mirror of
https://github.com/Ellpeck/Illumilib.git
synced 2024-11-04 22:09:08 +01:00
added corsair compatibility
This commit is contained in:
parent
92e8a8e6f5
commit
aa566b6bbc
8 changed files with 408 additions and 30 deletions
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@ -1,6 +1,5 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Illumilib;
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namespace Demo {
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@ -9,50 +8,50 @@ namespace Demo {
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private static void Main(string[] args) {
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IllumilibLighting.Initialize();
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Console.WriteLine("Setting specific positions");
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IllumilibLighting.SetKeyboardLighting(0, 1, 0);
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IllumilibLighting.SetKeyboardLighting(6, 1, 1, 0, 1);
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IllumilibLighting.SetKeyboardLighting(16, 5, 1, 0, 1);
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Thread.Sleep(TimeSpan.FromSeconds(5));
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IllumilibLighting.SetKeyboardLighting(1, 0, 0);
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IllumilibLighting.SetKeyboardLighting(8, 2, 2, 2, 0, 1, 0);
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Thread.Sleep(TimeSpan.FromSeconds(5));
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Console.WriteLine("Setting all lights to blue");
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IllumilibLighting.SetAllLighting(0, 0, 1);
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IllumilibLighting.SetAllLighting(r: 0, g: 0, b: 1);
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Thread.Sleep(TimeSpan.FromSeconds(3));
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IllumilibLighting.SetAllLighting(0, 0, 0);
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IllumilibLighting.SetAllLighting(r: 0, g: 0, b: 0);
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Console.WriteLine("Setting specific positions");
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IllumilibLighting.SetKeyboardLighting(x: 6, y: 1, r: 1, g: 0, b: 1);
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IllumilibLighting.SetKeyboardLighting(x: 16, y: 5, r: 1, g: 0, b: 1);
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Thread.Sleep(TimeSpan.FromSeconds(5));
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IllumilibLighting.SetKeyboardLighting(r: 0, g: 0, b: 0);
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IllumilibLighting.SetKeyboardLighting(x: 8, y: 2, width: 2, height: 2, r: 0, g: 1, b: 0);
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Thread.Sleep(TimeSpan.FromSeconds(5));
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IllumilibLighting.SetKeyboardLighting(r: 0, g: 0, b: 0);
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Console.WriteLine("Doing a fun effect");
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for (var x = 0; x < IllumilibLighting.KeyboardWidth; x++) {
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IllumilibLighting.SetKeyboardLighting(x, 0, 1, IllumilibLighting.KeyboardHeight, 0, 0, 1);
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IllumilibLighting.SetKeyboardLighting(x: x, y: 0, width: 1, height: IllumilibLighting.KeyboardHeight, r: 0, g: 0, b: 1);
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Thread.Sleep(TimeSpan.FromSeconds(0.25F));
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}
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for (var x = IllumilibLighting.KeyboardWidth - 1; x >= 0; x--) {
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IllumilibLighting.SetKeyboardLighting(x, 0, 1, IllumilibLighting.KeyboardHeight, 0, 0, 0);
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IllumilibLighting.SetKeyboardLighting(x: x, y: 0, width: 1, height: IllumilibLighting.KeyboardHeight, r: 0, g: 0, b: 0);
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Thread.Sleep(TimeSpan.FromSeconds(0.25F));
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}
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Console.WriteLine("Going through the alphabet");
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for (var i = 65; i <= 90; i++) {
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var key = (KeyboardKeys) i;
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IllumilibLighting.SetKeyboardLighting(key, 0, 1, 0);
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IllumilibLighting.SetKeyboardLighting(key: key, r: 0, g: 1, b: 0);
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Thread.Sleep(TimeSpan.FromSeconds(0.25F));
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IllumilibLighting.SetKeyboardLighting(key, 0, 0, 0);
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IllumilibLighting.SetKeyboardLighting(key: key, r: 0, g: 0, b: 0);
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}
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Thread.Sleep(TimeSpan.FromSeconds(1));
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Console.WriteLine("Pulsing");
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for (var i = 0; i < 500; i++) {
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var value = (MathF.Sin(i / 50F * MathF.PI) + 1) / 2;
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IllumilibLighting.SetAllLighting(value, 0, value);
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IllumilibLighting.SetAllLighting(r: value, g: 0, b: value);
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Thread.Sleep(10);
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}
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IllumilibLighting.SetAllLighting(0, 0, 0);
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IllumilibLighting.SetAllLighting(r: 0, g: 0, b: 0);
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Console.WriteLine("Setting all supported keys");
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foreach (var key in Enum.GetValues<KeyboardKeys>()) {
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IllumilibLighting.SetKeyboardLighting(key, 1, 0, 0);
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IllumilibLighting.SetKeyboardLighting(key: key, r: 1, g: 0, b: 0);
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Thread.Sleep(50);
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}
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Thread.Sleep(TimeSpan.FromSeconds(15));
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.0</TargetFramework>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<Authors>Ellpeck</Authors>
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<Description>A simple keyboard and mouse lighting library with support for Razer and Logitech devices</Description>
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<Description>A simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices</Description>
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<PackageTags>lighting keyboard mouse logitech lightsync razer chroma</PackageTags>
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<PackageProjectUrl>https://github.com/Ellpeck/Illumilib</PackageProjectUrl>
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<RepositoryUrl>https://github.com/Ellpeck/Illumilib</RepositoryUrl>
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@ -22,5 +22,6 @@
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<ItemGroup>
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<PackageReference Include="Colore" Version="6.0.0"/>
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<PackageReference Include="CUESDK.NET" Version="3.0.361.2"/>
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</ItemGroup>
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</Project>
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Illumilib.System;
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namespace Illumilib {
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@ -35,7 +34,7 @@ namespace Illumilib {
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if (Initialized)
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throw new InvalidOperationException("Illumilib has already been initialized");
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systems = new List<LightingSystem>();
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foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting()}) {
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foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting(), new CorsairLighting()}) {
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if (system.Initialize())
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systems.Add(system);
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}
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@ -74,7 +73,7 @@ namespace Illumilib {
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/// <summary>
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/// Sets the lighting for the given x, y position on the keyboard to the given color.
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/// The position is zero-based, with 0, 0 being in the top left corner of the keyboard.
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/// The position is zero-based, with 0, 0 being the key in the top left corner of the keyboard.
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/// </summary>
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/// <param name="x">The zero-based x position of the key</param>
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/// <param name="y">The zero-based y position of the key</param>
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@ -92,7 +91,7 @@ namespace Illumilib {
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/// <summary>
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/// Sets the lighting in the given area on the keyboard to the given color.
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/// The position is zero-based, with 0, 0 being in the top left corner of the keyboard.
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/// The position is zero-based, with 0, 0 being the key in the top left corner of the keyboard.
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/// The position is the top left corner of the rectangle that represents the area to set colors in.
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/// </summary>
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/// <param name="x">The zero-based x position of the key</param>
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382
Illumilib/System/CorsairLighting.cs
Normal file
382
Illumilib/System/CorsairLighting.cs
Normal file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Corsair.CUE.SDK;
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namespace Illumilib.System {
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internal class CorsairLighting : LightingSystem {
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private DeviceInfo[] devices;
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public override bool Initialize() {
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try {
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CUESDK.CorsairPerformProtocolHandshake();
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if (CUESDK.CorsairGetLastError() != CorsairError.CE_Success)
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return false;
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// initialize device information
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this.devices = new DeviceInfo[CUESDK.CorsairGetDeviceCount()];
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for (var d = 0; d < this.devices.Length; d++)
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this.devices[d] = new DeviceInfo(d);
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return true;
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} catch {
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return false;
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}
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}
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public override void Dispose() {
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// no op
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}
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public override void SetAllLighting(float r, float g, float b) {
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foreach (var device in this.devices) {
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device.SetAllColors(r, g, b);
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device.UpdateColors();
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}
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CUESDK.CorsairSetLedsColorsFlushBuffer();
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}
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public override void SetKeyboardLighting(float r, float g, float b) {
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foreach (var device in this.devices) {
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if (!device.IsKeyboard())
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continue;
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device.SetAllColors(r, g, b);
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device.UpdateColors();
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}
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CUESDK.CorsairSetLedsColorsFlushBuffer();
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}
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public override void SetKeyboardLighting(int x, int y, float r, float g, float b) {
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foreach (var device in this.devices) {
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if (!device.IsKeyboard())
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continue;
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if (device.Positions.TryGetValue((x, y), out var leds)) {
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foreach (var led in leds)
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device.SetColorForId(led, r, g, b);
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device.UpdateColors();
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}
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}
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CUESDK.CorsairSetLedsColorsFlushBuffer();
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}
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public override void SetKeyboardLighting(int x, int y, int width, int height, float r, float g, float b) {
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foreach (var device in this.devices) {
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if (!device.IsKeyboard())
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continue;
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for (var xAdd = 0; xAdd < width; xAdd++) {
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for (var yAdd = 0; yAdd < height; yAdd++) {
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if (device.Positions.TryGetValue((x + xAdd, y + yAdd), out var leds)) {
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foreach (var led in leds)
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device.SetColorForId(led, r, g, b);
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}
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}
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}
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device.UpdateColors();
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}
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CUESDK.CorsairSetLedsColorsFlushBuffer();
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}
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public override void SetKeyboardLighting(KeyboardKeys key, float r, float g, float b) {
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var id = ConvertKey(key);
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foreach (var device in this.devices) {
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if (!device.IsKeyboard())
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continue;
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if (device.SetColorForId(id, r, g, b)) {
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device.UpdateColors();
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break;
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}
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}
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CUESDK.CorsairSetLedsColorsFlushBuffer();
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}
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public override void SetMouseLighting(float r, float g, float b) {
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foreach (var device in this.devices) {
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if (!device.IsMouse())
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continue;
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device.SetAllColors(r, g, b);
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device.UpdateColors();
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}
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CUESDK.CorsairSetLedsColorsFlushBuffer();
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}
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private static CorsairLedId ConvertKey(KeyboardKeys key) {
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switch (key) {
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case KeyboardKeys.Back:
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return CorsairLedId.CLK_Backspace;
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case KeyboardKeys.Tab:
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return CorsairLedId.CLK_Tab;
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case KeyboardKeys.Enter:
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return CorsairLedId.CLK_Enter;
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case KeyboardKeys.Pause:
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return CorsairLedId.CLK_PauseBreak;
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case KeyboardKeys.CapsLock:
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return CorsairLedId.CLK_CapsLock;
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case KeyboardKeys.Escape:
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return CorsairLedId.CLK_Escape;
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case KeyboardKeys.Space:
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return CorsairLedId.CLK_Space;
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case KeyboardKeys.PageUp:
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return CorsairLedId.CLK_PageUp;
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case KeyboardKeys.PageDown:
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return CorsairLedId.CLK_PageDown;
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case KeyboardKeys.End:
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return CorsairLedId.CLK_End;
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case KeyboardKeys.Home:
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return CorsairLedId.CLK_Home;
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case KeyboardKeys.Left:
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return CorsairLedId.CLK_LeftArrow;
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case KeyboardKeys.Up:
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return CorsairLedId.CLK_UpArrow;
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case KeyboardKeys.Right:
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return CorsairLedId.CLK_RightArrow;
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case KeyboardKeys.Down:
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return CorsairLedId.CLK_DownArrow;
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case KeyboardKeys.PrintScreen:
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return CorsairLedId.CLK_PrintScreen;
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case KeyboardKeys.Insert:
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return CorsairLedId.CLK_Insert;
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case KeyboardKeys.Delete:
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return CorsairLedId.CLK_Delete;
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case KeyboardKeys.D0:
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return CorsairLedId.CLK_0;
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case KeyboardKeys.D1:
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return CorsairLedId.CLK_1;
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case KeyboardKeys.D2:
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return CorsairLedId.CLK_2;
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case KeyboardKeys.D3:
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return CorsairLedId.CLK_3;
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case KeyboardKeys.D4:
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return CorsairLedId.CLK_4;
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case KeyboardKeys.D5:
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return CorsairLedId.CLK_5;
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case KeyboardKeys.D6:
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return CorsairLedId.CLK_6;
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case KeyboardKeys.D7:
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return CorsairLedId.CLK_7;
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case KeyboardKeys.D8:
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return CorsairLedId.CLK_8;
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case KeyboardKeys.D9:
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return CorsairLedId.CLK_9;
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case KeyboardKeys.A:
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return CorsairLedId.CLK_A;
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case KeyboardKeys.B:
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return CorsairLedId.CLK_B;
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case KeyboardKeys.C:
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return CorsairLedId.CLK_C;
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case KeyboardKeys.D:
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return CorsairLedId.CLK_D;
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case KeyboardKeys.E:
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return CorsairLedId.CLK_E;
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case KeyboardKeys.F:
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return CorsairLedId.CLK_F;
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case KeyboardKeys.G:
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return CorsairLedId.CLK_G;
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case KeyboardKeys.H:
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return CorsairLedId.CLK_H;
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case KeyboardKeys.I:
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return CorsairLedId.CLK_I;
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case KeyboardKeys.J:
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return CorsairLedId.CLK_J;
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case KeyboardKeys.K:
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return CorsairLedId.CLK_K;
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case KeyboardKeys.L:
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return CorsairLedId.CLK_L;
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case KeyboardKeys.M:
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return CorsairLedId.CLK_M;
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case KeyboardKeys.N:
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return CorsairLedId.CLK_N;
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case KeyboardKeys.O:
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return CorsairLedId.CLK_O;
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case KeyboardKeys.P:
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return CorsairLedId.CLK_P;
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case KeyboardKeys.Q:
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return CorsairLedId.CLK_Q;
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case KeyboardKeys.R:
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return CorsairLedId.CLK_R;
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case KeyboardKeys.S:
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return CorsairLedId.CLK_S;
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case KeyboardKeys.T:
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return CorsairLedId.CLK_T;
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case KeyboardKeys.U:
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return CorsairLedId.CLK_U;
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case KeyboardKeys.V:
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return CorsairLedId.CLK_V;
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case KeyboardKeys.W:
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return CorsairLedId.CLK_W;
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case KeyboardKeys.X:
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return CorsairLedId.CLK_X;
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case KeyboardKeys.Y:
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return CorsairLedId.CLK_Y;
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case KeyboardKeys.Z:
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return CorsairLedId.CLK_Z;
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case KeyboardKeys.LWin:
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return CorsairLedId.CLH_LeftLogo;
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case KeyboardKeys.RWin:
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return CorsairLedId.CLH_RightLogo;
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case KeyboardKeys.NumPad0:
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return CorsairLedId.CLK_Keypad0;
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case KeyboardKeys.NumPad1:
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return CorsairLedId.CLK_Keypad1;
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case KeyboardKeys.NumPad2:
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return CorsairLedId.CLK_Keypad2;
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case KeyboardKeys.NumPad3:
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return CorsairLedId.CLK_Keypad3;
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case KeyboardKeys.NumPad4:
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return CorsairLedId.CLK_Keypad4;
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case KeyboardKeys.NumPad5:
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return CorsairLedId.CLK_Keypad5;
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case KeyboardKeys.NumPad6:
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return CorsairLedId.CLK_Keypad6;
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case KeyboardKeys.NumPad7:
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return CorsairLedId.CLK_Keypad7;
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case KeyboardKeys.NumPad8:
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return CorsairLedId.CLK_Keypad8;
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case KeyboardKeys.NumPad9:
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return CorsairLedId.CLK_Keypad9;
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case KeyboardKeys.Multiply:
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return CorsairLedId.CLK_KeypadAsterisk;
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case KeyboardKeys.Add:
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return CorsairLedId.CLK_KeypadPlus;
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case KeyboardKeys.Subtract:
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return CorsairLedId.CLK_KeypadMinus;
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case KeyboardKeys.Decimal:
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return CorsairLedId.CLK_KeypadPeriodAndDelete;
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case KeyboardKeys.Divide:
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return CorsairLedId.CLK_KeypadSlash;
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case KeyboardKeys.F1:
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return CorsairLedId.CLK_F1;
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case KeyboardKeys.F2:
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return CorsairLedId.CLK_F2;
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case KeyboardKeys.F3:
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return CorsairLedId.CLK_F3;
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case KeyboardKeys.F4:
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return CorsairLedId.CLK_F4;
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case KeyboardKeys.F5:
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return CorsairLedId.CLK_F5;
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case KeyboardKeys.F6:
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return CorsairLedId.CLK_F6;
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case KeyboardKeys.F7:
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return CorsairLedId.CLK_F7;
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case KeyboardKeys.F8:
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return CorsairLedId.CLK_F8;
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case KeyboardKeys.F9:
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return CorsairLedId.CLK_F9;
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case KeyboardKeys.F10:
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return CorsairLedId.CLK_F10;
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case KeyboardKeys.F11:
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return CorsairLedId.CLK_F11;
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case KeyboardKeys.F12:
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return CorsairLedId.CLK_F12;
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case KeyboardKeys.NumLock:
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return CorsairLedId.CLK_NumLock;
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case KeyboardKeys.Scroll:
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return CorsairLedId.CLK_ScrollLock;
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case KeyboardKeys.LShiftKey:
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return CorsairLedId.CLK_LeftShift;
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case KeyboardKeys.RShiftKey:
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return CorsairLedId.CLK_RightShift;
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case KeyboardKeys.LControlKey:
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return CorsairLedId.CLK_LeftCtrl;
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case KeyboardKeys.RControlKey:
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return CorsairLedId.CLK_RightCtrl;
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case KeyboardKeys.LMenu:
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return CorsairLedId.CLK_LeftAlt;
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case KeyboardKeys.RMenu:
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return CorsairLedId.CLK_RightAlt;
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case KeyboardKeys.OemSemicolon:
|
||||
return CorsairLedId.CLK_SemicolonAndColon;
|
||||
case KeyboardKeys.OemComma:
|
||||
return CorsairLedId.CLK_CommaAndLessThan;
|
||||
case KeyboardKeys.OemMinus:
|
||||
return CorsairLedId.CLK_MinusAndUnderscore;
|
||||
case KeyboardKeys.OemPeriod:
|
||||
return CorsairLedId.CLK_PeriodAndBiggerThan;
|
||||
case KeyboardKeys.OemTilde:
|
||||
return CorsairLedId.CLK_GraveAccentAndTilde;
|
||||
case KeyboardKeys.OemOpenBrackets:
|
||||
return CorsairLedId.CLK_BracketLeft;
|
||||
case KeyboardKeys.OemCloseBrackets:
|
||||
return CorsairLedId.CLK_BracketRight;
|
||||
case KeyboardKeys.OemBackslash:
|
||||
return CorsairLedId.CLK_Backslash;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private class DeviceInfo {
|
||||
|
||||
public readonly Dictionary<(int, int), List<CorsairLedId>> Positions;
|
||||
|
||||
private readonly int id;
|
||||
private readonly CorsairDeviceInfo info;
|
||||
private readonly CorsairLedColor[] colors;
|
||||
private readonly Dictionary<CorsairLedId, int> ledIdToColorIndex;
|
||||
|
||||
public DeviceInfo(int id) {
|
||||
this.id = id;
|
||||
this.info = CUESDK.CorsairGetDeviceInfo(id);
|
||||
|
||||
var positions = CUESDK.CorsairGetLedPositionsByDeviceIndex(id);
|
||||
this.ledIdToColorIndex = new Dictionary<CorsairLedId, int>();
|
||||
this.colors = new CorsairLedColor[positions.numberOfLeds];
|
||||
for (var c = 0; c < this.colors.Length; c++) {
|
||||
var led = positions.pLedPosition[c].ledId;
|
||||
this.colors[c] = new CorsairLedColor {ledId = led};
|
||||
this.ledIdToColorIndex.Add(led, c);
|
||||
}
|
||||
|
||||
// corsair doesn't supply index-based key positions so we're approximating it using millimeter width and height
|
||||
this.Positions = new Dictionary<(int, int), List<CorsairLedId>>();
|
||||
var minX = positions.pLedPosition.Min(p => p.left);
|
||||
var minY = positions.pLedPosition.Min(p => p.top);
|
||||
var width = positions.pLedPosition.Max(p => p.left + p.width) - minX;
|
||||
var height = positions.pLedPosition.Max(p => p.top + p.height) - minY;
|
||||
foreach (var led in positions.pLedPosition) {
|
||||
var pos = (
|
||||
(int) ((led.left + led.width / 2 - minX) / width * IllumilibLighting.KeyboardWidth),
|
||||
(int) ((led.top + led.height / 2 - minY) / height * IllumilibLighting.KeyboardHeight));
|
||||
if (!this.Positions.TryGetValue(pos, out var leds)) {
|
||||
leds = new List<CorsairLedId>();
|
||||
this.Positions.Add(pos, leds);
|
||||
}
|
||||
leds.Add(led.ledId);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAllColors(float r, float g, float b) {
|
||||
foreach (var color in this.colors)
|
||||
SetColor(color, r, g, b);
|
||||
}
|
||||
|
||||
public bool SetColorForId(CorsairLedId id, float r, float g, float b) {
|
||||
if (this.ledIdToColorIndex.TryGetValue(id, out var index)) {
|
||||
SetColor(this.colors[index], r, g, b);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void UpdateColors() {
|
||||
CUESDK.CorsairSetLedsColorsBufferByDeviceIndex(this.id, this.colors.Length, this.colors);
|
||||
}
|
||||
|
||||
public bool IsKeyboard() {
|
||||
return this.info.logicalLayout != CorsairLogicalLayout.CLL_Invalid;
|
||||
}
|
||||
|
||||
public bool IsMouse() {
|
||||
return this.info.physicalLayout != CorsairPhysicalLayout.CPL_Invalid && !this.IsKeyboard();
|
||||
}
|
||||
|
||||
private static void SetColor(CorsairLedColor color, float r, float g, float b) {
|
||||
color.r = (int) (r * 255);
|
||||
color.g = (int) (g * 255);
|
||||
color.b = (int) (b * 255);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Illumilib.System {
|
||||
internal abstract class LightingSystem : IDisposable {
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.Threading.Tasks;
|
||||
using Illumilib.Lib;
|
||||
using Illumilib.Lib;
|
||||
|
||||
namespace Illumilib.System {
|
||||
internal class LogitechLighting : LightingSystem {
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.Threading.Tasks;
|
||||
using Colore;
|
||||
using Colore;
|
||||
using Colore.Data;
|
||||
using Colore.Effects.Keyboard;
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# Illumilib
|
||||
A simple keyboard and mouse lighting library with support for Razer and Logitech devices.
|
||||
A simple keyboard and mouse lighting library with support for Razer, Logitech and Corsair devices.
|
||||
|
||||
See the [Demo](https://github.com/Ellpeck/Illumilib/blob/main/Demo/Program.cs) to check out the features, or the [IllumilibLighting](https://github.com/Ellpeck/Illumilib/blob/main/Illumilib/IllumilibLighting.cs) class for API documentation.
|
Loading…
Reference in a new issue