using Illumilib.System; namespace Illumilib { /// /// An enumeration of possible lighting engines that Illumilib currently supports. /// To query whether a lighting type is available, see . /// public enum LightingType { /// /// The logitech lighting type, controlled by . /// Logitech, /// /// The corsair lighting type, controlled by . /// Corsair, /// /// The razer lighting type, controlled by . /// Razer } }