added some nice clouds
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e6266dec54
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26ea68b1cd
5 changed files with 8 additions and 4 deletions
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.9 KiB |
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@ -38,7 +38,7 @@ namespace GreatSpringGameJam {
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if (normal.Y > 0) {
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if (normal.Y > 0) {
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onGround = true;
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onGround = true;
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var (_, below) = this.GetTileBelow();
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var (_, below) = this.GetTileBelow();
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if (below != null && below.Properties.GetBool("JumpPad") && velocity.Y > 0) {
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if (below != null && below.Properties.GetBool("JumpPad") && velocity.Y > 0.1F) {
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velocity.Y = -velocity.Y;
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velocity.Y = -velocity.Y;
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continue;
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continue;
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}
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}
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@ -82,7 +82,7 @@ namespace GreatSpringGameJam {
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buttons.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 60), "<i Gnome> Play <i Flower>") {
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buttons.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 60), "<i Gnome> Play <i Flower>") {
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OnPressed = e => {
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OnPressed = e => {
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if (!this.IsInCutscene)
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if (!this.IsInCutscene)
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this.StartLevel("Level4", Color.White);
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this.StartLevel("Overworld", Color.White);
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}
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}
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});
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});
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buttons.AddChild(new VerticalSpace(10));
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buttons.AddChild(new VerticalSpace(10));
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@ -114,10 +114,14 @@ namespace GreatSpringGameJam {
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var parallax = camera.Position * parallaxFactor;
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var parallax = camera.Position * parallaxFactor;
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var (parW, parH) = this.SizeInPixels.ToVector2() * (1 - parallaxFactor) + camera.ScaledViewport * parallaxFactor;
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var (parW, parH) = this.SizeInPixels.ToVector2() * (1 - parallaxFactor) + camera.ScaledViewport * parallaxFactor;
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var mountains = BackgroundTexture[0, 0, 8, 4];
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var mountains = BackgroundTexture[0, 0, 8, 4];
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for (var x = 0; x < parW; x += mountains.Width * 2) {
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for (var x = 0; x < parW; x += mountains.Width * 2)
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batch.Draw(mountains, parallax + new Vector2(x, parH - mountains.Height * 2), Color.White * 0.5F, 0, Vector2.Zero, 2, SpriteEffects.None, 0);
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batch.Draw(mountains, parallax + new Vector2(x, parH - mountains.Height * 2), Color.White * 0.5F, 0, Vector2.Zero, 2, SpriteEffects.None, 0);
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var clouds = BackgroundTexture[0, 4, 8, 2];
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for (var x = -1; x < parW / clouds.Width / 2; x++) {
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var pos = new Vector2(x * clouds.Width * 2, parH - mountains.Height * 2 - clouds.Height * 4);
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batch.Draw(clouds, parallax + pos + new Vector2((float) time.TotalGameTime.TotalSeconds * 3 % (clouds.Width * 2), 0), Color.White * 0.5F, 0, Vector2.Zero, 2, SpriteEffects.None, 0);
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batch.Draw(clouds, parallax + pos + new Vector2(clouds.Width + (float) time.TotalGameTime.TotalSeconds * 2.5F % (clouds.Width * 2), clouds.Height * 1.5F), Color.White * 0.5F, 0, Vector2.Zero, 2, SpriteEffects.None, 0);
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}
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}
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// render map etc.
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// render map etc.
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this.DrawLayer(batch, "Background", camera);
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this.DrawLayer(batch, "Background", camera);
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this.DrawLayer(batch, "Ground", camera);
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this.DrawLayer(batch, "Ground", camera);
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