diff --git a/GreatSpringGameJam/Content/Content.mgcb b/GreatSpringGameJam/Content/Content.mgcb index 826bf32..5db4950 100644 --- a/GreatSpringGameJam/Content/Content.mgcb +++ b/GreatSpringGameJam/Content/Content.mgcb @@ -29,3 +29,8 @@ /processor:TextureProcessor /build:Textures/Player.png +#begin Textures/Stuff.png +/importer:TextureImporter +/processor:TextureProcessor +/build:Textures/Stuff.png + diff --git a/GreatSpringGameJam/Content/Maps/Level1.tmx b/GreatSpringGameJam/Content/Maps/Level1.tmx index b4f18f4..6100796 100644 --- a/GreatSpringGameJam/Content/Maps/Level1.tmx +++ b/GreatSpringGameJam/Content/Maps/Level1.tmx @@ -1,7 +1,7 @@ - + - + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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0000000..43baa5c Binary files /dev/null and b/GreatSpringGameJam/Content/Textures/Stuff.png differ diff --git a/GreatSpringGameJam/Content/Tilesets/World.aseprite b/GreatSpringGameJam/Content/Tilesets/World.aseprite index 4bf1ba8..8cb7089 100644 Binary files a/GreatSpringGameJam/Content/Tilesets/World.aseprite and b/GreatSpringGameJam/Content/Tilesets/World.aseprite differ diff --git a/GreatSpringGameJam/Content/Tilesets/World.png b/GreatSpringGameJam/Content/Tilesets/World.png index a09c7fa..7c12efb 100644 Binary files a/GreatSpringGameJam/Content/Tilesets/World.png and b/GreatSpringGameJam/Content/Tilesets/World.png differ diff --git a/GreatSpringGameJam/Content/Tilesets/World.tsx b/GreatSpringGameJam/Content/Tilesets/World.tsx index 825cfee..64d2339 100644 --- a/GreatSpringGameJam/Content/Tilesets/World.tsx +++ b/GreatSpringGameJam/Content/Tilesets/World.tsx @@ -41,4 +41,14 @@ + + + + + + + + + + diff --git a/GreatSpringGameJam/Entity.cs b/GreatSpringGameJam/Entity.cs index b88351e..570f352 100644 --- a/GreatSpringGameJam/Entity.cs +++ b/GreatSpringGameJam/Entity.cs @@ -1,9 +1,17 @@ +using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; +using MLEM.Extensions; +using MLEM.Startup; +using MLEM.Textures; +using RectangleF = MonoGame.Extended.RectangleF; namespace GreatSpringGameJam { public class Entity { + public static readonly UniformTextureAtlas StuffTexture = new(MlemGame.LoadContent("Textures/Stuff"), 8, 8); + protected static readonly Random Random = new(); + public readonly Map Map; public Vector2 Position; @@ -18,5 +26,17 @@ namespace GreatSpringGameJam { public virtual void Draw(GameTime time, SpriteBatch batch) { } + protected void Collide(Func getArea, ref Vector2 velocity, out bool onGround) { + onGround = false; + foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(getArea)) { + if (penetration.Equals(0, 0.015F)) + continue; + this.Position -= normal * penetration; + velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X)); + if (normal.Y > 0) + onGround = true; + } + } + } } \ No newline at end of file diff --git a/GreatSpringGameJam/GameImpl.cs b/GreatSpringGameJam/GameImpl.cs index 081bd7b..0f6dc46 100644 --- a/GreatSpringGameJam/GameImpl.cs +++ b/GreatSpringGameJam/GameImpl.cs @@ -8,10 +8,11 @@ namespace GreatSpringGameJam { public static GameImpl Instance { get; private set; } public Map Map { get; private set; } public Player Player { get; private set; } - private Camera camera; + public Camera Camera { get; private set; } public GameImpl() { Instance = this; + this.IsMouseVisible = true; } protected override void LoadContent() { @@ -21,7 +22,7 @@ namespace GreatSpringGameJam { base.LoadContent(); this.InputHandler.HandleKeyboardRepeats = false; - this.camera = new Camera(this.GraphicsDevice) { + this.Camera = new Camera(this.GraphicsDevice) { AutoScaleWithScreen = true, Scale = 4, Position = new Vector2(0, float.MaxValue) @@ -35,13 +36,14 @@ namespace GreatSpringGameJam { base.DoUpdate(gameTime); this.Map.Update(gameTime); - this.camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2()); + this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, 0.25F); + this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2()); } protected override void DoDraw(GameTime gameTime) { this.GraphicsDevice.Clear(Color.CornflowerBlue); base.DoDraw(gameTime); - this.Map.Draw(gameTime, this.SpriteBatch, this.camera); + this.Map.Draw(gameTime, this.SpriteBatch, this.Camera); } } diff --git a/GreatSpringGameJam/Map.cs b/GreatSpringGameJam/Map.cs index c192ca7..76fed6f 100644 --- a/GreatSpringGameJam/Map.cs +++ b/GreatSpringGameJam/Map.cs @@ -29,19 +29,43 @@ namespace GreatSpringGameJam { this.entities.Add(entity); } + public void RemoveEntity(Entity entity) { + this.entities.Remove(entity); + } + public void Update(GameTime time) { this.renderer.UpdateAnimations(time); - foreach (var entity in this.entities) - entity.Update(time); + for (var i = this.entities.Count - 1; i >= 0; i--) + this.entities[i].Update(time); + } + + public TiledMapTile GetTile(string layer, int x, int y) { + return this.map.GetTile(layer, x, y); + } + + public void SetTile(string layer, int x, int y, int globalTile) { + var index = this.map.GetTileLayerIndex(layer); + this.map.SetTile(layer, x, y, globalTile); + this.renderer.UpdateDrawInfo(index, x, y); + this.Collisions.UpdateCollisionInfo(index, x, y); + } + + public TiledMapTilesetTile GetTilesetTile(TiledMapTile tile) { + return tile.GetTilesetTile(this.map); } public void Draw(GameTime time, SpriteBatch batch, Camera camera) { batch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, transformMatrix: camera.ViewMatrix); - this.renderer.Draw(batch, camera.GetVisibleRectangle().ToExtended()); + this.DrawLayer(batch, "Ground", camera); foreach (var entity in this.entities) entity.Draw(time, batch); + this.DrawLayer(batch, "Snow", camera); batch.End(); } + private void DrawLayer(SpriteBatch batch, string layer, Camera camera) { + this.renderer.DrawLayer(batch, this.map.GetTileLayerIndex(layer), camera.GetVisibleRectangle().ToExtended()); + } + } } \ No newline at end of file diff --git a/GreatSpringGameJam/Player.cs b/GreatSpringGameJam/Player.cs index f7ccf1f..2ed323a 100644 --- a/GreatSpringGameJam/Player.cs +++ b/GreatSpringGameJam/Player.cs @@ -1,56 +1,56 @@ using System; -using System.Collections.Generic; -using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MLEM.Animations; using MLEM.Extended.Extensions; -using MLEM.Extended.Tiled; using MLEM.Extensions; +using MLEM.Input; using MLEM.Startup; using MLEM.Textures; using MonoGame.Extended; -using MonoGame.Extended.Tiled; using RectangleF = MLEM.Misc.RectangleF; namespace GreatSpringGameJam { public class Player : Entity { - private static readonly UniformTextureAtlas Atlas = new(MlemGame.LoadContent("Textures/Player"), 4, 1); - private readonly SpriteAnimationGroup animations; + private static readonly UniformTextureAtlas PlayerTexture = new(MlemGame.LoadContent("Textures/Player"), 4, 1); public RectangleF Bounds => new(this.Position + new Vector2(4 / 16F, 0), new Vector2(9 / 16F, 1)); + private readonly SpriteAnimationGroup animations; private bool walking; private bool onGround; private Vector2 velocity; private TimeSpan jumpTime; private bool facingRight; + private HeldItem heldItem; public Player(Map map, Vector2 position) : base(map, position) { this.animations = new SpriteAnimationGroup(); - this.animations.Add(new SpriteAnimation(0.15F, Atlas[1], Atlas[2], Atlas[3], Atlas[0]), () => this.walking); - this.animations.Add(new SpriteAnimation(1, Atlas[0]), () => !this.walking); + this.animations.Add(new SpriteAnimation(0.15F, PlayerTexture[1], PlayerTexture[2], PlayerTexture[3], PlayerTexture[0]), () => this.walking); + this.animations.Add(new SpriteAnimation(1, PlayerTexture[0]), () => !this.walking); } public override void Update(GameTime time) { base.Update(time); // input - var lastVel = this.velocity; - if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left, Buttons.DPadLeft, Buttons.LeftThumbstickLeft)) { - this.velocity.X -= 0.04F; + var move = 0F; + if (MlemGame.Input.IsAnyDown(Keys.A, Keys.Left)) { + move -= 0.04F; this.facingRight = false; } - if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right, Buttons.DPadRight, Buttons.LeftThumbstickRight)) { - this.velocity.X += 0.04F; + if (MlemGame.Input.IsAnyDown(Keys.D, Keys.Right)) { + move += 0.04F; this.facingRight = true; } - this.walking = this.velocity != lastVel; - if (MlemGame.Input.IsAnyDown(Keys.Up, Buttons.B, Keys.Space)) { + this.walking = move != 0; + this.velocity.X += move; + + if (MlemGame.Input.IsAnyDown(Keys.Up, Keys.Space)) { // only start jumping if we just started pressing the buttons - if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Buttons.B, Keys.Space)) + if (this.onGround && MlemGame.Input.IsAnyPressed(Keys.Up, Keys.Space)) this.jumpTime = TimeSpan.FromSeconds(0.3F); this.jumpTime -= time.ElapsedGameTime; if (this.jumpTime > TimeSpan.Zero) @@ -60,24 +60,63 @@ namespace GreatSpringGameJam { } // movement and collisions - this.onGround = false; this.Position += this.velocity; - foreach (var (normal, penetration) in this.Map.Collisions.GetPenetrations(() => this.Bounds.ToExtended())) { - this.Position -= normal * penetration; - this.velocity *= new Vector2(Math.Abs(normal.Y), Math.Abs(normal.X)); - if (normal.Y > 0) - this.onGround = true; - } + this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, out this.onGround); this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, 0.9F); this.velocity.Y += 0.02F; + // item usage + var rot = this.GetHeldRotation(); + var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot)); + if (MlemGame.Input.IsDown(MouseButton.Left)) { + this.heldItem = HeldItem.SnowBlower; + Random.NextUnitVector(out var vel); + vel = vel * 0.03F + rotVec * 0.13F; + this.Map.AddEntity(new SnowBlowerWind(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.75F, vel)); + } else if (MlemGame.Input.IsDown(MouseButton.Right)) { + this.heldItem = HeldItem.WateringCan; + if (Random.NextSingle() <= 0.45F) { + Random.NextUnitVector(out var vel); + vel = vel * 0.015F + rotVec * 0.03F; + this.Map.AddEntity(new WaterDrop(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.65F, vel)); + } + } + this.animations.Update(time); } public override void Draw(GameTime time, SpriteBatch batch) { base.Draw(time, batch); + + // draw self + var pos = this.Position * this.Map.TileSize; var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None; - batch.Draw(this.animations.CurrentRegion, this.Position * this.Map.TileSize, Color.White, 0, Vector2.Zero, 1, effects, 0); + batch.Draw(this.animations.CurrentRegion, pos, Color.White, 0, Vector2.Zero, 1, effects, 0); + + // draw held item + var tex = this.heldItem switch { + HeldItem.SnowBlower => StuffTexture[0, 0], + HeldItem.WateringCan => StuffTexture[2, 0], + _ => null + }; + var origin = new Vector2(tex.Width * 0.25F, tex.Height / 2); + var rot = this.GetHeldRotation(); + var flip = rot >= MathHelper.PiOver2 && rot <= MathHelper.Pi * 1.5F ? SpriteEffects.FlipVertically : SpriteEffects.None; + batch.Draw(tex, pos + this.Map.TileSize / 2, Color.White, rot, origin, 1, flip, 0); + } + + private float GetHeldRotation() { + var myPos = GameImpl.Instance.Camera.ToCameraPos((this.Position + Vector2.One / 2) * this.Map.TileSize); + var mousePos = MlemGame.Input.MousePosition.ToVector2(); + var (x, y) = myPos - mousePos; + return MathF.Atan2(y, x) + MathHelper.Pi; + } + + private enum HeldItem { + + SnowBlower, + WateringCan + } } diff --git a/GreatSpringGameJam/SnowBlowerWind.cs b/GreatSpringGameJam/SnowBlowerWind.cs new file mode 100644 index 0000000..28722e5 --- /dev/null +++ b/GreatSpringGameJam/SnowBlowerWind.cs @@ -0,0 +1,45 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MLEM.Extended.Tiled; +using MLEM.Extensions; +using MLEM.Textures; + +namespace GreatSpringGameJam { + public class SnowBlowerWind : Entity { + + private readonly Vector2 velocity; + private TimeSpan timeToLive; + + public SnowBlowerWind(Map map, Vector2 position, Vector2 velocity) : base(map, position) { + this.velocity = velocity; + this.timeToLive = TimeSpan.FromSeconds(0.25F); + } + + public override void Update(GameTime time) { + base.Update(time); + this.Position += this.velocity; + this.timeToLive -= time.ElapsedGameTime; + if (this.timeToLive <= TimeSpan.Zero) { + this.Map.RemoveEntity(this); + } else { + var (x, y) = this.Position.ToPoint(); + var tile = this.Map.GetTile("Snow", x, y); + if (!tile.IsBlank) { + this.Map.SetTile("Snow", x, y, 0); + var hidden = this.Map.GetTile("SnowHidden", x, y); + if (!hidden.IsBlank) + this.Map.SetTile("Ground", x, y, hidden.GlobalIdentifier); + this.Map.RemoveEntity(this); + } + } + } + + public override void Draw(GameTime time, SpriteBatch batch) { + base.Draw(time, batch); + var tex = StuffTexture[1, 0]; + batch.Draw(tex, this.Position * this.Map.TileSize - tex.Size.ToVector2() / 2, Color.White); + } + + } +} \ No newline at end of file diff --git a/GreatSpringGameJam/WaterDrop.cs b/GreatSpringGameJam/WaterDrop.cs new file mode 100644 index 0000000..8827349 --- /dev/null +++ b/GreatSpringGameJam/WaterDrop.cs @@ -0,0 +1,53 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using MLEM.Extended.Tiled; +using MLEM.Textures; +using MonoGame.Extended; + +namespace GreatSpringGameJam { + public class WaterDrop : Entity { + + private readonly bool growsPlants; + private Vector2 velocity; + private TimeSpan timeToLive; + + public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) { + this.velocity = velocity; + this.timeToLive = TimeSpan.FromSeconds(0.5F); + this.growsPlants = Random.NextSingle() <= 0.25F; + } + + public override void Update(GameTime time) { + base.Update(time); + + this.Position += this.velocity; + this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, out var onGround); + if (onGround) + this.velocity = Vector2.Zero; + this.velocity.Y += 0.008F; + + this.timeToLive -= time.ElapsedGameTime; + if (this.timeToLive <= TimeSpan.Zero) { + if (this.growsPlants) { + var (x, y) = this.Position.ToPoint(); + var tile = this.Map.GetTile("Ground", x, y); + if (!tile.IsBlank) { + var tilesetTile = this.Map.GetTilesetTile(tile); + var grown = tilesetTile.Properties.GetInt("GrownVersion"); + if (grown != 0) + this.Map.SetTile("Ground", x, y, grown + 1); + } + } + this.Map.RemoveEntity(this); + } + } + + public override void Draw(GameTime time, SpriteBatch batch) { + base.Draw(time, batch); + var tex = StuffTexture[3, 0]; + batch.Draw(tex, this.Position * this.Map.TileSize - tex.Size.ToVector2() / 2, Color.White); + } + + } +} \ No newline at end of file