mirror of
https://github.com/Ellpeck/Illumilib.git
synced 2024-12-24 16:49:23 +01:00
added corsair compatibility
This commit is contained in:
parent
92e8a8e6f5
commit
aa566b6bbc
8 changed files with 408 additions and 30 deletions
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Illumilib;
|
||||
|
||||
namespace Demo {
|
||||
|
@ -9,50 +8,50 @@ namespace Demo {
|
|||
private static void Main(string[] args) {
|
||||
IllumilibLighting.Initialize();
|
||||
|
||||
Console.WriteLine("Setting specific positions");
|
||||
IllumilibLighting.SetKeyboardLighting(0, 1, 0);
|
||||
IllumilibLighting.SetKeyboardLighting(6, 1, 1, 0, 1);
|
||||
IllumilibLighting.SetKeyboardLighting(16, 5, 1, 0, 1);
|
||||
Thread.Sleep(TimeSpan.FromSeconds(5));
|
||||
IllumilibLighting.SetKeyboardLighting(1, 0, 0);
|
||||
IllumilibLighting.SetKeyboardLighting(8, 2, 2, 2, 0, 1, 0);
|
||||
Thread.Sleep(TimeSpan.FromSeconds(5));
|
||||
|
||||
Console.WriteLine("Setting all lights to blue");
|
||||
IllumilibLighting.SetAllLighting(0, 0, 1);
|
||||
IllumilibLighting.SetAllLighting(r: 0, g: 0, b: 1);
|
||||
Thread.Sleep(TimeSpan.FromSeconds(3));
|
||||
IllumilibLighting.SetAllLighting(0, 0, 0);
|
||||
IllumilibLighting.SetAllLighting(r: 0, g: 0, b: 0);
|
||||
|
||||
Console.WriteLine("Setting specific positions");
|
||||
IllumilibLighting.SetKeyboardLighting(x: 6, y: 1, r: 1, g: 0, b: 1);
|
||||
IllumilibLighting.SetKeyboardLighting(x: 16, y: 5, r: 1, g: 0, b: 1);
|
||||
Thread.Sleep(TimeSpan.FromSeconds(5));
|
||||
IllumilibLighting.SetKeyboardLighting(r: 0, g: 0, b: 0);
|
||||
IllumilibLighting.SetKeyboardLighting(x: 8, y: 2, width: 2, height: 2, r: 0, g: 1, b: 0);
|
||||
Thread.Sleep(TimeSpan.FromSeconds(5));
|
||||
IllumilibLighting.SetKeyboardLighting(r: 0, g: 0, b: 0);
|
||||
|
||||
Console.WriteLine("Doing a fun effect");
|
||||
for (var x = 0; x < IllumilibLighting.KeyboardWidth; x++) {
|
||||
IllumilibLighting.SetKeyboardLighting(x, 0, 1, IllumilibLighting.KeyboardHeight, 0, 0, 1);
|
||||
IllumilibLighting.SetKeyboardLighting(x: x, y: 0, width: 1, height: IllumilibLighting.KeyboardHeight, r: 0, g: 0, b: 1);
|
||||
Thread.Sleep(TimeSpan.FromSeconds(0.25F));
|
||||
}
|
||||
for (var x = IllumilibLighting.KeyboardWidth - 1; x >= 0; x--) {
|
||||
IllumilibLighting.SetKeyboardLighting(x, 0, 1, IllumilibLighting.KeyboardHeight, 0, 0, 0);
|
||||
IllumilibLighting.SetKeyboardLighting(x: x, y: 0, width: 1, height: IllumilibLighting.KeyboardHeight, r: 0, g: 0, b: 0);
|
||||
Thread.Sleep(TimeSpan.FromSeconds(0.25F));
|
||||
}
|
||||
|
||||
Console.WriteLine("Going through the alphabet");
|
||||
for (var i = 65; i <= 90; i++) {
|
||||
var key = (KeyboardKeys) i;
|
||||
IllumilibLighting.SetKeyboardLighting(key, 0, 1, 0);
|
||||
IllumilibLighting.SetKeyboardLighting(key: key, r: 0, g: 1, b: 0);
|
||||
Thread.Sleep(TimeSpan.FromSeconds(0.25F));
|
||||
IllumilibLighting.SetKeyboardLighting(key, 0, 0, 0);
|
||||
IllumilibLighting.SetKeyboardLighting(key: key, r: 0, g: 0, b: 0);
|
||||
}
|
||||
Thread.Sleep(TimeSpan.FromSeconds(1));
|
||||
|
||||
Console.WriteLine("Pulsing");
|
||||
for (var i = 0; i < 500; i++) {
|
||||
var value = (MathF.Sin(i / 50F * MathF.PI) + 1) / 2;
|
||||
IllumilibLighting.SetAllLighting(value, 0, value);
|
||||
IllumilibLighting.SetAllLighting(r: value, g: 0, b: value);
|
||||
Thread.Sleep(10);
|
||||
}
|
||||
IllumilibLighting.SetAllLighting(0, 0, 0);
|
||||
IllumilibLighting.SetAllLighting(r: 0, g: 0, b: 0);
|
||||
|
||||
Console.WriteLine("Setting all supported keys");
|
||||
foreach (var key in Enum.GetValues<KeyboardKeys>()) {
|
||||
IllumilibLighting.SetKeyboardLighting(key, 1, 0, 0);
|
||||
IllumilibLighting.SetKeyboardLighting(key: key, r: 1, g: 0, b: 0);
|
||||
Thread.Sleep(50);
|
||||
}
|
||||
Thread.Sleep(TimeSpan.FromSeconds(15));
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<Authors>Ellpeck</Authors>
|
||||
<Description>A simple keyboard and mouse lighting library with support for Razer and Logitech devices</Description>
|
||||
<Description>A simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices</Description>
|
||||
<PackageTags>lighting keyboard mouse logitech lightsync razer chroma</PackageTags>
|
||||
<PackageProjectUrl>https://github.com/Ellpeck/Illumilib</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/Ellpeck/Illumilib</RepositoryUrl>
|
||||
|
@ -22,5 +22,6 @@
|
|||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Colore" Version="6.0.0"/>
|
||||
<PackageReference Include="CUESDK.NET" Version="3.0.361.2"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Illumilib.System;
|
||||
|
||||
namespace Illumilib {
|
||||
|
@ -35,7 +34,7 @@ namespace Illumilib {
|
|||
if (Initialized)
|
||||
throw new InvalidOperationException("Illumilib has already been initialized");
|
||||
systems = new List<LightingSystem>();
|
||||
foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting()}) {
|
||||
foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting(), new CorsairLighting()}) {
|
||||
if (system.Initialize())
|
||||
systems.Add(system);
|
||||
}
|
||||
|
@ -74,7 +73,7 @@ namespace Illumilib {
|
|||
|
||||
/// <summary>
|
||||
/// Sets the lighting for the given x, y position on the keyboard to the given color.
|
||||
/// The position is zero-based, with 0, 0 being in the top left corner of the keyboard.
|
||||
/// The position is zero-based, with 0, 0 being the key in the top left corner of the keyboard.
|
||||
/// </summary>
|
||||
/// <param name="x">The zero-based x position of the key</param>
|
||||
/// <param name="y">The zero-based y position of the key</param>
|
||||
|
@ -92,7 +91,7 @@ namespace Illumilib {
|
|||
|
||||
/// <summary>
|
||||
/// Sets the lighting in the given area on the keyboard to the given color.
|
||||
/// The position is zero-based, with 0, 0 being in the top left corner of the keyboard.
|
||||
/// The position is zero-based, with 0, 0 being the key in the top left corner of the keyboard.
|
||||
/// The position is the top left corner of the rectangle that represents the area to set colors in.
|
||||
/// </summary>
|
||||
/// <param name="x">The zero-based x position of the key</param>
|
||||
|
|
382
Illumilib/System/CorsairLighting.cs
Normal file
382
Illumilib/System/CorsairLighting.cs
Normal file
|
@ -0,0 +1,382 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Corsair.CUE.SDK;
|
||||
|
||||
namespace Illumilib.System {
|
||||
internal class CorsairLighting : LightingSystem {
|
||||
|
||||
private DeviceInfo[] devices;
|
||||
|
||||
public override bool Initialize() {
|
||||
try {
|
||||
CUESDK.CorsairPerformProtocolHandshake();
|
||||
if (CUESDK.CorsairGetLastError() != CorsairError.CE_Success)
|
||||
return false;
|
||||
|
||||
// initialize device information
|
||||
this.devices = new DeviceInfo[CUESDK.CorsairGetDeviceCount()];
|
||||
for (var d = 0; d < this.devices.Length; d++)
|
||||
this.devices[d] = new DeviceInfo(d);
|
||||
|
||||
return true;
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Dispose() {
|
||||
// no op
|
||||
}
|
||||
|
||||
public override void SetAllLighting(float r, float g, float b) {
|
||||
foreach (var device in this.devices) {
|
||||
device.SetAllColors(r, g, b);
|
||||
device.UpdateColors();
|
||||
}
|
||||
CUESDK.CorsairSetLedsColorsFlushBuffer();
|
||||
}
|
||||
|
||||
public override void SetKeyboardLighting(float r, float g, float b) {
|
||||
foreach (var device in this.devices) {
|
||||
if (!device.IsKeyboard())
|
||||
continue;
|
||||
device.SetAllColors(r, g, b);
|
||||
device.UpdateColors();
|
||||
}
|
||||
CUESDK.CorsairSetLedsColorsFlushBuffer();
|
||||
}
|
||||
|
||||
public override void SetKeyboardLighting(int x, int y, float r, float g, float b) {
|
||||
foreach (var device in this.devices) {
|
||||
if (!device.IsKeyboard())
|
||||
continue;
|
||||
if (device.Positions.TryGetValue((x, y), out var leds)) {
|
||||
foreach (var led in leds)
|
||||
device.SetColorForId(led, r, g, b);
|
||||
device.UpdateColors();
|
||||
}
|
||||
}
|
||||
CUESDK.CorsairSetLedsColorsFlushBuffer();
|
||||
}
|
||||
|
||||
public override void SetKeyboardLighting(int x, int y, int width, int height, float r, float g, float b) {
|
||||
foreach (var device in this.devices) {
|
||||
if (!device.IsKeyboard())
|
||||
continue;
|
||||
for (var xAdd = 0; xAdd < width; xAdd++) {
|
||||
for (var yAdd = 0; yAdd < height; yAdd++) {
|
||||
if (device.Positions.TryGetValue((x + xAdd, y + yAdd), out var leds)) {
|
||||
foreach (var led in leds)
|
||||
device.SetColorForId(led, r, g, b);
|
||||
}
|
||||
}
|
||||
}
|
||||
device.UpdateColors();
|
||||
}
|
||||
CUESDK.CorsairSetLedsColorsFlushBuffer();
|
||||
}
|
||||
|
||||
public override void SetKeyboardLighting(KeyboardKeys key, float r, float g, float b) {
|
||||
var id = ConvertKey(key);
|
||||
foreach (var device in this.devices) {
|
||||
if (!device.IsKeyboard())
|
||||
continue;
|
||||
if (device.SetColorForId(id, r, g, b)) {
|
||||
device.UpdateColors();
|
||||
break;
|
||||
}
|
||||
}
|
||||
CUESDK.CorsairSetLedsColorsFlushBuffer();
|
||||
}
|
||||
|
||||
public override void SetMouseLighting(float r, float g, float b) {
|
||||
foreach (var device in this.devices) {
|
||||
if (!device.IsMouse())
|
||||
continue;
|
||||
device.SetAllColors(r, g, b);
|
||||
device.UpdateColors();
|
||||
}
|
||||
CUESDK.CorsairSetLedsColorsFlushBuffer();
|
||||
}
|
||||
|
||||
private static CorsairLedId ConvertKey(KeyboardKeys key) {
|
||||
switch (key) {
|
||||
case KeyboardKeys.Back:
|
||||
return CorsairLedId.CLK_Backspace;
|
||||
case KeyboardKeys.Tab:
|
||||
return CorsairLedId.CLK_Tab;
|
||||
case KeyboardKeys.Enter:
|
||||
return CorsairLedId.CLK_Enter;
|
||||
case KeyboardKeys.Pause:
|
||||
return CorsairLedId.CLK_PauseBreak;
|
||||
case KeyboardKeys.CapsLock:
|
||||
return CorsairLedId.CLK_CapsLock;
|
||||
case KeyboardKeys.Escape:
|
||||
return CorsairLedId.CLK_Escape;
|
||||
case KeyboardKeys.Space:
|
||||
return CorsairLedId.CLK_Space;
|
||||
case KeyboardKeys.PageUp:
|
||||
return CorsairLedId.CLK_PageUp;
|
||||
case KeyboardKeys.PageDown:
|
||||
return CorsairLedId.CLK_PageDown;
|
||||
case KeyboardKeys.End:
|
||||
return CorsairLedId.CLK_End;
|
||||
case KeyboardKeys.Home:
|
||||
return CorsairLedId.CLK_Home;
|
||||
case KeyboardKeys.Left:
|
||||
return CorsairLedId.CLK_LeftArrow;
|
||||
case KeyboardKeys.Up:
|
||||
return CorsairLedId.CLK_UpArrow;
|
||||
case KeyboardKeys.Right:
|
||||
return CorsairLedId.CLK_RightArrow;
|
||||
case KeyboardKeys.Down:
|
||||
return CorsairLedId.CLK_DownArrow;
|
||||
case KeyboardKeys.PrintScreen:
|
||||
return CorsairLedId.CLK_PrintScreen;
|
||||
case KeyboardKeys.Insert:
|
||||
return CorsairLedId.CLK_Insert;
|
||||
case KeyboardKeys.Delete:
|
||||
return CorsairLedId.CLK_Delete;
|
||||
case KeyboardKeys.D0:
|
||||
return CorsairLedId.CLK_0;
|
||||
case KeyboardKeys.D1:
|
||||
return CorsairLedId.CLK_1;
|
||||
case KeyboardKeys.D2:
|
||||
return CorsairLedId.CLK_2;
|
||||
case KeyboardKeys.D3:
|
||||
return CorsairLedId.CLK_3;
|
||||
case KeyboardKeys.D4:
|
||||
return CorsairLedId.CLK_4;
|
||||
case KeyboardKeys.D5:
|
||||
return CorsairLedId.CLK_5;
|
||||
case KeyboardKeys.D6:
|
||||
return CorsairLedId.CLK_6;
|
||||
case KeyboardKeys.D7:
|
||||
return CorsairLedId.CLK_7;
|
||||
case KeyboardKeys.D8:
|
||||
return CorsairLedId.CLK_8;
|
||||
case KeyboardKeys.D9:
|
||||
return CorsairLedId.CLK_9;
|
||||
case KeyboardKeys.A:
|
||||
return CorsairLedId.CLK_A;
|
||||
case KeyboardKeys.B:
|
||||
return CorsairLedId.CLK_B;
|
||||
case KeyboardKeys.C:
|
||||
return CorsairLedId.CLK_C;
|
||||
case KeyboardKeys.D:
|
||||
return CorsairLedId.CLK_D;
|
||||
case KeyboardKeys.E:
|
||||
return CorsairLedId.CLK_E;
|
||||
case KeyboardKeys.F:
|
||||
return CorsairLedId.CLK_F;
|
||||
case KeyboardKeys.G:
|
||||
return CorsairLedId.CLK_G;
|
||||
case KeyboardKeys.H:
|
||||
return CorsairLedId.CLK_H;
|
||||
case KeyboardKeys.I:
|
||||
return CorsairLedId.CLK_I;
|
||||
case KeyboardKeys.J:
|
||||
return CorsairLedId.CLK_J;
|
||||
case KeyboardKeys.K:
|
||||
return CorsairLedId.CLK_K;
|
||||
case KeyboardKeys.L:
|
||||
return CorsairLedId.CLK_L;
|
||||
case KeyboardKeys.M:
|
||||
return CorsairLedId.CLK_M;
|
||||
case KeyboardKeys.N:
|
||||
return CorsairLedId.CLK_N;
|
||||
case KeyboardKeys.O:
|
||||
return CorsairLedId.CLK_O;
|
||||
case KeyboardKeys.P:
|
||||
return CorsairLedId.CLK_P;
|
||||
case KeyboardKeys.Q:
|
||||
return CorsairLedId.CLK_Q;
|
||||
case KeyboardKeys.R:
|
||||
return CorsairLedId.CLK_R;
|
||||
case KeyboardKeys.S:
|
||||
return CorsairLedId.CLK_S;
|
||||
case KeyboardKeys.T:
|
||||
return CorsairLedId.CLK_T;
|
||||
case KeyboardKeys.U:
|
||||
return CorsairLedId.CLK_U;
|
||||
case KeyboardKeys.V:
|
||||
return CorsairLedId.CLK_V;
|
||||
case KeyboardKeys.W:
|
||||
return CorsairLedId.CLK_W;
|
||||
case KeyboardKeys.X:
|
||||
return CorsairLedId.CLK_X;
|
||||
case KeyboardKeys.Y:
|
||||
return CorsairLedId.CLK_Y;
|
||||
case KeyboardKeys.Z:
|
||||
return CorsairLedId.CLK_Z;
|
||||
case KeyboardKeys.LWin:
|
||||
return CorsairLedId.CLH_LeftLogo;
|
||||
case KeyboardKeys.RWin:
|
||||
return CorsairLedId.CLH_RightLogo;
|
||||
case KeyboardKeys.NumPad0:
|
||||
return CorsairLedId.CLK_Keypad0;
|
||||
case KeyboardKeys.NumPad1:
|
||||
return CorsairLedId.CLK_Keypad1;
|
||||
case KeyboardKeys.NumPad2:
|
||||
return CorsairLedId.CLK_Keypad2;
|
||||
case KeyboardKeys.NumPad3:
|
||||
return CorsairLedId.CLK_Keypad3;
|
||||
case KeyboardKeys.NumPad4:
|
||||
return CorsairLedId.CLK_Keypad4;
|
||||
case KeyboardKeys.NumPad5:
|
||||
return CorsairLedId.CLK_Keypad5;
|
||||
case KeyboardKeys.NumPad6:
|
||||
return CorsairLedId.CLK_Keypad6;
|
||||
case KeyboardKeys.NumPad7:
|
||||
return CorsairLedId.CLK_Keypad7;
|
||||
case KeyboardKeys.NumPad8:
|
||||
return CorsairLedId.CLK_Keypad8;
|
||||
case KeyboardKeys.NumPad9:
|
||||
return CorsairLedId.CLK_Keypad9;
|
||||
case KeyboardKeys.Multiply:
|
||||
return CorsairLedId.CLK_KeypadAsterisk;
|
||||
case KeyboardKeys.Add:
|
||||
return CorsairLedId.CLK_KeypadPlus;
|
||||
case KeyboardKeys.Subtract:
|
||||
return CorsairLedId.CLK_KeypadMinus;
|
||||
case KeyboardKeys.Decimal:
|
||||
return CorsairLedId.CLK_KeypadPeriodAndDelete;
|
||||
case KeyboardKeys.Divide:
|
||||
return CorsairLedId.CLK_KeypadSlash;
|
||||
case KeyboardKeys.F1:
|
||||
return CorsairLedId.CLK_F1;
|
||||
case KeyboardKeys.F2:
|
||||
return CorsairLedId.CLK_F2;
|
||||
case KeyboardKeys.F3:
|
||||
return CorsairLedId.CLK_F3;
|
||||
case KeyboardKeys.F4:
|
||||
return CorsairLedId.CLK_F4;
|
||||
case KeyboardKeys.F5:
|
||||
return CorsairLedId.CLK_F5;
|
||||
case KeyboardKeys.F6:
|
||||
return CorsairLedId.CLK_F6;
|
||||
case KeyboardKeys.F7:
|
||||
return CorsairLedId.CLK_F7;
|
||||
case KeyboardKeys.F8:
|
||||
return CorsairLedId.CLK_F8;
|
||||
case KeyboardKeys.F9:
|
||||
return CorsairLedId.CLK_F9;
|
||||
case KeyboardKeys.F10:
|
||||
return CorsairLedId.CLK_F10;
|
||||
case KeyboardKeys.F11:
|
||||
return CorsairLedId.CLK_F11;
|
||||
case KeyboardKeys.F12:
|
||||
return CorsairLedId.CLK_F12;
|
||||
case KeyboardKeys.NumLock:
|
||||
return CorsairLedId.CLK_NumLock;
|
||||
case KeyboardKeys.Scroll:
|
||||
return CorsairLedId.CLK_ScrollLock;
|
||||
case KeyboardKeys.LShiftKey:
|
||||
return CorsairLedId.CLK_LeftShift;
|
||||
case KeyboardKeys.RShiftKey:
|
||||
return CorsairLedId.CLK_RightShift;
|
||||
case KeyboardKeys.LControlKey:
|
||||
return CorsairLedId.CLK_LeftCtrl;
|
||||
case KeyboardKeys.RControlKey:
|
||||
return CorsairLedId.CLK_RightCtrl;
|
||||
case KeyboardKeys.LMenu:
|
||||
return CorsairLedId.CLK_LeftAlt;
|
||||
case KeyboardKeys.RMenu:
|
||||
return CorsairLedId.CLK_RightAlt;
|
||||
case KeyboardKeys.OemSemicolon:
|
||||
return CorsairLedId.CLK_SemicolonAndColon;
|
||||
case KeyboardKeys.OemComma:
|
||||
return CorsairLedId.CLK_CommaAndLessThan;
|
||||
case KeyboardKeys.OemMinus:
|
||||
return CorsairLedId.CLK_MinusAndUnderscore;
|
||||
case KeyboardKeys.OemPeriod:
|
||||
return CorsairLedId.CLK_PeriodAndBiggerThan;
|
||||
case KeyboardKeys.OemTilde:
|
||||
return CorsairLedId.CLK_GraveAccentAndTilde;
|
||||
case KeyboardKeys.OemOpenBrackets:
|
||||
return CorsairLedId.CLK_BracketLeft;
|
||||
case KeyboardKeys.OemCloseBrackets:
|
||||
return CorsairLedId.CLK_BracketRight;
|
||||
case KeyboardKeys.OemBackslash:
|
||||
return CorsairLedId.CLK_Backslash;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private class DeviceInfo {
|
||||
|
||||
public readonly Dictionary<(int, int), List<CorsairLedId>> Positions;
|
||||
|
||||
private readonly int id;
|
||||
private readonly CorsairDeviceInfo info;
|
||||
private readonly CorsairLedColor[] colors;
|
||||
private readonly Dictionary<CorsairLedId, int> ledIdToColorIndex;
|
||||
|
||||
public DeviceInfo(int id) {
|
||||
this.id = id;
|
||||
this.info = CUESDK.CorsairGetDeviceInfo(id);
|
||||
|
||||
var positions = CUESDK.CorsairGetLedPositionsByDeviceIndex(id);
|
||||
this.ledIdToColorIndex = new Dictionary<CorsairLedId, int>();
|
||||
this.colors = new CorsairLedColor[positions.numberOfLeds];
|
||||
for (var c = 0; c < this.colors.Length; c++) {
|
||||
var led = positions.pLedPosition[c].ledId;
|
||||
this.colors[c] = new CorsairLedColor {ledId = led};
|
||||
this.ledIdToColorIndex.Add(led, c);
|
||||
}
|
||||
|
||||
// corsair doesn't supply index-based key positions so we're approximating it using millimeter width and height
|
||||
this.Positions = new Dictionary<(int, int), List<CorsairLedId>>();
|
||||
var minX = positions.pLedPosition.Min(p => p.left);
|
||||
var minY = positions.pLedPosition.Min(p => p.top);
|
||||
var width = positions.pLedPosition.Max(p => p.left + p.width) - minX;
|
||||
var height = positions.pLedPosition.Max(p => p.top + p.height) - minY;
|
||||
foreach (var led in positions.pLedPosition) {
|
||||
var pos = (
|
||||
(int) ((led.left + led.width / 2 - minX) / width * IllumilibLighting.KeyboardWidth),
|
||||
(int) ((led.top + led.height / 2 - minY) / height * IllumilibLighting.KeyboardHeight));
|
||||
if (!this.Positions.TryGetValue(pos, out var leds)) {
|
||||
leds = new List<CorsairLedId>();
|
||||
this.Positions.Add(pos, leds);
|
||||
}
|
||||
leds.Add(led.ledId);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAllColors(float r, float g, float b) {
|
||||
foreach (var color in this.colors)
|
||||
SetColor(color, r, g, b);
|
||||
}
|
||||
|
||||
public bool SetColorForId(CorsairLedId id, float r, float g, float b) {
|
||||
if (this.ledIdToColorIndex.TryGetValue(id, out var index)) {
|
||||
SetColor(this.colors[index], r, g, b);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void UpdateColors() {
|
||||
CUESDK.CorsairSetLedsColorsBufferByDeviceIndex(this.id, this.colors.Length, this.colors);
|
||||
}
|
||||
|
||||
public bool IsKeyboard() {
|
||||
return this.info.logicalLayout != CorsairLogicalLayout.CLL_Invalid;
|
||||
}
|
||||
|
||||
public bool IsMouse() {
|
||||
return this.info.physicalLayout != CorsairPhysicalLayout.CPL_Invalid && !this.IsKeyboard();
|
||||
}
|
||||
|
||||
private static void SetColor(CorsairLedColor color, float r, float g, float b) {
|
||||
color.r = (int) (r * 255);
|
||||
color.g = (int) (g * 255);
|
||||
color.b = (int) (b * 255);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Illumilib.System {
|
||||
internal abstract class LightingSystem : IDisposable {
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.Threading.Tasks;
|
||||
using Illumilib.Lib;
|
||||
using Illumilib.Lib;
|
||||
|
||||
namespace Illumilib.System {
|
||||
internal class LogitechLighting : LightingSystem {
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.Threading.Tasks;
|
||||
using Colore;
|
||||
using Colore;
|
||||
using Colore.Data;
|
||||
using Colore.Effects.Keyboard;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# Illumilib
|
||||
A simple keyboard and mouse lighting library with support for Razer and Logitech devices.
|
||||
A simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices.
|
||||
|
||||
See the [Demo](https://github.com/Ellpeck/Illumilib/blob/main/Demo/Program.cs) to check out the features, or the [IllumilibLighting](https://github.com/Ellpeck/Illumilib/blob/main/Illumilib/IllumilibLighting.cs) class for API documentation.
|
Loading…
Reference in a new issue