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b/GreatSpringGameJam/Content/Tilesets/World.tsx index 64d2339..f1de25d 100644 --- a/GreatSpringGameJam/Content/Tilesets/World.tsx +++ b/GreatSpringGameJam/Content/Tilesets/World.tsx @@ -41,6 +41,11 @@ + + + + + @@ -51,4 +56,13 @@ + + + + + + + + + diff --git a/GreatSpringGameJam/Entity.cs b/GreatSpringGameJam/Entity.cs index 570f352..51a315e 100644 --- a/GreatSpringGameJam/Entity.cs +++ b/GreatSpringGameJam/Entity.cs @@ -1,9 +1,11 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; +using MLEM.Extended.Tiled; using MLEM.Extensions; using MLEM.Startup; using MLEM.Textures; +using MonoGame.Extended.Tiled; using RectangleF = MonoGame.Extended.RectangleF; namespace GreatSpringGameJam { @@ -26,17 +28,28 @@ namespace GreatSpringGameJam { public virtual void Draw(GameTime time, SpriteBatch batch) { } - protected void Collide(Func getArea, ref Vector2 velocity, out bool onGround) { + protected void Collide(Func getArea, ref Vector2 velocity, ref bool onGround) { + // if we're not on the ground, we should prioritize x collisions to be pushed out of walls first + var penetrations = this.Map.Collisions.GetPenetrations(getArea, prioritizeX: !onGround); onGround = false; - foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(getArea)) { - if (penetration.Equals(0, 0.015F)) - continue; + foreach (var (normal, penetration) in penetrations) { this.Position -= normal * penetration; - velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X)); - if (normal.Y > 0) + if (normal.Y > 0) { onGround = true; + var below = this.GetTileBelow(); + if (below != null && below.Properties.GetBool("JumpPad") && velocity.Y > 0) { + velocity.Y = -velocity.Y; + continue; + } + } + velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X)); } } + protected TiledMapTilesetTile GetTileBelow() { + var tile = this.Map.GetTile("Ground", (this.Position.X + 0.5F).Floor(), (this.Position.Y + 1).Floor()); + return !tile.IsBlank ? this.Map.GetTilesetTile(tile) : null; + } + } } \ No newline at end of file diff --git a/GreatSpringGameJam/GreatSpringGameJam.csproj b/GreatSpringGameJam/GreatSpringGameJam.csproj index 6b749b1..9cf0eaf 100644 --- a/GreatSpringGameJam/GreatSpringGameJam.csproj +++ b/GreatSpringGameJam/GreatSpringGameJam.csproj @@ -9,9 +9,9 @@ - - - + + + diff --git a/GreatSpringGameJam/Player.cs b/GreatSpringGameJam/Player.cs index 2ed323a..dba8e30 100644 --- a/GreatSpringGameJam/Player.cs +++ b/GreatSpringGameJam/Player.cs @@ -4,11 +4,13 @@ using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MLEM.Animations; using MLEM.Extended.Extensions; +using MLEM.Extended.Tiled; using MLEM.Extensions; using MLEM.Input; using MLEM.Startup; using MLEM.Textures; using MonoGame.Extended; +using MonoGame.Extended.Tiled; using RectangleF = MLEM.Misc.RectangleF; namespace GreatSpringGameJam { @@ -25,6 +27,7 @@ namespace GreatSpringGameJam { private TimeSpan jumpTime; private bool facingRight; private HeldItem heldItem; + private float currJumpHeight; public Player(Map map, Vector2 position) : base(map, position) { this.animations = new SpriteAnimationGroup(); @@ -34,6 +37,13 @@ namespace GreatSpringGameJam { public override void Update(GameTime time) { base.Update(time); + float jumpHeight; + var tileBelow = this.GetTileBelow(); + if (tileBelow != null && tileBelow.Properties.GetBool("JumpPad")) { + jumpHeight = 0.25F; + } else { + jumpHeight = 0.15F; + } // input var move = 0F; @@ -50,20 +60,22 @@ namespace GreatSpringGameJam { if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) { // only start jumping if we just started pressing the buttons - if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) + if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) { this.jumpTime = TimeSpan.FromSeconds(0.3F); + this.currJumpHeight = jumpHeight; + } this.jumpTime -= time.ElapsedGameTime; if (this.jumpTime > TimeSpan.Zero) - this.velocity.Y = -0.15F; + this.velocity.Y = -this.currJumpHeight; } else { this.jumpTime = TimeSpan.Zero; } // movement and collisions this.Position += this.velocity; - this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, out this.onGround); - this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.9F); - this.velocity.Y += 0.02F; + this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, ref this.onGround); + this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.95F); + this.velocity.Y += 0.015F; // item usage var rot = this.GetHeldRotation(); diff --git a/GreatSpringGameJam/WaterDrop.cs b/GreatSpringGameJam/WaterDrop.cs index 8827349..37f9e34 100644 --- a/GreatSpringGameJam/WaterDrop.cs +++ b/GreatSpringGameJam/WaterDrop.cs @@ -11,6 +11,7 @@ namespace GreatSpringGameJam { private readonly bool growsPlants; private Vector2 velocity; private TimeSpan timeToLive; + private bool onGround; public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) { this.velocity = velocity; @@ -22,8 +23,8 @@ namespace GreatSpringGameJam { base.Update(time); this.Position += this.velocity; - this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, out var onGround); - if (onGround) + this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, ref this.onGround); + if (this.onGround) this.velocity = Vector2.Zero; this.velocity.Y += 0.008F;