added forget me not level
This commit is contained in:
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eacd653d30
commit
96a1f676d2
12 changed files with 253 additions and 50 deletions
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@ -75,3 +75,8 @@
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/processor:TiledMapProcessor
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/build:Maps/Overworld.tmx
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#begin Maps/Level4.tmx
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/importer:TiledMapImporter
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/processor:TiledMapProcessor
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/build:Maps/Level4.tmx
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@ -53,19 +53,19 @@
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@ -130,9 +130,9 @@
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|
|
144
GreatSpringGameJam/Content/Maps/Level4.tmx
Normal file
144
GreatSpringGameJam/Content/Maps/Level4.tmx
Normal file
|
@ -0,0 +1,144 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="90" height="30" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="1">
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<properties>
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<property name="StartX" type="int" value="1"/>
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<property name="StartY" type="int" value="24"/>
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</properties>
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<tileset firstgid="1" source="../Tilesets/World.tsx"/>
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<layer id="1" name="Ground" width="90" height="30">
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|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,59,60,0,0,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,68,69,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,74,75,76,0,54,55,55,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,71,72,73,0,87,88,89,90,91,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,0,0,1,2,2,2,2,2,2,2,2,2,3,0,54,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,71,72,73,0,87,88,89,90,91,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,0,0,1,2,2,2,2,2,2,2,2,2,3,0,57,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,0,54,0,58,59,60,0,0,0,0,54,55,0,17,18,18,18,18,18,18,18,18,18,4,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,55,54,0,0,0,55,55,54,0,0,0,0,0,0,1,2,2,2,3,74,75,76,0,0,0,1,2,2,2,5,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,0,0,0,17,18,18,18,4,2,2,2,3,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,0,0,0,17,18,18,18,4,2,2,2,3,0,0,17,18,18,18,18,18,18,18,18,18,18,18,4,2,2,2,5,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,4,2,2,2,5,18,18,19,0,0,17,18,4,2,2,2,2,2,2,5,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,4,2,2,2,2,2,5,18,18,2,2,5,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,4,2,2,2,2,5,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,4,2,2,2,5,18,18,19,0,0,0,17,18,18,4,2,2,2,5,19,0,0,17,18,4,2,2,2,2,2,5,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
|
@ -55,5 +55,10 @@
|
|||
<property name="DisplayName" value="Come On, Ivy"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="10" name="Level4" x="771" y="145" width="10" height="15">
|
||||
<properties>
|
||||
<property name="DisplayName" value="Forget Me Not"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.9 KiB |
|
@ -117,6 +117,21 @@
|
|||
<object id="1" x="0" y="0" width="16" height="5"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="26">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="13" y="0" width="3" height="7"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="27">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="16" height="7"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="28">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="0" y="0" width="2" height="7"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="36">
|
||||
<properties>
|
||||
<property name="GrownVersion" type="int" value="52"/>
|
||||
|
@ -141,6 +156,12 @@
|
|||
<property name="Seed" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="40">
|
||||
<properties>
|
||||
<property name="GrownVersion" type="int" value="56"/>
|
||||
<property name="Seed" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="52">
|
||||
<properties>
|
||||
<property name="JumpPad" type="bool" value="true"/>
|
||||
|
@ -155,6 +176,11 @@
|
|||
<property name="Vine" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="56">
|
||||
<properties>
|
||||
<property name="ForgetMeNot" type="bool" value="true"/>
|
||||
</properties>
|
||||
</tile>
|
||||
<tile id="64">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="11" y="1" width="5" height="15">
|
||||
|
|
|
@ -4,10 +4,10 @@ using Microsoft.Xna.Framework;
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MLEM.Extended.Tiled;
|
||||
using MLEM.Extensions;
|
||||
using MLEM.Misc;
|
||||
using MLEM.Startup;
|
||||
using MLEM.Textures;
|
||||
using MonoGame.Extended.Tiled;
|
||||
using RectangleF = MonoGame.Extended.RectangleF;
|
||||
|
||||
namespace GreatSpringGameJam {
|
||||
public class Entity {
|
||||
|
@ -31,7 +31,7 @@ namespace GreatSpringGameJam {
|
|||
|
||||
protected void Collide(Func<RectangleF> getArea, ref Vector2 velocity, ref bool onGround) {
|
||||
// if we're not on the ground, we should prioritize x collisions to be pushed out of walls first
|
||||
var penetrations = this.Map.Collisions.GetPenetrations(getArea, prioritizeX: !onGround);
|
||||
var penetrations = this.Map.GetPenetrations(getArea, !onGround);
|
||||
onGround = false;
|
||||
foreach (var (normal, penetration) in penetrations) {
|
||||
this.Position -= normal * penetration;
|
||||
|
|
|
@ -82,7 +82,7 @@ namespace GreatSpringGameJam {
|
|||
buttons.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 60), "<i Gnome> Play <i Flower>") {
|
||||
OnPressed = e => {
|
||||
if (!this.IsInCutscene)
|
||||
this.StartLevel("Overworld", Color.White);
|
||||
this.StartLevel("Level4", Color.White);
|
||||
}
|
||||
});
|
||||
buttons.AddChild(new VerticalSpace(10));
|
||||
|
|
|
@ -24,21 +24,22 @@ namespace GreatSpringGameJam {
|
|||
public Point SpawnPoint => new(this.map.Properties.GetInt("StartX"), this.map.Properties.GetInt("StartY"));
|
||||
public Point Size => new(this.map.Width, this.map.Height);
|
||||
public Vector2 TileSize => this.map.GetTileSize();
|
||||
public readonly TiledMapCollisions Collisions;
|
||||
public readonly int TotalSnow;
|
||||
public readonly int TotalSeeds;
|
||||
public readonly int TotalGnomes;
|
||||
public readonly string Name;
|
||||
public TimeSpan ForgetMeNotTime;
|
||||
|
||||
private readonly TiledMap map;
|
||||
private readonly IndividualTiledMapRenderer renderer;
|
||||
private readonly TiledMapCollisions collisions;
|
||||
private readonly List<Entity> entities = new();
|
||||
|
||||
public Map(TiledMap map, string name) {
|
||||
this.map = map;
|
||||
this.Name = name;
|
||||
this.renderer = new IndividualTiledMapRenderer(this.map);
|
||||
this.Collisions = new TiledMapCollisions(this.map, (collisions, info) => {
|
||||
this.collisions = new TiledMapCollisions(this.map, (collisions, info) => {
|
||||
// snow should only "collide" with the snow blower wind
|
||||
if (info.Layer.Name == "Snow")
|
||||
return;
|
||||
|
@ -75,6 +76,8 @@ namespace GreatSpringGameJam {
|
|||
this.renderer.UpdateAnimations(time);
|
||||
for (var i = this.entities.Count - 1; i >= 0; i--)
|
||||
this.entities[i].Update(time);
|
||||
if (this.ForgetMeNotTime > TimeSpan.Zero)
|
||||
this.ForgetMeNotTime -= time.ElapsedGameTime;
|
||||
}
|
||||
|
||||
public TiledMapTile GetTile(string layer, int x, int y) {
|
||||
|
@ -85,7 +88,7 @@ namespace GreatSpringGameJam {
|
|||
var index = this.map.GetTileLayerIndex(layer);
|
||||
this.map.SetTile(layer, x, y, globalId);
|
||||
this.renderer.UpdateDrawInfo(index, x, y);
|
||||
this.Collisions.UpdateCollisionInfo(index, x, y);
|
||||
this.collisions.UpdateCollisionInfo(index, x, y);
|
||||
}
|
||||
|
||||
public void SetTile(string layer, int x, int y, TiledMapTileset tileset, TiledMapTilesetTile tile) {
|
||||
|
@ -131,7 +134,15 @@ namespace GreatSpringGameJam {
|
|||
|
||||
foreach (var entity in this.entities)
|
||||
entity.Draw(time, batch);
|
||||
|
||||
this.DrawLayer(batch, "Snow", camera);
|
||||
if (this.ForgetMeNotTime > TimeSpan.Zero) {
|
||||
this.DrawLayer(batch, "ForgetMeNot", camera, (_, info) => {
|
||||
var alpha = Easings.OutCubic.AndReverse().Invoke((float) this.ForgetMeNotTime.TotalSeconds / 10);
|
||||
batch.Draw(info.Tileset.Texture, new Vector2(info.Position.X * this.map.TileWidth, info.Position.Y * this.map.TileHeight), info.Tileset.GetTextureRegion(info.TilesetTile), Color.White * alpha, 0, Vector2.Zero, 1, info.Tile.GetSpriteEffects(), info.Depth);
|
||||
});
|
||||
}
|
||||
|
||||
batch.End();
|
||||
}
|
||||
|
||||
|
@ -162,10 +173,18 @@ namespace GreatSpringGameJam {
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
|
||||
public IEnumerable<(Vector2, float)> GetPenetrations(Func<RectangleF> getArea, bool prioritizeX) {
|
||||
return this.collisions.GetPenetrations(() => getArea().ToExtended(), i => {
|
||||
if (i.Layer.Name == "ForgetMeNot")
|
||||
return this.ForgetMeNotTime > TimeSpan.Zero;
|
||||
return true;
|
||||
}, prioritizeX);
|
||||
}
|
||||
|
||||
private void DrawLayer(SpriteBatch batch, string layer, Camera camera, IndividualTiledMapRenderer.DrawDelegate drawDelegate = null) {
|
||||
var id = this.map.GetTileLayerIndex(layer);
|
||||
if (id >= 0)
|
||||
this.renderer.DrawLayer(batch, id, camera.GetVisibleRectangle().ToExtended());
|
||||
this.renderer.DrawLayer(batch, id, camera.GetVisibleRectangle().ToExtended(), drawDelegate);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace GreatSpringGameJam {
|
|||
|
||||
// movement and collisions
|
||||
this.Position += this.velocity;
|
||||
this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, ref this.onGround);
|
||||
this.Collide(() => this.Bounds, ref this.velocity, ref this.onGround);
|
||||
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, this.climbingVine ? 0.5F : 0.95F);
|
||||
if (!this.climbingVine)
|
||||
this.velocity.Y += 0.015F;
|
||||
|
@ -159,15 +159,15 @@ namespace GreatSpringGameJam {
|
|||
var flip = rot >= MathHelper.PiOver2 && rot <= MathHelper.Pi * 1.5F ? SpriteEffects.FlipVertically : SpriteEffects.None;
|
||||
batch.Draw(tex, pos + this.Map.TileSize / 2, Color.White, rot, origin, 1, flip, 0);
|
||||
}
|
||||
|
||||
if(this.climbingVine)
|
||||
|
||||
if (this.climbingVine)
|
||||
DrawHeldItem();
|
||||
|
||||
// draw self
|
||||
var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
|
||||
batch.Draw(this.animations.CurrentRegion, pos, Color.White, 0, Vector2.Zero, 1, effects, 0);
|
||||
|
||||
if(!this.climbingVine)
|
||||
|
||||
if (!this.climbingVine)
|
||||
DrawHeldItem();
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using MLEM.Extended.Tiled;
|
||||
using MLEM.Textures;
|
||||
using MonoGame.Extended;
|
||||
using RectangleF = MLEM.Misc.RectangleF;
|
||||
|
||||
namespace GreatSpringGameJam {
|
||||
public class WaterDrop : Entity {
|
||||
|
@ -49,7 +50,7 @@ namespace GreatSpringGameJam {
|
|||
var grownTile = tileset.GetTilesetTile(grown);
|
||||
this.Map.SetTile("Ground", x, y, tileset, grownTile);
|
||||
|
||||
// growing vines
|
||||
// vines
|
||||
if (grownTile.Properties.GetBool("Vine")) {
|
||||
IEnumerable<Wait> GrowVines() {
|
||||
while (y-- > 0) {
|
||||
|
@ -62,6 +63,9 @@ namespace GreatSpringGameJam {
|
|||
|
||||
CoroutineHandler.Start(GrowVines());
|
||||
}
|
||||
// forget me not
|
||||
if (grownTile.Properties.GetBool("ForgetMeNot"))
|
||||
this.Map.ForgetMeNotTime = TimeSpan.FromSeconds(10);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue