is false, the file will be kept open by this sink.</param>
/// <param name="fileSizeLimit">If <paramref name="append"/> is true, this property determines how big the log file has to be (in bytes) before it is deleted on startup. Defaults to 1gb.</param>
public FileSink(string file, bool append, bool reopenOnWrite = false, int fileSizeLimit = OneGb) :
this(new FileInfo(file), append, reopenOnWrite, fileSizeLimit) {
}
/// <summary>
/// Creates a new file sink with the given settings.
/// </summary>
/// <param name="file">The full, or relative, path of the file to write to</param>
/// <param name="append">Whether new output should be appended to the old log file</param>
/// <param name="reopenOnWrite">Whether this file sink should reopen the file every time it logs to it. If this is false, the file will be kept open by this sink.</param>
/// <param name="fileSizeLimit">If <paramref name="append"/> is true, this property determines how big the log file has to be (in bytes) before it is deleted on startup.</param>
public FileSink(FileInfo file, bool append, bool reopenOnWrite = false, int fileSizeLimit = OneGb) {
this.reopenOnWrite = reopenOnWrite;
this.file = file;
var dir = file.Directory;
if (dir != null && !dir.Exists)
dir.Create();
if (file.Exists && (!append || file.Length >= fileSizeLimit))
file.Delete();
if (!reopenOnWrite) {
this.writer = file.AppendText();
this.writer.AutoFlush = true;
}
}
/// <summary>
/// Logs the given message, which has already been formatted using <see cref="Sink.Formatter"/>.
/// </summary>
/// <param name="logger">The logger that the message was passed to</param>
/// <param name="level">The importance level of this message</param>
/// <param name="s">The message to log</param>
protected override void Log(Logger logger, LogLevel level, string s) {
lock (this.file) {
if (this.reopenOnWrite) {
using (var w = this.file.AppendText())
w.WriteLine(s);
} else {
this.writer.WriteLine(s);
}
}
}
/// <summary>
/// Disposes this sink, freeing all of the resources it uses.
/// </summary>
public override void Dispose() {
base.Dispose();
lock (this.file) {
if (!this.reopenOnWrite)
this.writer.Dispose();
}
}
}
}