initial release

This commit is contained in:
Ell 2021-05-01 20:49:58 +02:00
parent 6a43191dbc
commit f70f6d7ffa
13 changed files with 1362 additions and 1 deletions

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.gitignore vendored Normal file
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bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/
.idea

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Demo/Demo.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Illumilib\Illumilib.csproj" />
</ItemGroup>
</Project>

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Demo/Program.cs Normal file
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using System;
using System.Threading;
using System.Threading.Tasks;
using Illumilib;
namespace Demo {
internal static class Program {
private static async Task Main(string[] args) {
await IllumilibLighting.Initialize();
Console.WriteLine("Setting all lights to blue");
IllumilibLighting.SetAllLighting(0, 0, 1);
Thread.Sleep(TimeSpan.FromSeconds(3));
IllumilibLighting.SetAllLighting(0, 0, 0);
Console.WriteLine("Going through the alphabet");
for (var i = 65; i <= 90; i++) {
var key = (KeyboardKeys) i;
IllumilibLighting.SetKeyLighting(key, 0, 1, 0);
Thread.Sleep(TimeSpan.FromSeconds(0.25F));
IllumilibLighting.SetKeyLighting(key, 0, 0, 0);
}
Thread.Sleep(TimeSpan.FromSeconds(1));
Console.WriteLine("Pulsing");
for (var i = 0; i < 500; i++) {
var value = (MathF.Sin(i / 50F * MathF.PI) + 1) / 2;
IllumilibLighting.SetAllLighting(value, 0, value);
Thread.Sleep(10);
}
IllumilibLighting.SetAllLighting(0, 0, 0);
Console.WriteLine("Setting all supported keys");
foreach (var key in Enum.GetValues<KeyboardKeys>()) {
IllumilibLighting.SetKeyLighting(key, 1, 0, 0);
Thread.Sleep(50);
}
Thread.Sleep(TimeSpan.FromSeconds(15));
Console.WriteLine("Done");
IllumilibLighting.Dispose();
}
}
}

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Illumilib.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Illumilib", "Illumilib\Illumilib.csproj", "{A759A9B2-7E43-420C-B4C9-3E1BEA2DBD56}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Demo", "Demo\Demo.csproj", "{3FEF3BF9-D96E-42AF-A0B6-06B0D5523B6A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A759A9B2-7E43-420C-B4C9-3E1BEA2DBD56}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A759A9B2-7E43-420C-B4C9-3E1BEA2DBD56}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A759A9B2-7E43-420C-B4C9-3E1BEA2DBD56}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A759A9B2-7E43-420C-B4C9-3E1BEA2DBD56}.Release|Any CPU.Build.0 = Release|Any CPU
{3FEF3BF9-D96E-42AF-A0B6-06B0D5523B6A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3FEF3BF9-D96E-42AF-A0B6-06B0D5523B6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3FEF3BF9-D96E-42AF-A0B6-06B0D5523B6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3FEF3BF9-D96E-42AF-A0B6-06B0D5523B6A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<Authors>Ellpeck</Authors>
<Description>A simple keyboard and mouse lighting library with support for Razer and Logitech devices</Description>
<PackageTags>lighting keyboard mouse lighting logitech lightsync razer chroma</PackageTags>
<PackageProjectUrl>https://github.com/Ellpeck/Illumilib</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/Illumilib</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<VersionPrefix>1.0.0</VersionPrefix>
</PropertyGroup>
<ItemGroup>
<None Update="LogitechLedEnginesWrapper.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Colore" Version="6.0.0"/>
</ItemGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Illumilib.System;
namespace Illumilib {
/// <summary>
/// The class that houses all Illumilib methods.
/// This class does not need to be instantiated.
/// </summary>
public static class IllumilibLighting {
private static List<LightingSystem> systems;
/// <summary>
/// Initializes Illumilib, starting all of the supported lighting systems.
/// Any lighting systems that are not supported, or for which devices are not present, will be ignored.
/// This function runs asynchronously.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if Illumilib has already been initialized</exception>
public static async Task Initialize() {
if (systems != null)
throw new InvalidOperationException("Illumilib has already been initialized");
var ret = new List<LightingSystem>();
foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting()}) {
if (await system.Initialize())
ret.Add(system);
}
systems = ret;
}
/// <summary>
/// Disposes Illumilib, disposing all of the underlying lighting systems
/// </summary>
public static void Dispose() {
ForEach(s => s.Dispose());
systems = null;
}
/// <summary>
/// Sets the lighting for all keyboards and mice to the given color
/// </summary>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
public static void SetAllLighting(float r, float g, float b) {
ForEach(s => s.SetAllLighting(r, g, b));
}
/// <summary>
/// Sets the lighting for all keyboards to the given color.
/// Note that, if Logitech is used, some keyboards do not support this method.
/// </summary>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
public static void SetKeyboardLighting(float r, float g, float b) {
ForEach(s => s.SetKeyboardLighting(r, g, b));
}
/// <summary>
/// Sets the lighting for all mice to the given color
/// </summary>
/// <param name="r">The color's red value, between 0 and 1</param>
/// <param name="g">The color's green value, between 0 and 1</param>
/// <param name="b">The color's blue value, between 0 and 1</param>
public static void SetMouseLighting(float r, float g, float b) {
ForEach(s => s.SetMouseLighting(r, g, b));
}
/// <summary>
/// Sets the lighting for the specified <see cref="KeyboardKeys"/> to the given color.
/// Only a single key can be specified at a time.
/// </summary>
/// <param name="key"></param>
/// <param name="r"></param>
/// <param name="g"></param>
/// <param name="b"></param>
public static void SetKeyLighting(KeyboardKeys key, float r, float g, float b) {
ForEach(s => s.SetKeyLighting(key, r, g, b));
}
private static void ForEach(Action<LightingSystem> action) {
if (systems == null)
throw new InvalidOperationException("Illumilib has not been initialized yet");
foreach (var system in systems)
action(system);
}
}
}

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namespace Illumilib {
/// <summary>
/// Specifies key codes and modifiers
/// </summary>
public enum KeyboardKeys {
/// <summary>
/// The BACKSPACE key
/// </summary>
Back = 8,
/// <summary>
/// The TAB key
/// </summary>
Tab = 9,
/// <summary>
/// The ENTER key
/// </summary>
Enter = 13,
/// <summary>
/// The PAUSE key
/// </summary>
Pause = 19,
/// <summary>
/// The CAPS LOCK key
/// </summary>
CapsLock = 20,
/// <summary>
/// The ESC key
/// </summary>
Escape = 27,
/// <summary>
/// The SPACEBAR key
/// </summary>
Space = 32,
/// <summary>
/// The PAGE UP key
/// </summary>
PageUp = 33,
/// <summary>
/// The PAGE DOWN key
/// </summary>
PageDown = 34,
/// <summary>
/// The END key
/// </summary>
End = 35,
/// <summary>
/// The HOME key
/// </summary>
Home = 36,
/// <summary>
/// The LEFT ARROW key
/// </summary>
Left = 37,
/// <summary>
/// The UP ARROW key
/// </summary>
Up = 38,
/// <summary>
/// The RIGHT ARROW key
/// </summary>
Right = 39,
/// <summary>
/// The DOWN ARROW key
/// </summary>
Down = 40,
/// <summary>
/// The SELECT key
/// </summary>
Select = 41,
/// <summary>
/// The PRINT SCREEN key
/// </summary>
PrintScreen = 44,
/// <summary>
/// The INS key
/// </summary>
Insert = 45,
/// <summary>
/// The DEL key
/// </summary>
Delete = 46,
/// <summary>
/// The 0 key
/// </summary>
D0 = 48,
/// <summary>
/// The 1 key
/// </summary>
D1 = 49,
/// <summary>
/// The 2 key
/// </summary>
D2 = 50,
/// <summary>
/// The 3 key
/// </summary>
D3 = 51,
/// <summary>
/// The 4 key
/// </summary>
D4 = 52,
/// <summary>
/// The 5 key
/// </summary>
D5 = 53,
/// <summary>
/// The 6 key
/// </summary>
D6 = 54,
/// <summary>
/// The 7 key
/// </summary>
D7 = 55,
/// <summary>
/// The 8 key
/// </summary>
D8 = 56,
/// <summary>
/// The 9 key
/// </summary>
D9 = 57,
/// <summary>
/// The A key
/// </summary>
A = 65,
/// <summary>
/// The B key
/// </summary>
B = 66,
/// <summary>
/// The C key
/// </summary>
C = 67,
/// <summary>
/// The D key
/// </summary>
D = 68,
/// <summary>
/// The E key
/// </summary>
E = 69,
/// <summary>
/// The F key
/// </summary>
F = 70,
/// <summary>
/// The G key
/// </summary>
G = 71,
/// <summary>
/// The H key
/// </summary>
H = 72,
/// <summary>
/// The I key
/// </summary>
I = 73,
/// <summary>
/// The J key
/// </summary>
J = 74,
/// <summary>
/// The K key
/// </summary>
K = 75,
/// <summary>
/// The L key
/// </summary>
L = 76,
/// <summary>
/// The M key
/// </summary>
M = 77,
/// <summary>
/// The N key
/// </summary>
N = 78,
/// <summary>
/// The O key
/// </summary>
O = 79,
/// <summary>
/// The P key
/// </summary>
P = 80,
/// <summary>
/// The Q key
/// </summary>
Q = 81,
/// <summary>
/// The R key
/// </summary>
R = 82,
/// <summary>
/// The S key
/// </summary>
S = 83,
/// <summary>
/// The T key
/// </summary>
T = 84,
/// <summary>
/// The U key
/// </summary>
U = 85,
/// <summary>
/// The V key
/// </summary>
V = 86,
/// <summary>
/// The W key
/// </summary>
W = 87,
/// <summary>
/// The X key
/// </summary>
X = 88,
/// <summary>
/// The Y key
/// </summary>
Y = 89,
/// <summary>
/// The Z key
/// </summary>
Z = 90,
/// <summary>
/// The left Windows logo key (Microsoft Natural Keyboard)
/// </summary>
LWin = 91,
/// <summary>
/// The right Windows logo key (Microsoft Natural Keyboard)
/// </summary>
RWin = 92,
/// <summary>
/// The Application key (Microsoft Natural Keyboard)
/// </summary>
Apps = 93,
/// <summary>
/// The 0 key on the numeric keypad
/// </summary>
NumPad0 = 96,
/// <summary>
/// The 1 key on the numeric keypad
/// </summary>
NumPad1 = 97,
/// <summary>
/// The 2 key on the numeric keypad
/// </summary>
NumPad2 = 98,
/// <summary>
/// The 3 key on the numeric keypad
/// </summary>
NumPad3 = 99,
/// <summary>
/// The 4 key on the numeric keypad
/// </summary>
NumPad4 = 100,
/// <summary>
/// The 5 key on the numeric keypad
/// </summary>
NumPad5 = 101,
/// <summary>
/// The 6 key on the numeric keypad
/// </summary>
NumPad6 = 102,
/// <summary>
/// The 7 key on the numeric keypad
/// </summary>
NumPad7 = 103,
/// <summary>
/// The 8 key on the numeric keypad
/// </summary>
NumPad8 = 104,
/// <summary>
/// The 9 key on the numeric keypad
/// </summary>
NumPad9 = 105,
/// <summary>
/// The Multiply key
/// </summary>
Multiply = 106,
/// <summary>
/// The Add key
/// </summary>
Add = 107,
/// <summary>
/// The Subtract key
/// </summary>
Subtract = 109,
/// <summary>
/// The Decimal key
/// </summary>
Decimal = 110,
/// <summary>
/// The Divide key
/// </summary>
Divide = 111,
/// <summary>
/// The F1 key
/// </summary>
F1 = 112,
/// <summary>
/// The F2 key
/// </summary>
F2 = 113,
/// <summary>
/// The F3 key
/// </summary>
F3 = 114,
/// <summary>
/// The F4 key
/// </summary>
F4 = 115,
/// <summary>
/// The F5 key
/// </summary>
F5 = 116,
/// <summary>
/// The F6 key
/// </summary>
F6 = 117,
/// <summary>
/// The F7 key
/// </summary>
F7 = 118,
/// <summary>
/// The F8 key
/// </summary>
F8 = 119,
/// <summary>
/// The F9 key
/// </summary>
F9 = 120,
/// <summary>
/// The F10 key
/// </summary>
F10 = 121,
/// <summary>
/// The F11 key
/// </summary>
F11 = 122,
/// <summary>
/// The F12 key
/// </summary>
F12 = 123,
/// <summary>
/// The NUM LOCK key
/// </summary>
NumLock = 144,
/// <summary>
/// The SCROLL LOCK key
/// </summary>
Scroll = 145,
/// <summary>
/// The left SHIFT key
/// </summary>
LShiftKey = 160,
/// <summary>
/// The right SHIFT key
/// </summary>
RShiftKey = 161,
/// <summary>
/// The left CTRL key
/// </summary>
LControlKey = 162,
/// <summary>
/// The right CTRL key
/// </summary>
RControlKey = 163,
/// <summary>
/// The left ALT key
/// </summary>
LMenu = 164,
/// <summary>
/// The right ALT key
/// </summary>
RMenu = 165,
/// <summary>
/// The Oem Semicolon key
/// </summary>
OemSemicolon = 186,
/// <summary>
/// The Oem comma key
/// </summary>
OemComma = 188,
/// <summary>
/// The Oem Minus key
/// </summary>
OemMinus = 189,
/// <summary>
/// The Oem Period key
/// </summary>
OemPeriod = 190,
/// <summary>
/// The Oem tilde key
/// </summary>
OemTilde = 192,
/// <summary>
/// The Oem Open Brackets key
/// </summary>
OemOpenBrackets = 219,
/// <summary>
/// The Oem Close Brackets key
/// </summary>
OemCloseBrackets = 221,
/// <summary>
/// The Oem Backslash key
/// </summary>
OemBackslash = 226
}
}

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using System.Runtime.InteropServices;
using System.Text;
namespace Illumilib.Lib {
internal enum KeyboardNames {
Esc = 0x01,
F1 = 0x3b,
F2 = 0x3c,
F3 = 0x3d,
F4 = 0x3e,
F5 = 0x3f,
F6 = 0x40,
F7 = 0x41,
F8 = 0x42,
F9 = 0x43,
F10 = 0x44,
F11 = 0x57,
F12 = 0x58,
PrintScreen = 0x137,
ScrollLock = 0x46,
PauseBreak = 0x145,
Tilde = 0x29,
One = 0x02,
Two = 0x03,
Three = 0x04,
Four = 0x05,
Five = 0x06,
Six = 0x07,
Seven = 0x08,
Eight = 0x09,
Nine = 0x0A,
Zero = 0x0B,
Minus = 0x0C,
Equal = 0x0D,
Backspace = 0x0E,
Insert = 0x152,
Home = 0x147,
PageUp = 0x149,
NumLock = 0x45,
NumSlash = 0x135,
NumAsterisk = 0x37,
NumMinus = 0x4A,
Tab = 0x0F,
Q = 0x10,
W = 0x11,
E = 0x12,
R = 0x13,
T = 0x14,
Y = 0x15,
U = 0x16,
I = 0x17,
O = 0x18,
P = 0x19,
OpenBracket = 0x1A,
CloseBracket = 0x1B,
Backslash = 0x2B,
KeyboardDelete = 0x153,
End = 0x14F,
PageDown = 0x151,
NumSeven = 0x47,
NumEight = 0x48,
NumNine = 0x49,
NumPlus = 0x4E,
CapsLock = 0x3A,
A = 0x1E,
S = 0x1F,
D = 0x20,
F = 0x21,
G = 0x22,
H = 0x23,
J = 0x24,
K = 0x25,
L = 0x26,
Semicolon = 0x27,
Apostrophe = 0x28,
Enter = 0x1C,
NumFour = 0x4B,
NumFive = 0x4C,
NumSix = 0x4D,
LeftShift = 0x2A,
Z = 0x2C,
X = 0x2D,
C = 0x2E,
V = 0x2F,
B = 0x30,
N = 0x31,
M = 0x32,
Comma = 0x33,
Period = 0x34,
ForwardSlash = 0x35,
RightShift = 0x36,
ArrowUp = 0x148,
NumOne = 0x4F,
NumTwo = 0x50,
NumThree = 0x51,
NumEnter = 0x11C,
LeftControl = 0x1D,
LeftWindows = 0x15B,
LeftAlt = 0x38,
Space = 0x39,
RightAlt = 0x138,
RightWindows = 0x15C,
ApplicationSelect = 0x15D,
RightControl = 0x11D,
ArrowLeft = 0x14B,
ArrowDown = 0x150,
ArrowRight = 0x14D,
NumZero = 0x52,
NumPeriod = 0x53,
G1 = 0xFFF1,
G2 = 0xFFF2,
G3 = 0xFFF3,
G4 = 0xFFF4,
G5 = 0xFFF5,
G6 = 0xFFF6,
G7 = 0xFFF7,
G8 = 0xFFF8,
G9 = 0xFFF9,
GLogo = 0xFFFF1,
GBadge = 0xFFFF2
};
internal enum DeviceType {
Keyboard = 0x0,
Mouse = 0x3,
Mousemat = 0x4,
Headset = 0x8,
Speaker = 0xe
}
internal static class LogitechGsdk {
private const int LogiDevicetypeMonochromeOrd = 0;
private const int LogiDevicetypeRgbOrd = 1;
private const int LogiDevicetypePerkeyRgbOrd = 2;
public const int LogiDevicetypeMonochrome = (1 << LogiDevicetypeMonochromeOrd);
public const int LogiDevicetypeRgb = (1 << LogiDevicetypeRgbOrd);
public const int LogiDevicetypePerkeyRgb = (1 << LogiDevicetypePerkeyRgbOrd);
public const int LogiDevicetypeAll = (LogiDevicetypeMonochrome | LogiDevicetypeRgb | LogiDevicetypePerkeyRgb);
public const int LogiLedBitmapWidth = 21;
public const int LogiLedBitmapHeight = 6;
public const int LogiLedBitmapBytesPerKey = 4;
public const int LogiLedBitmapSize = LogiLedBitmapWidth * LogiLedBitmapHeight * LogiLedBitmapBytesPerKey;
public const int LogiLedDurationInfinite = 0;
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedInit();
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedInitWithName(string name);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedGetConfigOptionNumber([MarshalAs(UnmanagedType.LPWStr)] string configPath, ref double defaultNumber);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedGetConfigOptionBool([MarshalAs(UnmanagedType.LPWStr)] string configPath, ref bool defaultRed);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedGetConfigOptionColor([MarshalAs(UnmanagedType.LPWStr)] string configPath, ref int defaultRed, ref int defaultGreen, ref int defaultBlue);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedGetConfigOptionKeyInput([MarshalAs(UnmanagedType.LPWStr)] string configPath, StringBuilder buffer, int bufsize);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSetTargetDevice(int targetDevice);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedGetSdkVersion(ref int majorNum, ref int minorNum, ref int buildNum);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSaveCurrentLighting();
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSetLighting(int redPercentage, int greenPercentage, int bluePercentage);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedRestoreLighting();
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedFlashLighting(int redPercentage, int greenPercentage, int bluePercentage, int milliSecondsDuration, int milliSecondsInterval);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedPulseLighting(int redPercentage, int greenPercentage, int bluePercentage, int milliSecondsDuration, int milliSecondsInterval);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedStopEffects();
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedExcludeKeysFromBitmap(KeyboardNames[] keyList, int listCount);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSetLightingFromBitmap(byte[] bitmap);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSetLightingForKeyWithScanCode(int keyCode, int redPercentage, int greenPercentage, int bluePercentage);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSetLightingForKeyWithHidCode(int keyCode, int redPercentage, int greenPercentage, int bluePercentage);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSetLightingForKeyWithQuartzCode(int keyCode, int redPercentage, int greenPercentage, int bluePercentage);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSetLightingForKeyWithKeyName(KeyboardNames keyCode, int redPercentage, int greenPercentage, int bluePercentage);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSaveLightingForKey(KeyboardNames keyName);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedRestoreLightingForKey(KeyboardNames keyName);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedFlashSingleKey(KeyboardNames keyName, int redPercentage, int greenPercentage, int bluePercentage, int msDuration, int msInterval);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedPulseSingleKey(KeyboardNames keyName, int startRedPercentage, int startGreenPercentage, int startBluePercentage, int finishRedPercentage, int finishGreenPercentage, int finishBluePercentage, int msDuration, bool isInfinite);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedStopEffectsOnKey(KeyboardNames keyName);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern bool LogiLedSetLightingForTargetZone(DeviceType deviceType, int zone, int redPercentage, int greenPercentage, int bluePercentage);
[DllImport("LogitechLedEnginesWrapper ", CallingConvention = CallingConvention.Cdecl)]
public static extern void LogiLedShutdown();
}
}

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using System;
using System.Threading.Tasks;
namespace Illumilib.System {
internal abstract class LightingSystem : IDisposable {
public abstract Task<bool> Initialize();
public abstract void Dispose();
public abstract void SetAllLighting(float r, float g, float b);
public abstract void SetKeyboardLighting(float r, float g, float b);
public abstract void SetMouseLighting(float r, float g, float b);
public abstract void SetKeyLighting(KeyboardKeys key, float r, float g, float b);
}
}

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using System.Threading.Tasks;
using Illumilib.Lib;
namespace Illumilib.System {
internal class LogitechLighting : LightingSystem {
public override Task<bool> Initialize() {
try {
LogitechGsdk.LogiLedInit();
return Task.FromResult(true);
} catch {
return Task.FromResult(false);
}
}
public override void Dispose() {
LogitechGsdk.LogiLedShutdown();
}
public override void SetAllLighting(float r, float g, float b) {
LogitechGsdk.LogiLedSetLighting((int) (r * 100F), (int) (g * 100F), (int) (b * 100F));
}
public override void SetKeyboardLighting(float r, float g, float b) {
for (var i = 0; i <= 3; i++)
LogitechGsdk.LogiLedSetLightingForTargetZone(DeviceType.Keyboard, i, (int) (r * 100F), (int) (g * 100F), (int) (b * 100F));
}
public override void SetMouseLighting(float r, float g, float b) {
for (var i = 0; i <= 2; i++)
LogitechGsdk.LogiLedSetLightingForTargetZone(DeviceType.Mouse, i, (int) (r * 100F), (int) (g * 100F), (int) (b * 100F));
}
public override void SetKeyLighting(KeyboardKeys key, float r, float g, float b) {
LogitechGsdk.LogiLedSetLightingForKeyWithKeyName(ConvertKey(key), (int) (r * 100F), (int) (g * 100F), (int) (b * 100F));
}
private static KeyboardNames ConvertKey(KeyboardKeys key) {
switch (key) {
case KeyboardKeys.Back:
return KeyboardNames.Backspace;
case KeyboardKeys.Tab:
return KeyboardNames.Tab;
case KeyboardKeys.Enter:
return KeyboardNames.Enter;
case KeyboardKeys.Pause:
return KeyboardNames.PauseBreak;
case KeyboardKeys.CapsLock:
return KeyboardNames.CapsLock;
case KeyboardKeys.Escape:
return KeyboardNames.Esc;
case KeyboardKeys.Space:
return KeyboardNames.Space;
case KeyboardKeys.PageUp:
return KeyboardNames.PageUp;
case KeyboardKeys.PageDown:
return KeyboardNames.PageDown;
case KeyboardKeys.End:
return KeyboardNames.End;
case KeyboardKeys.Home:
return KeyboardNames.Home;
case KeyboardKeys.Left:
return KeyboardNames.ArrowLeft;
case KeyboardKeys.Up:
return KeyboardNames.ArrowUp;
case KeyboardKeys.Right:
return KeyboardNames.ArrowRight;
case KeyboardKeys.Down:
return KeyboardNames.ArrowDown;
case KeyboardKeys.Select:
return KeyboardNames.ApplicationSelect;
case KeyboardKeys.PrintScreen:
return KeyboardNames.PrintScreen;
case KeyboardKeys.Insert:
return KeyboardNames.Insert;
case KeyboardKeys.Delete:
return KeyboardNames.KeyboardDelete;
case KeyboardKeys.D0:
return KeyboardNames.Zero;
case KeyboardKeys.D1:
return KeyboardNames.One;
case KeyboardKeys.D2:
return KeyboardNames.Two;
case KeyboardKeys.D3:
return KeyboardNames.Three;
case KeyboardKeys.D4:
return KeyboardNames.Four;
case KeyboardKeys.D5:
return KeyboardNames.Five;
case KeyboardKeys.D6:
return KeyboardNames.Six;
case KeyboardKeys.D7:
return KeyboardNames.Seven;
case KeyboardKeys.D8:
return KeyboardNames.Eight;
case KeyboardKeys.D9:
return KeyboardNames.Nine;
case KeyboardKeys.A:
return KeyboardNames.A;
case KeyboardKeys.B:
return KeyboardNames.B;
case KeyboardKeys.C:
return KeyboardNames.C;
case KeyboardKeys.D:
return KeyboardNames.D;
case KeyboardKeys.E:
return KeyboardNames.E;
case KeyboardKeys.F:
return KeyboardNames.F;
case KeyboardKeys.G:
return KeyboardNames.G;
case KeyboardKeys.H:
return KeyboardNames.H;
case KeyboardKeys.I:
return KeyboardNames.I;
case KeyboardKeys.J:
return KeyboardNames.J;
case KeyboardKeys.K:
return KeyboardNames.K;
case KeyboardKeys.L:
return KeyboardNames.L;
case KeyboardKeys.M:
return KeyboardNames.M;
case KeyboardKeys.N:
return KeyboardNames.N;
case KeyboardKeys.O:
return KeyboardNames.O;
case KeyboardKeys.P:
return KeyboardNames.P;
case KeyboardKeys.Q:
return KeyboardNames.Q;
case KeyboardKeys.R:
return KeyboardNames.R;
case KeyboardKeys.S:
return KeyboardNames.S;
case KeyboardKeys.T:
return KeyboardNames.T;
case KeyboardKeys.U:
return KeyboardNames.U;
case KeyboardKeys.V:
return KeyboardNames.V;
case KeyboardKeys.W:
return KeyboardNames.W;
case KeyboardKeys.X:
return KeyboardNames.X;
case KeyboardKeys.Y:
return KeyboardNames.Y;
case KeyboardKeys.Z:
return KeyboardNames.Z;
case KeyboardKeys.LWin:
return KeyboardNames.LeftWindows;
case KeyboardKeys.RWin:
return KeyboardNames.RightWindows;
case KeyboardKeys.Apps:
return KeyboardNames.ApplicationSelect;
case KeyboardKeys.NumPad0:
return KeyboardNames.NumZero;
case KeyboardKeys.NumPad1:
return KeyboardNames.NumOne;
case KeyboardKeys.NumPad2:
return KeyboardNames.NumTwo;
case KeyboardKeys.NumPad3:
return KeyboardNames.NumThree;
case KeyboardKeys.NumPad4:
return KeyboardNames.NumFour;
case KeyboardKeys.NumPad5:
return KeyboardNames.NumFive;
case KeyboardKeys.NumPad6:
return KeyboardNames.NumSix;
case KeyboardKeys.NumPad7:
return KeyboardNames.NumSeven;
case KeyboardKeys.NumPad8:
return KeyboardNames.NumEight;
case KeyboardKeys.NumPad9:
return KeyboardNames.NumNine;
case KeyboardKeys.Multiply:
return KeyboardNames.NumAsterisk;
case KeyboardKeys.Add:
return KeyboardNames.NumPlus;
case KeyboardKeys.Subtract:
return KeyboardNames.NumMinus;
case KeyboardKeys.Decimal:
return KeyboardNames.NumPeriod;
case KeyboardKeys.Divide:
return KeyboardNames.NumSlash;
case KeyboardKeys.F1:
return KeyboardNames.F1;
case KeyboardKeys.F2:
return KeyboardNames.F2;
case KeyboardKeys.F3:
return KeyboardNames.F3;
case KeyboardKeys.F4:
return KeyboardNames.F4;
case KeyboardKeys.F5:
return KeyboardNames.F5;
case KeyboardKeys.F6:
return KeyboardNames.F6;
case KeyboardKeys.F7:
return KeyboardNames.F7;
case KeyboardKeys.F8:
return KeyboardNames.F8;
case KeyboardKeys.F9:
return KeyboardNames.F9;
case KeyboardKeys.F10:
return KeyboardNames.F10;
case KeyboardKeys.F11:
return KeyboardNames.F11;
case KeyboardKeys.F12:
return KeyboardNames.F12;
case KeyboardKeys.NumLock:
return KeyboardNames.NumLock;
case KeyboardKeys.Scroll:
return KeyboardNames.ScrollLock;
case KeyboardKeys.LShiftKey:
return KeyboardNames.LeftShift;
case KeyboardKeys.RShiftKey:
return KeyboardNames.RightShift;
case KeyboardKeys.LControlKey:
return KeyboardNames.LeftControl;
case KeyboardKeys.RControlKey:
return KeyboardNames.RightControl;
case KeyboardKeys.LMenu:
return KeyboardNames.LeftAlt;
case KeyboardKeys.RMenu:
return KeyboardNames.RightAlt;
case KeyboardKeys.OemSemicolon:
return KeyboardNames.Semicolon;
case KeyboardKeys.OemComma:
return KeyboardNames.Comma;
case KeyboardKeys.OemMinus:
return KeyboardNames.Minus;
case KeyboardKeys.OemPeriod:
return KeyboardNames.Period;
case KeyboardKeys.OemTilde:
return KeyboardNames.Tilde;
case KeyboardKeys.OemOpenBrackets:
return KeyboardNames.OpenBracket;
case KeyboardKeys.OemCloseBrackets:
return KeyboardNames.CloseBracket;
case KeyboardKeys.OemBackslash:
return KeyboardNames.Backslash;
default:
return 0;
}
}
}
}

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using System.Threading.Tasks;
using Colore;
using Colore.Data;
using Colore.Effects.Keyboard;
namespace Illumilib.System {
internal class RazerLighting : LightingSystem {
private static IChroma chroma;
public override async Task<bool> Initialize() {
try {
chroma = await ColoreProvider.CreateNativeAsync();
return true;
} catch {
return false;
}
}
public override void Dispose() {
chroma?.UninitializeAsync();
}
public override void SetAllLighting(float r, float g, float b) {
chroma?.SetAllAsync(new Color(r, g, b));
}
public override void SetKeyboardLighting(float r, float g, float b) {
chroma?.Keyboard.SetAllAsync(new Color(r, g, b));
}
public override void SetMouseLighting(float r, float g, float b) {
chroma?.Mouse.SetAllAsync(new Color(r, g, b));
}
public override void SetKeyLighting(KeyboardKeys key, float r, float g, float b) {
chroma.Keyboard?.SetKeyAsync(ConvertKey(key), new Color(r, g, b));
}
private static Key ConvertKey(KeyboardKeys key) {
switch (key) {
case KeyboardKeys.Back:
return Key.Backspace;
case KeyboardKeys.Tab:
return Key.Tab;
case KeyboardKeys.Enter:
return Key.Enter;
case KeyboardKeys.Pause:
return Key.Pause;
case KeyboardKeys.CapsLock:
return Key.CapsLock;
case KeyboardKeys.Escape:
return Key.Escape;
case KeyboardKeys.Space:
return Key.Space;
case KeyboardKeys.PageUp:
return Key.PageUp;
case KeyboardKeys.PageDown:
return Key.PageDown;
case KeyboardKeys.End:
return Key.End;
case KeyboardKeys.Home:
return Key.Home;
case KeyboardKeys.Left:
return Key.Left;
case KeyboardKeys.Up:
return Key.Up;
case KeyboardKeys.Right:
return Key.Right;
case KeyboardKeys.Down:
return Key.Down;
case KeyboardKeys.PrintScreen:
return Key.PrintScreen;
case KeyboardKeys.Insert:
return Key.Insert;
case KeyboardKeys.Delete:
return Key.Delete;
case KeyboardKeys.D0:
return Key.D0;
case KeyboardKeys.D1:
return Key.D1;
case KeyboardKeys.D2:
return Key.D2;
case KeyboardKeys.D3:
return Key.D3;
case KeyboardKeys.D4:
return Key.D4;
case KeyboardKeys.D5:
return Key.D5;
case KeyboardKeys.D6:
return Key.D6;
case KeyboardKeys.D7:
return Key.D7;
case KeyboardKeys.D8:
return Key.D8;
case KeyboardKeys.D9:
return Key.D9;
case KeyboardKeys.A:
return Key.A;
case KeyboardKeys.B:
return Key.B;
case KeyboardKeys.C:
return Key.C;
case KeyboardKeys.D:
return Key.D;
case KeyboardKeys.E:
return Key.E;
case KeyboardKeys.F:
return Key.F;
case KeyboardKeys.G:
return Key.G;
case KeyboardKeys.H:
return Key.H;
case KeyboardKeys.I:
return Key.I;
case KeyboardKeys.J:
return Key.J;
case KeyboardKeys.K:
return Key.K;
case KeyboardKeys.L:
return Key.L;
case KeyboardKeys.M:
return Key.M;
case KeyboardKeys.N:
return Key.N;
case KeyboardKeys.O:
return Key.O;
case KeyboardKeys.P:
return Key.P;
case KeyboardKeys.Q:
return Key.Q;
case KeyboardKeys.R:
return Key.R;
case KeyboardKeys.S:
return Key.S;
case KeyboardKeys.T:
return Key.T;
case KeyboardKeys.U:
return Key.U;
case KeyboardKeys.V:
return Key.V;
case KeyboardKeys.W:
return Key.W;
case KeyboardKeys.X:
return Key.X;
case KeyboardKeys.Y:
return Key.Y;
case KeyboardKeys.Z:
return Key.Z;
case KeyboardKeys.LWin:
return Key.LeftWindows;
case KeyboardKeys.NumPad0:
return Key.Num0;
case KeyboardKeys.NumPad1:
return Key.Num1;
case KeyboardKeys.NumPad2:
return Key.Num2;
case KeyboardKeys.NumPad3:
return Key.Num3;
case KeyboardKeys.NumPad4:
return Key.Num4;
case KeyboardKeys.NumPad5:
return Key.Num5;
case KeyboardKeys.NumPad6:
return Key.Num6;
case KeyboardKeys.NumPad7:
return Key.Num7;
case KeyboardKeys.NumPad8:
return Key.Num8;
case KeyboardKeys.NumPad9:
return Key.Num9;
case KeyboardKeys.Multiply:
return Key.NumMultiply;
case KeyboardKeys.Add:
return Key.NumAdd;
case KeyboardKeys.Subtract:
return Key.NumSubtract;
case KeyboardKeys.Decimal:
return Key.NumDecimal;
case KeyboardKeys.Divide:
return Key.NumDivide;
case KeyboardKeys.F1:
return Key.F1;
case KeyboardKeys.F2:
return Key.F2;
case KeyboardKeys.F3:
return Key.F3;
case KeyboardKeys.F4:
return Key.F4;
case KeyboardKeys.F5:
return Key.F5;
case KeyboardKeys.F6:
return Key.F6;
case KeyboardKeys.F7:
return Key.F7;
case KeyboardKeys.F8:
return Key.F8;
case KeyboardKeys.F9:
return Key.F9;
case KeyboardKeys.F10:
return Key.F10;
case KeyboardKeys.F11:
return Key.F11;
case KeyboardKeys.F12:
return Key.F12;
case KeyboardKeys.NumLock:
return Key.NumLock;
case KeyboardKeys.Scroll:
return Key.Scroll;
case KeyboardKeys.LShiftKey:
return Key.LeftShift;
case KeyboardKeys.RShiftKey:
return Key.RightShift;
case KeyboardKeys.LControlKey:
return Key.LeftControl;
case KeyboardKeys.RControlKey:
return Key.RightControl;
case KeyboardKeys.LMenu:
return Key.LeftAlt;
case KeyboardKeys.RMenu:
return Key.RightAlt;
case KeyboardKeys.OemSemicolon:
return Key.OemSemicolon;
case KeyboardKeys.OemComma:
return Key.OemComma;
case KeyboardKeys.OemMinus:
return Key.OemMinus;
case KeyboardKeys.OemPeriod:
return Key.OemPeriod;
case KeyboardKeys.OemTilde:
return Key.OemTilde;
case KeyboardKeys.OemOpenBrackets:
return Key.OemLeftBracket;
case KeyboardKeys.OemCloseBrackets:
return Key.OemRightBracket;
case KeyboardKeys.OemBackslash:
return Key.OemBackslash;
default:
return 0;
}
}
}
}

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# Illumilib
A keyboard lighting .NET library
A simple keyboard and mouse lighting library with support for Razer and Logitech devices