added forget me not level

This commit is contained in:
Ell 2021-03-14 02:04:57 +01:00
parent eacd653d30
commit 96a1f676d2
12 changed files with 253 additions and 50 deletions

View file

@ -75,3 +75,8 @@
/processor:TiledMapProcessor
/build:Maps/Overworld.tmx
#begin Maps/Level4.tmx
/importer:TiledMapImporter
/processor:TiledMapProcessor
/build:Maps/Level4.tmx

View file

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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,59,60,0,0,0,0,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,68,69,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,74,75,76,0,54,55,55,0,56,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,71,72,73,0,87,88,89,90,91,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,0,0,1,2,2,2,2,2,2,2,2,2,3,0,54,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,71,72,73,0,87,88,89,90,91,0,0,0,0,0,0,0,0,42,43,44,0,0,0,0,0,0,0,1,2,2,2,2,2,2,2,2,2,3,0,57,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,0,54,0,58,59,60,0,0,0,0,54,55,0,17,18,18,18,18,18,18,18,18,18,4,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,55,54,0,0,0,55,55,54,0,0,0,0,0,0,1,2,2,2,3,74,75,76,0,0,0,1,2,2,2,5,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,0,0,0,17,18,18,18,4,2,2,2,3,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,0,0,0,17,18,18,18,4,2,2,2,3,0,0,17,18,18,18,18,18,18,18,18,18,18,18,4,2,2,2,5,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,4,2,2,2,5,18,18,19,0,0,17,18,4,2,2,2,2,2,2,5,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,4,2,2,2,2,2,5,18,18,2,2,5,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,4,2,2,2,2,5,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,4,2,2,2,5,18,18,19,0,0,0,17,18,18,4,2,2,2,5,19,0,0,17,18,4,2,2,2,2,2,5,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,17,18,18,18,18,18,18,18,19,0,0,17,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,19,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
@ -55,5 +55,10 @@
<property name="DisplayName" value="Come On, Ivy"/>
</properties>
</object>
<object id="10" name="Level4" x="771" y="145" width="10" height="15">
<properties>
<property name="DisplayName" value="Forget Me Not"/>
</properties>
</object>
</objectgroup>
</map>

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After

Width:  |  Height:  |  Size: 3.9 KiB

View file

@ -117,6 +117,21 @@
<object id="1" x="0" y="0" width="16" height="5"/>
</objectgroup>
</tile>
<tile id="26">
<objectgroup draworder="index" id="2">
<object id="1" x="13" y="0" width="3" height="7"/>
</objectgroup>
</tile>
<tile id="27">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="7"/>
</objectgroup>
</tile>
<tile id="28">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="2" height="7"/>
</objectgroup>
</tile>
<tile id="36">
<properties>
<property name="GrownVersion" type="int" value="52"/>
@ -141,6 +156,12 @@
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="40">
<properties>
<property name="GrownVersion" type="int" value="56"/>
<property name="Seed" type="bool" value="true"/>
</properties>
</tile>
<tile id="52">
<properties>
<property name="JumpPad" type="bool" value="true"/>
@ -155,6 +176,11 @@
<property name="Vine" type="bool" value="true"/>
</properties>
</tile>
<tile id="56">
<properties>
<property name="ForgetMeNot" type="bool" value="true"/>
</properties>
</tile>
<tile id="64">
<objectgroup draworder="index" id="2">
<object id="1" x="11" y="1" width="5" height="15">

View file

@ -4,10 +4,10 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Extended.Tiled;
using MLEM.Extensions;
using MLEM.Misc;
using MLEM.Startup;
using MLEM.Textures;
using MonoGame.Extended.Tiled;
using RectangleF = MonoGame.Extended.RectangleF;
namespace GreatSpringGameJam {
public class Entity {
@ -31,7 +31,7 @@ namespace GreatSpringGameJam {
protected void Collide(Func<RectangleF> getArea, ref Vector2 velocity, ref bool onGround) {
// if we're not on the ground, we should prioritize x collisions to be pushed out of walls first
var penetrations = this.Map.Collisions.GetPenetrations(getArea, prioritizeX: !onGround);
var penetrations = this.Map.GetPenetrations(getArea, !onGround);
onGround = false;
foreach (var (normal, penetration) in penetrations) {
this.Position -= normal * penetration;

View file

@ -82,7 +82,7 @@ namespace GreatSpringGameJam {
buttons.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 60), "<i Gnome> Play <i Flower>") {
OnPressed = e => {
if (!this.IsInCutscene)
this.StartLevel("Overworld", Color.White);
this.StartLevel("Level4", Color.White);
}
});
buttons.AddChild(new VerticalSpace(10));

View file

@ -24,21 +24,22 @@ namespace GreatSpringGameJam {
public Point SpawnPoint => new(this.map.Properties.GetInt("StartX"), this.map.Properties.GetInt("StartY"));
public Point Size => new(this.map.Width, this.map.Height);
public Vector2 TileSize => this.map.GetTileSize();
public readonly TiledMapCollisions Collisions;
public readonly int TotalSnow;
public readonly int TotalSeeds;
public readonly int TotalGnomes;
public readonly string Name;
public TimeSpan ForgetMeNotTime;
private readonly TiledMap map;
private readonly IndividualTiledMapRenderer renderer;
private readonly TiledMapCollisions collisions;
private readonly List<Entity> entities = new();
public Map(TiledMap map, string name) {
this.map = map;
this.Name = name;
this.renderer = new IndividualTiledMapRenderer(this.map);
this.Collisions = new TiledMapCollisions(this.map, (collisions, info) => {
this.collisions = new TiledMapCollisions(this.map, (collisions, info) => {
// snow should only "collide" with the snow blower wind
if (info.Layer.Name == "Snow")
return;
@ -75,6 +76,8 @@ namespace GreatSpringGameJam {
this.renderer.UpdateAnimations(time);
for (var i = this.entities.Count - 1; i >= 0; i--)
this.entities[i].Update(time);
if (this.ForgetMeNotTime > TimeSpan.Zero)
this.ForgetMeNotTime -= time.ElapsedGameTime;
}
public TiledMapTile GetTile(string layer, int x, int y) {
@ -85,7 +88,7 @@ namespace GreatSpringGameJam {
var index = this.map.GetTileLayerIndex(layer);
this.map.SetTile(layer, x, y, globalId);
this.renderer.UpdateDrawInfo(index, x, y);
this.Collisions.UpdateCollisionInfo(index, x, y);
this.collisions.UpdateCollisionInfo(index, x, y);
}
public void SetTile(string layer, int x, int y, TiledMapTileset tileset, TiledMapTilesetTile tile) {
@ -131,7 +134,15 @@ namespace GreatSpringGameJam {
foreach (var entity in this.entities)
entity.Draw(time, batch);
this.DrawLayer(batch, "Snow", camera);
if (this.ForgetMeNotTime > TimeSpan.Zero) {
this.DrawLayer(batch, "ForgetMeNot", camera, (_, info) => {
var alpha = Easings.OutCubic.AndReverse().Invoke((float) this.ForgetMeNotTime.TotalSeconds / 10);
batch.Draw(info.Tileset.Texture, new Vector2(info.Position.X * this.map.TileWidth, info.Position.Y * this.map.TileHeight), info.Tileset.GetTextureRegion(info.TilesetTile), Color.White * alpha, 0, Vector2.Zero, 1, info.Tile.GetSpriteEffects(), info.Depth);
});
}
batch.End();
}
@ -162,10 +173,18 @@ namespace GreatSpringGameJam {
}
}
private void DrawLayer(SpriteBatch batch, string layer, Camera camera) {
public IEnumerable<(Vector2, float)> GetPenetrations(Func<RectangleF> getArea, bool prioritizeX) {
return this.collisions.GetPenetrations(() => getArea().ToExtended(), i => {
if (i.Layer.Name == "ForgetMeNot")
return this.ForgetMeNotTime > TimeSpan.Zero;
return true;
}, prioritizeX);
}
private void DrawLayer(SpriteBatch batch, string layer, Camera camera, IndividualTiledMapRenderer.DrawDelegate drawDelegate = null) {
var id = this.map.GetTileLayerIndex(layer);
if (id >= 0)
this.renderer.DrawLayer(batch, id, camera.GetVisibleRectangle().ToExtended());
this.renderer.DrawLayer(batch, id, camera.GetVisibleRectangle().ToExtended(), drawDelegate);
}
}

View file

@ -118,7 +118,7 @@ namespace GreatSpringGameJam {
// movement and collisions
this.Position += this.velocity;
this.Collide(() => this.Bounds.ToExtended(), ref this.velocity, ref this.onGround);
this.Collide(() => this.Bounds, ref this.velocity, ref this.onGround);
this.velocity *= new Vector2(this.onGround ? 0.5F : 0.6F, this.climbingVine ? 0.5F : 0.95F);
if (!this.climbingVine)
this.velocity.Y += 0.015F;
@ -159,15 +159,15 @@ namespace GreatSpringGameJam {
var flip = rot >= MathHelper.PiOver2 && rot <= MathHelper.Pi * 1.5F ? SpriteEffects.FlipVertically : SpriteEffects.None;
batch.Draw(tex, pos + this.Map.TileSize / 2, Color.White, rot, origin, 1, flip, 0);
}
if(this.climbingVine)
if (this.climbingVine)
DrawHeldItem();
// draw self
var effects = this.facingRight ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
batch.Draw(this.animations.CurrentRegion, pos, Color.White, 0, Vector2.Zero, 1, effects, 0);
if(!this.climbingVine)
if (!this.climbingVine)
DrawHeldItem();
}

View file

@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Graphics;
using MLEM.Extended.Tiled;
using MLEM.Textures;
using MonoGame.Extended;
using RectangleF = MLEM.Misc.RectangleF;
namespace GreatSpringGameJam {
public class WaterDrop : Entity {
@ -49,7 +50,7 @@ namespace GreatSpringGameJam {
var grownTile = tileset.GetTilesetTile(grown);
this.Map.SetTile("Ground", x, y, tileset, grownTile);
// growing vines
// vines
if (grownTile.Properties.GetBool("Vine")) {
IEnumerable<Wait> GrowVines() {
while (y-- > 0) {
@ -62,6 +63,9 @@ namespace GreatSpringGameJam {
CoroutineHandler.Start(GrowVines());
}
// forget me not
if (grownTile.Properties.GetBool("ForgetMeNot"))
this.Map.ForgetMeNotTime = TimeSpan.FromSeconds(10);
}
}