diff --git a/GreatSpringGameJam/Content/Content.mgcb b/GreatSpringGameJam/Content/Content.mgcb index b2b0355..86ca8c1 100644 --- a/GreatSpringGameJam/Content/Content.mgcb +++ b/GreatSpringGameJam/Content/Content.mgcb @@ -70,3 +70,8 @@ /processor:TiledMapProcessor /build:Maps/Level3.tmx +#begin Maps/Overworld.tmx +/importer:TiledMapImporter +/processor:TiledMapProcessor +/build:Maps/Overworld.tmx + diff --git a/GreatSpringGameJam/Content/Maps/Level1.tmx b/GreatSpringGameJam/Content/Maps/Level1.tmx index 8b4e6dd..7dafb78 100644 --- a/GreatSpringGameJam/Content/Maps/Level1.tmx +++ b/GreatSpringGameJam/Content/Maps/Level1.tmx @@ -1,5 +1,5 @@ - + @@ -25,10 +25,10 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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b/GreatSpringGameJam/Content/Tilesets/World.tsx @@ -185,6 +185,24 @@ + + + + + + + + + + + + + + + + + + diff --git a/GreatSpringGameJam/GameImpl.cs b/GreatSpringGameJam/GameImpl.cs index ecb3c03..29b4df7 100644 --- a/GreatSpringGameJam/GameImpl.cs +++ b/GreatSpringGameJam/GameImpl.cs @@ -23,8 +23,8 @@ namespace GreatSpringGameJam { public Player Player { get; private set; } public Camera Camera { get; private set; } public bool IsInCutscene { get; private set; } + public readonly Dictionary Scores = new(); private ContentManager mapLoader; - private int currentLevel; public GameImpl() { Instance = this; @@ -51,7 +51,7 @@ namespace GreatSpringGameJam { AutoScaleWithScreen = true, Scale = 4 }; - this.StartLevel(1); + this.StartMap("Overworld"); } protected override void DoUpdate(GameTime gameTime) { @@ -109,8 +109,8 @@ namespace GreatSpringGameJam { yield return new Wait(3); - // fade out and move to next level - foreach (var wait in this.FadeAndStartLevel(this.currentLevel + 1, Color.White)) + // fade out and move to overworld + foreach (var wait in this.FadeAndStartLevel("Overworld", Color.White)) yield return wait; } @@ -120,10 +120,10 @@ namespace GreatSpringGameJam { public void RestartLevel() { this.IsInCutscene = true; - CoroutineHandler.Start(this.FadeAndStartLevel(this.currentLevel, Color.Black)); + CoroutineHandler.Start(this.FadeAndStartLevel(this.Map.Name, Color.Black)); } - private IEnumerable FadeAndStartLevel(int level, Color color) { + private IEnumerable FadeAndStartLevel(string map, Color color) { var fadeOverlay = new Group(Anchor.TopLeft, Vector2.One, false) { OnDrawn = (e, time, batch, a) => batch.FillRectangle(e.DisplayArea.ToExtended(), color * a), DrawAlpha = 0 @@ -136,7 +136,7 @@ namespace GreatSpringGameJam { yield return new Wait(0.25F); this.UiSystem.Remove("EndCard"); - this.StartLevel(level); + this.StartMap(map); yield return new Wait(0.25F); while (fadeOverlay.DrawAlpha > 0) { @@ -148,20 +148,19 @@ namespace GreatSpringGameJam { this.IsInCutscene = false; } - private void StartLevel(int level) { - this.currentLevel = level; - // dispose loaded maps so that edits don't persist - this.mapLoader.Unload(); - this.Map = new Map(this.mapLoader.Load($"Maps/Level{this.currentLevel}")); - this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2()); - this.Map.AddEntity(this.Player); - this.FocusCameraOnPlayer(1); - } - private void FocusCameraOnPlayer(float speed = 0.25F) { this.Camera.LookingPosition = Vector2.Lerp(this.Camera.LookingPosition, (this.Player.Position + Vector2.One / 2) * this.Map.TileSize, speed); this.Camera.ConstrainWorldBounds(Vector2.Zero, this.Map.SizeInPixels.ToVector2()); } + private void StartMap(string name) { + // dispose loaded maps so that edits don't persist + this.mapLoader.Unload(); + this.Map = new Map(this.mapLoader.Load($"Maps/{name}"), name); + this.Player = new Player(this.Map, this.Map.SpawnPoint.ToVector2()); + this.Map.AddEntity(this.Player); + this.FocusCameraOnPlayer(1); + } + } } \ No newline at end of file diff --git a/GreatSpringGameJam/GreatSpringGameJam.csproj b/GreatSpringGameJam/GreatSpringGameJam.csproj index 61ce11d..0f8d3fe 100644 --- a/GreatSpringGameJam/GreatSpringGameJam.csproj +++ b/GreatSpringGameJam/GreatSpringGameJam.csproj @@ -9,9 +9,9 @@ - - - + + + diff --git a/GreatSpringGameJam/Map.cs b/GreatSpringGameJam/Map.cs index e4c3126..97157cb 100644 --- a/GreatSpringGameJam/Map.cs +++ b/GreatSpringGameJam/Map.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; @@ -6,9 +7,11 @@ using MLEM.Cameras; using MLEM.Extended.Extensions; using MLEM.Extended.Tiled; using MLEM.Extensions; +using MLEM.Font; using MLEM.Misc; using MLEM.Startup; using MLEM.Textures; +using MLEM.Ui; using MonoGame.Extended; using MonoGame.Extended.Tiled; using RectangleF = MLEM.Misc.RectangleF; @@ -25,18 +28,26 @@ namespace GreatSpringGameJam { public readonly int TotalSnow; public readonly int TotalSeeds; public readonly int TotalGnomes; + public readonly string Name; private readonly TiledMap map; private readonly IndividualTiledMapRenderer renderer; private readonly List entities = new(); - public Map(TiledMap map) { + public Map(TiledMap map, string name) { this.map = map; + this.Name = name; this.renderer = new IndividualTiledMapRenderer(this.map); this.Collisions = new TiledMapCollisions(this.map, (collisions, info) => { // snow should only "collide" with the snow blower wind - if (info.Layer.Name != "Snow") - TiledMapCollisions.DefaultCollectCollisions(collisions, info); + if (info.Layer.Name == "Snow") + return; + foreach (var obj in info.TilesetTile.Objects) { + // level exits shouldn't be collidable + if (obj.Properties.GetBool("LevelExit")) + continue; + collisions.Add(obj.GetArea(info.Map, info.Position, info.Tile.Flags)); + } }); this.TotalSnow = this.GetTotalTiles("Snow") / 2; this.TotalSeeds = this.GetTotalTiles("Seed"); @@ -107,9 +118,19 @@ namespace GreatSpringGameJam { // render map etc. this.DrawLayer(batch, "Background", camera); this.DrawLayer(batch, "Ground", camera); + + var ui = GameImpl.Instance.UiSystem; + foreach (var obj in this.GetLevelEntrances()) { + var pos = obj.GetArea(this.map).Center; + var textTop = (pos - new Vector2(0, 4)) * this.TileSize; + var alpha = MathHelper.Clamp(1 - (Vector2.Distance(GameImpl.Instance.Player.Position + Vector2.One / 2, pos + Vector2.One / 2) - 2) / 3, 0.25F, 1); + ui.Style.Font.DrawString(batch, obj.Properties.Get("DisplayName"), textTop, TextAlign.Center, ui.Style.TextColor * alpha, 0, Vector2.Zero, 0.025F, SpriteEffects.None, 0); + GameImpl.Instance.Scores.TryGetValue(obj.Name, out var score); + ui.Style.Font.DrawString(batch, $"{score}% Completed", textTop + new Vector2(0, 0.75F) * this.TileSize, TextAlign.Center, ui.Style.TextColor * alpha, 0, Vector2.Zero, 0.02F, SpriteEffects.None, 0); + } + foreach (var entity in this.entities) entity.Draw(time, batch); - this.DrawLayer(batch, "Foreground", camera); this.DrawLayer(batch, "Snow", camera); batch.End(); } @@ -133,6 +154,14 @@ namespace GreatSpringGameJam { } } + public IEnumerable GetLevelEntrances() { + var layer = this.map.GetLayer("Entrances"); + if (layer != null) { + foreach (var obj in layer.Objects) + yield return obj; + } + } + private void DrawLayer(SpriteBatch batch, string layer, Camera camera) { var id = this.map.GetTileLayerIndex(layer); if (id >= 0)