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changed Initialize to be synchronous
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3ee8c4deca
commit
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5 changed files with 14 additions and 14 deletions
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@ -6,8 +6,8 @@ using Illumilib;
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namespace Demo {
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internal static class Program {
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private static async Task Main(string[] args) {
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await IllumilibLighting.Initialize();
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private static void Main(string[] args) {
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IllumilibLighting.Initialize();
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Console.WriteLine("Setting specific positions");
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IllumilibLighting.SetKeyboardLighting(0, 1, 0);
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@ -28,18 +28,18 @@ namespace Illumilib {
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/// <summary>
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/// Initializes Illumilib, starting all of the supported lighting systems.
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/// Any lighting systems that are not supported, or for which devices are not present, will be ignored.
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/// This function runs asynchronously.
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/// </summary>
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/// <returns>Whether at least one lighting system was successfully initialized</returns>
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/// <exception cref="InvalidOperationException">Thrown if Illumilib has already been <see cref="Initialized"/></exception>
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public static async Task Initialize() {
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public static bool Initialize() {
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if (Initialized)
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throw new InvalidOperationException("Illumilib has already been initialized");
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var ret = new List<LightingSystem>();
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systems = new List<LightingSystem>();
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foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting()}) {
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if (await system.Initialize())
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ret.Add(system);
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if (system.Initialize())
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systems.Add(system);
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}
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systems = ret;
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return systems.Count > 0;
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}
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/// <summary>
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@ -4,7 +4,7 @@ using System.Threading.Tasks;
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namespace Illumilib.System {
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internal abstract class LightingSystem : IDisposable {
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public abstract Task<bool> Initialize();
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public abstract bool Initialize();
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public abstract void Dispose();
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@ -7,12 +7,12 @@ namespace Illumilib.System {
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private readonly byte[] bitmap = new byte[LogitechGsdk.LogiLedBitmapSize];
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private bool bitmapDirty;
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public override Task<bool> Initialize() {
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public override bool Initialize() {
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try {
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LogitechGsdk.LogiLedInit();
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return Task.FromResult(true);
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return true;
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} catch {
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return Task.FromResult(false);
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return false;
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}
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}
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@ -10,9 +10,9 @@ namespace Illumilib.System {
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private CustomKeyboardEffect effect = new CustomKeyboardEffect(Color.Black);
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private bool effectOutdated;
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public override async Task<bool> Initialize() {
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public override bool Initialize() {
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try {
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this.chroma = await ColoreProvider.CreateNativeAsync();
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this.chroma = ColoreProvider.CreateNativeAsync().Result;
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return true;
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} catch {
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return false;
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