mirror of
https://github.com/Ellpeck/Illumilib.git
synced 2024-11-23 12:18:36 +01:00
added the ability to query whether certain lighting engines are supported
This commit is contained in:
parent
4b346e85bc
commit
1a123e5f27
8 changed files with 60 additions and 12 deletions
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@ -8,6 +8,11 @@ namespace Demo {
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private static void Main(string[] args) {
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private static void Main(string[] args) {
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IllumilibLighting.Initialize();
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IllumilibLighting.Initialize();
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foreach (var type in Enum.GetValues<LightingType>()) {
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if (IllumilibLighting.IsEnabled(type))
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Console.WriteLine($"{type} lighting is enabled");
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}
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Console.WriteLine("Setting all lights to blue");
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Console.WriteLine("Setting all lights to blue");
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IllumilibLighting.SetAllLighting(r: 0, g: 0, b: 1);
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IllumilibLighting.SetAllLighting(r: 0, g: 0, b: 1);
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Thread.Sleep(TimeSpan.FromSeconds(3));
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Thread.Sleep(TimeSpan.FromSeconds(3));
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@ -12,6 +12,7 @@
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageIcon>Logo.png</PackageIcon>
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<PackageIcon>Logo.png</PackageIcon>
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<VersionPrefix>1.2.2</VersionPrefix>
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<VersionPrefix>1.2.2</VersionPrefix>
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<NoWarn>NU1701</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@ -24,7 +25,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Colore" Version="6.0.0"/>
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<PackageReference Include="Colore" Version="6.0.0" />
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<PackageReference Include="CUESDK.NET" Version="3.0.361.2"/>
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<PackageReference Include="CUESDK.NET" Version="3.0.361.2" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -18,7 +18,7 @@ namespace Illumilib {
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/// </summary>
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/// </summary>
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public const int KeyboardHeight = 6;
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public const int KeyboardHeight = 6;
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private static List<LightingSystem> systems;
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private static Dictionary<LightingType, LightingSystem> systems;
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/// <summary>
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/// <summary>
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/// A property that returns whether Illumilib is currently initialized
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/// A property that returns whether Illumilib is currently initialized
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/// </summary>
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/// </summary>
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@ -33,10 +33,10 @@ namespace Illumilib {
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public static bool Initialize() {
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public static bool Initialize() {
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if (Initialized)
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if (Initialized)
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throw new InvalidOperationException("Illumilib has already been initialized");
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throw new InvalidOperationException("Illumilib has already been initialized");
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systems = new List<LightingSystem>();
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systems = new Dictionary<LightingType, LightingSystem>();
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foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting(), new CorsairLighting()}) {
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foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting(), new CorsairLighting()}) {
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if (system.Initialize())
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if (system.Initialize())
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systems.Add(system);
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systems.Add(system.Type, system);
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}
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}
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return systems.Count > 0;
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return systems.Count > 0;
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}
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}
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@ -47,11 +47,21 @@ namespace Illumilib {
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public static void Dispose() {
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public static void Dispose() {
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if (!Initialized)
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if (!Initialized)
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return;
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return;
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foreach (var system in systems)
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foreach (var system in systems.Values)
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system.Dispose();
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system.Dispose();
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systems = null;
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systems = null;
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}
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}
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/// <summary>
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/// Returns whether the given <see cref="LightingType"/> has been initialized successfully and is enabled.
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/// </summary>
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/// <param name="type">The <see cref="LightingType"/> to query.</param>
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/// <returns>Whether the given <see cref="LightingType"/> has been initialized and is enabled.</returns>
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public static bool IsEnabled(LightingType type) {
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EnsureInitialized();
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return systems.ContainsKey(type);
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}
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/// <summary>
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/// <summary>
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/// Sets the lighting for all keyboards and mice to the given color
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/// Sets the lighting for all keyboards and mice to the given color
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/// </summary>
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/// </summary>
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@ -60,7 +70,7 @@ namespace Illumilib {
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/// <param name="b">The color's blue value, between 0 and 1</param>
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/// <param name="b">The color's blue value, between 0 and 1</param>
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public static void SetAllLighting(float r, float g, float b) {
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public static void SetAllLighting(float r, float g, float b) {
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EnsureInitialized();
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EnsureInitialized();
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foreach (var system in systems)
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foreach (var system in systems.Values)
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system.SetAllLighting(r, g, b);
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system.SetAllLighting(r, g, b);
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}
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}
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@ -72,7 +82,7 @@ namespace Illumilib {
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/// <param name="b">The color's blue value, between 0 and 1</param>
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/// <param name="b">The color's blue value, between 0 and 1</param>
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public static void SetKeyboardLighting(float r, float g, float b) {
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public static void SetKeyboardLighting(float r, float g, float b) {
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EnsureInitialized();
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EnsureInitialized();
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foreach (var system in systems)
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foreach (var system in systems.Values)
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system.SetKeyboardLighting(r, g, b);
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system.SetKeyboardLighting(r, g, b);
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}
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}
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@ -92,7 +102,7 @@ namespace Illumilib {
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throw new ArgumentOutOfRangeException(nameof(x));
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throw new ArgumentOutOfRangeException(nameof(x));
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if (y < 0 || y >= KeyboardHeight)
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if (y < 0 || y >= KeyboardHeight)
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throw new ArgumentOutOfRangeException(nameof(y));
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throw new ArgumentOutOfRangeException(nameof(y));
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foreach (var system in systems)
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foreach (var system in systems.Values)
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system.SetKeyboardLighting(x, y, r, g, b);
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system.SetKeyboardLighting(x, y, r, g, b);
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}
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}
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@ -115,7 +125,7 @@ namespace Illumilib {
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throw new ArgumentOutOfRangeException(nameof(x));
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throw new ArgumentOutOfRangeException(nameof(x));
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if (y < 0 || y + height > KeyboardHeight)
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if (y < 0 || y + height > KeyboardHeight)
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throw new ArgumentOutOfRangeException(nameof(y));
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throw new ArgumentOutOfRangeException(nameof(y));
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foreach (var system in systems)
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foreach (var system in systems.Values)
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system.SetKeyboardLighting(x, y, width, height, r, g, b);
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system.SetKeyboardLighting(x, y, width, height, r, g, b);
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}
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}
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@ -129,7 +139,7 @@ namespace Illumilib {
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/// <param name="b">The color's blue value, between 0 and 1</param>
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/// <param name="b">The color's blue value, between 0 and 1</param>
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public static void SetKeyboardLighting(KeyboardKeys key, float r, float g, float b) {
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public static void SetKeyboardLighting(KeyboardKeys key, float r, float g, float b) {
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EnsureInitialized();
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EnsureInitialized();
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foreach (var system in systems)
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foreach (var system in systems.Values)
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system.SetKeyboardLighting(key, r, g, b);
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system.SetKeyboardLighting(key, r, g, b);
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}
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}
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@ -141,7 +151,7 @@ namespace Illumilib {
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/// <param name="b">The color's blue value, between 0 and 1</param>
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/// <param name="b">The color's blue value, between 0 and 1</param>
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public static void SetMouseLighting(float r, float g, float b) {
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public static void SetMouseLighting(float r, float g, float b) {
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EnsureInitialized();
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EnsureInitialized();
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foreach (var system in systems)
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foreach (var system in systems.Values)
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system.SetMouseLighting(r, g, b);
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system.SetMouseLighting(r, g, b);
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}
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}
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24
Illumilib/LightingType.cs
Normal file
24
Illumilib/LightingType.cs
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@ -0,0 +1,24 @@
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using Illumilib.System;
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namespace Illumilib {
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/// <summary>
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/// An enumeration of possible lighting engines that Illumilib currently supports.
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/// To query whether a lighting type is available, see <see cref="IllumilibLighting.IsEnabled"/>.
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/// </summary>
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public enum LightingType {
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/// <summary>
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/// The logitech lighting type, controlled by <see cref="LogitechLighting"/>.
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/// </summary>
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Logitech,
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/// <summary>
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/// The corsair lighting type, controlled by <see cref="CorsairLighting"/>.
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/// </summary>
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Corsair,
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/// <summary>
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/// The razer lighting type, controlled by <see cref="RazerLighting"/>.
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/// </summary>
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Razer
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}
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}
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@ -5,6 +5,8 @@ using Corsair.CUE.SDK;
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namespace Illumilib.System {
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namespace Illumilib.System {
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internal class CorsairLighting : LightingSystem {
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internal class CorsairLighting : LightingSystem {
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public override LightingType Type => LightingType.Corsair;
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private DeviceInfo[] devices;
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private DeviceInfo[] devices;
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public override bool Initialize() {
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public override bool Initialize() {
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@ -3,6 +3,8 @@
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namespace Illumilib.System {
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namespace Illumilib.System {
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internal abstract class LightingSystem : IDisposable {
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internal abstract class LightingSystem : IDisposable {
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public abstract LightingType Type { get; }
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public abstract bool Initialize();
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public abstract bool Initialize();
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public abstract void Dispose();
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public abstract void Dispose();
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@ -3,6 +3,8 @@
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namespace Illumilib.System {
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namespace Illumilib.System {
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internal class LogitechLighting : LightingSystem {
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internal class LogitechLighting : LightingSystem {
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public override LightingType Type => LightingType.Logitech;
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private readonly byte[] bitmap = new byte[LogitechGsdk.LogiLedBitmapSize];
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private readonly byte[] bitmap = new byte[LogitechGsdk.LogiLedBitmapSize];
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private bool bitmapDirty;
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private bool bitmapDirty;
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@ -5,6 +5,8 @@ using Colore.Effects.Keyboard;
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namespace Illumilib.System {
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namespace Illumilib.System {
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internal class RazerLighting : LightingSystem {
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internal class RazerLighting : LightingSystem {
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public override LightingType Type => LightingType.Razer;
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private IChroma chroma;
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private IChroma chroma;
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private CustomKeyboardEffect effect = new CustomKeyboardEffect(Color.Black);
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private CustomKeyboardEffect effect = new CustomKeyboardEffect(Color.Black);
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private bool effectOutdated;
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private bool effectOutdated;
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