GreatSpringGameJam/GreatSpringGameJam/GreatSpringGameJam.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net5.0</TargetFramework>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
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<AssemblyName>A Breath of Spring Air</AssemblyName>
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</PropertyGroup>
<ItemGroup>
<PackageReference Include="Contentless" Version="3.0.5" />
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<PackageReference Include="MLEM" Version="5.0.0-82" />
<PackageReference Include="MLEM.Extended" Version="5.0.0-82" />
<PackageReference Include="MLEM.Startup" Version="5.0.0-82" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="3.8.0" />
<PackageReference Include="MonoGame.Extended.Tiled" Version="3.8.0" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<Content Include="Content\*\**" />
</ItemGroup>
<ItemGroup>
<TrimmerRootAssembly Include="MonoGame.Framework" Visible="false" />
<TrimmerRootAssembly Include="MLEM" Visible="false" />
<TrimmerRootAssembly Include="MLEM.Ui" Visible="false" />
</ItemGroup>
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<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
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<ItemGroup>
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<Content Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp">
<LogicalName>Icon.bmp</LogicalName>
</EmbeddedResource>
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</ItemGroup>
</Project>