some build & text improvements
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6 changed files with 1509 additions and 918 deletions
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Options -Indexes
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13
Jenkinsfile
vendored
13
Jenkinsfile
vendored
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@ -2,16 +2,21 @@ pipeline {
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agent any
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agent any
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stages {
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stages {
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stage('Build') {
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stage('Build') {
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steps {
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sh '''cd src
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npm install
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npx presskit build --output ../out --pretty-links --collapse-menu --clean-build-folder
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cp .htaccess ../out'''
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}
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}
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stage('Publish') {
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when {
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when {
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branch 'main'
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branch 'main'
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}
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}
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steps {
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steps {
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sh '''cd src
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npm install
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npx presskit build --output ../out --pretty-links --collapse-menu --clean-build-folder'''
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sh '''rm -rf /var/www/press/*
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sh '''rm -rf /var/www/press/*
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cp -r out/. /var/www/press'''
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cp -r out/. /var/www/press'''
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1 +1 @@
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Deny from all
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Options -Indexes
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@ -30,9 +30,9 @@
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</social>
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</social>
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</socials>
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</socials>
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<description>Ellpeck is a student, programmer and indie game developer from Germany. He has released multiple of his projects, including the popular Minecraft mods Actually Additions and Nature's Aura, both of which have received over five million downloads. Currently, he is finishing his Computer Science degree and working on his passion project, an upcoming indie life simulation called Tiny Life.</description>
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<description>Ellpeck is a student, programmer, and indie game developer from Germany. He has released multiple of his projects, including the popular Minecraft mods Actually Additions and Nature's Aura, both of which have received over five million downloads. Currently, he is finishing his Computer Science degree and working on his passion project, the life simulation game Tiny Life.</description>
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<history>From a young age, Ellpeck had an interest in computers and programming. He discovered the Minecraft modding communtiy, which inspired him to learn Java and make some mods of his own. After a few years, he started making small games as well and eventually taught himself C#, which lead him to create some more polished projects, including the Android game Touchy Tickets and his current main project, Tiny Life.</history>
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<history>From a young age, Ellpeck had an interest in computers and programming. He discovered the Minecraft modding communtiy, which inspired him to learn Java and make some mods of his own. After a few years, he started making small games as well and eventually taught himself C#, which led him to create some more polished projects, including the Android game Touchy Tickets and his current main project, Tiny Life.</history>
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<trailers>
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<trailers>
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<trailer>
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<trailer>
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2391
src/package-lock.json
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2391
src/package-lock.json
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File diff suppressed because it is too large
Load diff
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@ -29,15 +29,15 @@
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<description>Tiny Life is a fun simulation game that tries to capture the essence of games like The Sims, but in an isometric pixelart style. In the game, you control a set of people that live together in a household. You take care of their daily needs, build their skills, forge new relationships... or just mess up their entire life in whatever way you can think of!</description>
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<description>Tiny Life is a fun simulation game that tries to capture the essence of games like The Sims, but in an isometric pixelart style. In the game, you control a set of people that live together in a household. You take care of their daily needs, build their skills, forge new relationships... or just mess up their entire life in whatever way you can think of!</description>
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<history>Tiny Life's creator, the solo indie developer Ellpeck, has always loved casual life simulation games like The Sims, Harvest Moon and Stardew Valley. For multiple years, he deemed the prospect of making a complex life simulation game similar to The Sims too difficult, until he started working on Tiny Life and realized that it is, indeed, quite the task. Nevertheless, he has been working on the game regularly for over a year and considers it his passion project.</history>
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<history>Tiny Life's creator, the solo indie developer Ellpeck, has always loved casual life simulation games like The Sims, Harvest Moon and Stardew Valley. For multiple years, he deemed the prospect of making a complex simulation game similar to The Sims too difficult, until he started working on Tiny Life and realized that it is, indeed, quite the task. Nevertheless, he has been working on the game regularly for over a year and considers it his passion project.</history>
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<features>
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<features>
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<feature>Create your own characters with unique personalities and skills and dress them however you like</feature>
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<feature>Create: Create your own characters with unique personalities and skills. With over 100 clothing items and thousands of colors available, create your Tinies exactly how you want. Choose from different age groups, each with their own unique interactions and gameplay.</feature>
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<feature>Build houses and community spaces like parks and cafés and watch households inhabit them</feature>
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<feature>Build: Build houses and community spaces like parks and cafés and watch households inhabit them. Pick from hundreds of furniture items, wallpapers, tiles, roofs and more to make each building unique. Choose items wisely to maximize skill and need gain for your Tinies, but minimize the lot's final price.</feature>
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<feature>Control your household and tell your characters what to do, from cooking food to learning complex skills like programming and painting</feature>
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<feature>Interact: Control your household and tell your characters what to do. Choose from many complex skills, like cooking, painting, programming, woodworking and more. With multiple members in your household, let the AI manage your unattended Tinies for you.</feature>
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<feature>Have your characters interact, build relationships, grow families and live unique lives</feature>
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<feature>Build Relationships: Have your characters interact, build relationships, grow families and live unique lives. Explore multiple public and residential lots in the vast open world. Control multiple households in one save file to play out your own story.</feature>
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<feature>Share your creations with the community by exporting lots and households from your game</feature>
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<feature>Share: Share your creations with the community by exporting lots and households from your game. Use the Steam Workshop integration to easily upload and download custom content. Integrate your own story into your content by writing descriptions for your Tinies and lots.</feature>
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<feature>Create additional content through the game's built-in C# modding API</feature>
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<feature>Add Content: Create additional content through the game's built-in C# modding API. Share your mods using the game's Steam Workshop integration. Install mods from community members to enhance your gameplay.</feature>
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</features>
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</features>
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<trailers>
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<trailers>
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<widgets>
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<widgets>
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<steam>1651490</steam>
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<steam>1651490</steam>
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<itch>807915</itch>
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<itch>807915</itch>
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</widgets>
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</widgets>
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<credits>
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<credits>
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