using System.Collections.Generic; using CommandLine; namespace GameBundle { public class Options { [Option('s', "source", Required = true, HelpText = "The location of the .csproj file that should be built and bundled")] public string SourceFile { get; set; } [Option('o', "output", Required = true, HelpText = "The location of the directory that the bundles should be stored in")] public string OutputDirectory { get; set; } [Option('v', "verbose", Default = false)] public bool Verbose { get; set; } [Option('w', "win", Default = true, HelpText = "Bundle for windows")] public bool BundleWindows { get; set; } [Option('l', "linux", Default = true, HelpText = "Bundle for linux")] public bool BundleLinux { get; set; } [Option('m', "mac", Default = true, HelpText = "Bundle for mac")] public bool BundleMac { get; set; } [Option('e', "exclude", Default = new[] {"openal", "oal", "sdl2", "SDL2"}, HelpText = "Files like unmanaged libraries that should not be moved to the /Lib folder")] public string[] ExcludedFiles { get; set; } [Option("32bit", Default = false, HelpText = "Publish for 32 bit instead of 64 bit. Note that this is only possible on Windows")] public bool Publish32Bit { get; set; } [Option("trim", Default = true, HelpText = "If the application should be trimmed when being published")] public bool Trim { get; set; } } }