fixed being able to use the snow blower and watering can in a cutscene

This commit is contained in:
Ell 2021-03-18 21:45:31 +01:00
parent 1995ebcbbb
commit af52284c52
3 changed files with 23 additions and 16 deletions

View file

@ -7,6 +7,12 @@
"commands": [ "commands": [
"gamebundle" "gamebundle"
] ]
},
"butlerdotnet": {
"version": "1.0.1",
"commands": [
"dotnet-butler"
]
} }
} }
} }

View file

@ -128,19 +128,21 @@ namespace GreatSpringGameJam {
// item usage // item usage
HeldItem? usingItem = null; HeldItem? usingItem = null;
var rot = this.GetHeldRotation(); if (!GameImpl.Instance.IsInCutscene) {
var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot)); var rot = this.GetHeldRotation();
if (MlemGame.Input.IsDown(MouseButton.Left)) { var rotVec = new Vector2(MathF.Cos(rot), MathF.Sin(rot));
usingItem = this.heldItem = HeldItem.SnowBlower; if (MlemGame.Input.IsDown(MouseButton.Left)) {
Random.NextUnitVector(out var vel); usingItem = this.heldItem = HeldItem.SnowBlower;
vel = vel * 0.03F + rotVec * 0.13F;
this.Map.AddEntity(new SnowBlowerWind(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.75F, vel));
} else if (MlemGame.Input.IsDown(MouseButton.Right)) {
usingItem = this.heldItem = HeldItem.WateringCan;
if (Random.NextSingle() <= 0.45F) {
Random.NextUnitVector(out var vel); Random.NextUnitVector(out var vel);
vel = vel * 0.015F + rotVec * 0.03F; vel = vel * 0.03F + rotVec * 0.13F;
this.Map.AddEntity(new WaterDrop(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.65F, vel)); this.Map.AddEntity(new SnowBlowerWind(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.75F, vel));
} else if (MlemGame.Input.IsDown(MouseButton.Right)) {
usingItem = this.heldItem = HeldItem.WateringCan;
if (Random.NextSingle() <= 0.45F) {
Random.NextUnitVector(out var vel);
vel = vel * 0.015F + rotVec * 0.03F;
this.Map.AddEntity(new WaterDrop(this.Map, this.Position + Vector2.One / 2 + rotVec * 0.65F, vel));
}
} }
} }
for (var i = 0; i < HeldSounds.Length; i++) { for (var i = 0; i < HeldSounds.Length; i++) {

View file

@ -1,6 +1,5 @@
cd GreatSpringGameJam cd GreatSpringGameJam
dotnet gamebundle -wlm dotnet gamebundle -wlm
dotnet butler push bin/Bundled/win ellpeck/a-breath-of-spring-air:win --fix-permissions
butler push bin/Bundled/win ellpeck/a-breath-of-spring-air:win --fix-permissions dotnet butler push bin/Bundled/linux ellpeck/a-breath-of-spring-air:linux --fix-permissions
butler push bin/Bundled/linux ellpeck/a-breath-of-spring-air:linux --fix-permissions dotnet butler push bin/Bundled/mac ellpeck/a-breath-of-spring-air:mac --fix-permissions
butler push bin/Bundled/mac ellpeck/a-breath-of-spring-air:mac --fix-permissions