using System; using System.Collections.Generic; using CommandLine; namespace GameBundle { public class Options { [Option('s', "source", HelpText = "The location of the .csproj file that should be built and bundled. By default, the current directory is scanned for one")] public string SourceFile { get; set; } [Option('o', "output", Default = "bin/Bundled", HelpText = "The location of the directory that the bundles should be stored in")] public string OutputDirectory { get; set; } [Option('v', "verbose")] public bool Verbose { get; set; } [Option('w', "win", HelpText = "Bundle for windows")] public bool BuildWindows { get; set; } [Option('l', "linux", HelpText = "Bundle for linux")] public bool BuildLinux { get; set; } [Option('m', "mac", HelpText = "Bundle for mac")] public bool BuildMac { get; set; } [Option('b', "mac-bundle", HelpText = "Create an app bundle for mac")] public bool MacBundle { get; set; } [Option("mac-bundle-resources", Default = new[] {"Content", "*.icns"}, HelpText = "When creating an app bundle for mac, things that should go into the Resources folder rather than the MacOS folder")] public IEnumerable MacBundleResources { get; set; } [Option("mac-bundle-ignore", Default = new string[0], HelpText = "When creating an app bundle for mac, things that should be left out of the mac bundle and stay in the output folder")] public IEnumerable MacBundleIgnore { get; set; } [Option('z', "zip", HelpText = "Store the build results in zip files instead of folders")] public bool Zip { get; set; } [Option('e', "exclude", HelpText = "Files that should not be moved to the library folder")] public IEnumerable ExcludedFiles { get; set; } [Option("32-bit", HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")] public bool Publish32Bit { get; set; } [Option('t', "trim", HelpText = "Trim the application when publishing")] public bool Trim { get; set; } [Option('c', "config", Default = "Release", HelpText = "The build configuration to use")] public string BuildConfig { get; set; } [Option("lib-name", Default = "Lib", HelpText = "The name of the library folder that is created")] public string LibFolder { get; set; } [Option('n', "name-builds", HelpText = "Name the build output directories by the project's name")] public bool NameBuilds { get; set; } [Option('a', "build-args", HelpText = "Additional arguments that should be passed to the dotnet publish command")] public string BuildArgs { get; set; } } }