using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MLEM.Startup; namespace Test { public class GameImpl : MlemGame { public static GameImpl Instance { get; private set; } private Texture2D texture; public GameImpl() { Instance = this; } protected override void LoadContent() { base.LoadContent(); this.texture = LoadContent("Textures/Test"); } protected override void DoDraw(GameTime gameTime) { this.GraphicsDevice.Clear(Color.Black); base.DoDraw(gameTime); this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Matrix.CreateScale(10)); this.SpriteBatch.Draw(this.texture, Vector2.Zero, Color.White); this.SpriteBatch.End(); } } }