85 lines
3.2 KiB
C#
85 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Coroutine;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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using MLEM.Extended.Tiled;
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using MLEM.Startup;
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using MLEM.Textures;
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using MonoGame.Extended;
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using RectangleF = MLEM.Misc.RectangleF;
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namespace GreatSpringGameJam {
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public class WaterDrop : Entity {
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private static readonly SoundEffect PlantGrowSound = MlemGame.LoadContent<SoundEffect>("Sounds/PlantGrow");
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private readonly bool growsPlants;
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private Vector2 velocity;
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private TimeSpan timeToLive;
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private bool onGround;
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public WaterDrop(Map map, Vector2 position, Vector2 velocity) : base(map, position) {
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this.velocity = velocity;
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this.timeToLive = TimeSpan.FromSeconds(0.5F);
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this.growsPlants = Random.NextSingle() <= 0.25F;
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}
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public override void Update(GameTime time) {
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base.Update(time);
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this.Position += this.velocity;
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this.Collide(() => new RectangleF(this.Position - new Vector2(1 / 16F), new Vector2(2 / 16F)), ref this.velocity, ref this.onGround);
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if (this.onGround)
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this.velocity = Vector2.Zero;
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this.velocity.Y += 0.008F;
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this.timeToLive -= time.ElapsedGameTime;
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if (this.timeToLive <= TimeSpan.Zero) {
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this.Map.RemoveEntity(this);
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// growing plants
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if (!this.growsPlants)
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return;
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var (x, y) = this.Position.ToPoint();
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var tile = this.Map.GetTile("Ground", x, y);
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if (tile.IsBlank)
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return;
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var tileset = this.Map.GetTileset(tile);
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var tilesetTile = this.Map.GetTilesetTile(tile, tileset);
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var grown = tilesetTile.Properties.GetInt("GrownVersion");
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if (grown == 0)
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return;
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var grownTile = tileset.GetTilesetTile(grown);
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this.Map.SetTile("Ground", x, y, tileset, grownTile);
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PlantGrowSound.Play();
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// vines
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if (grownTile.Properties.GetBool("Vine")) {
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IEnumerable<Wait> GrowVines() {
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while (y-- > 0) {
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yield return new Wait(0.2F);
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if (this.Map.GetTile("Ground", x, y).GlobalIdentifier != 0)
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break;
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this.Map.SetTile("Ground", x, y, tileset, grownTile);
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}
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}
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CoroutineHandler.Start(GrowVines());
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}
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// forget me not
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if (grownTile.Properties.GetBool("ForgetMeNot")) {
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this.Map.ForgetMeNotTime = TimeSpan.FromSeconds(10);
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Map.ForgetMeNotPlatformSound.Play();
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}
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}
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}
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public override void Draw(GameTime time, SpriteBatch batch) {
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base.Draw(time, batch);
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var tex = StuffTexture[3, 0];
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batch.Draw(tex, this.Position * this.Map.TileSize - tex.Size.ToVector2() / 2, Color.White);
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}
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}
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} |