using Illumilib.System;
namespace Illumilib {
///
/// An enumeration of possible lighting engines that Illumilib currently supports.
/// To query whether a lighting type is available, see .
///
public enum LightingType {
///
/// The logitech lighting type, controlled by .
///
Logitech,
///
/// The corsair lighting type, controlled by .
///
Corsair,
///
/// The razer lighting type, controlled by .
///
Razer
}
}