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allow disposing even when not initialized
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97eb02eb55
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1 changed files with 9 additions and 3 deletions
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@ -11,15 +11,19 @@ namespace Illumilib {
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public static class IllumilibLighting {
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private static List<LightingSystem> systems;
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/// <summary>
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/// A property that returns whether Illumilib is currently initialized
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/// </summary>
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public static bool Initialized => systems != null;
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/// <summary>
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/// Initializes Illumilib, starting all of the supported lighting systems.
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/// Any lighting systems that are not supported, or for which devices are not present, will be ignored.
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/// This function runs asynchronously.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown if Illumilib has already been initialized</exception>
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/// <exception cref="InvalidOperationException">Thrown if Illumilib has already been <see cref="Initialized"/></exception>
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public static async Task Initialize() {
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if (systems != null)
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if (Initialized)
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throw new InvalidOperationException("Illumilib has already been initialized");
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var ret = new List<LightingSystem>();
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foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting()}) {
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@ -33,6 +37,8 @@ namespace Illumilib {
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/// Disposes Illumilib, disposing all of the underlying lighting systems
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/// </summary>
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public static void Dispose() {
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if (!Initialized)
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return;
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ForEach(s => s.Dispose());
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systems = null;
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}
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@ -81,7 +87,7 @@ namespace Illumilib {
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}
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private static void ForEach(Action<LightingSystem> action) {
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if (systems == null)
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if (!Initialized)
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throw new InvalidOperationException("Illumilib has not been initialized yet");
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foreach (var system in systems)
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action(system);
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