using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GreatSpringGameJam { public class Entity { public readonly Map Map; public Vector2 Position; public Entity(Map map, Vector2 position) { this.Map = map; this.Position = position; } public virtual void Update(GameTime time) { } public virtual void Draw(GameTime time, SpriteBatch batch) { } } }