using System; using System.Collections.Generic; using Illumilib.System; namespace Illumilib { /// /// The class that houses all Illumilib methods. /// This class does not need to be instantiated. /// public static class IllumilibLighting { /// /// The maximum width that a keyboard can have, in amount of keys /// public const int KeyboardWidth = 22; /// /// The maximum height that a keyboard can have, in amount of keys /// public const int KeyboardHeight = 6; private static List systems; /// /// A property that returns whether Illumilib is currently initialized /// public static bool Initialized => systems != null; /// /// Initializes Illumilib, starting all of the supported lighting systems. /// Any lighting systems that are not supported, or for which devices are not present, will be ignored. /// /// Whether at least one lighting system was successfully initialized /// Thrown if Illumilib has already been public static bool Initialize() { if (Initialized) throw new InvalidOperationException("Illumilib has already been initialized"); systems = new List(); foreach (var system in new LightingSystem[] {new LogitechLighting(), new RazerLighting(), new CorsairLighting()}) { if (system.Initialize()) systems.Add(system); } return systems.Count > 0; } /// /// Disposes Illumilib, disposing all of the underlying lighting systems /// public static void Dispose() { if (!Initialized) return; ForEach(s => s.Dispose()); systems = null; } /// /// Sets the lighting for all keyboards and mice to the given color /// /// The color's red value, between 0 and 1 /// The color's green value, between 0 and 1 /// The color's blue value, between 0 and 1 public static void SetAllLighting(float r, float g, float b) { ForEach(s => s.SetAllLighting(r, g, b)); } /// /// Sets the lighting for all keyboards to the given color /// /// The color's red value, between 0 and 1 /// The color's green value, between 0 and 1 /// The color's blue value, between 0 and 1 public static void SetKeyboardLighting(float r, float g, float b) { ForEach(s => s.SetKeyboardLighting(r, g, b)); } /// /// Sets the lighting for the given x, y position on the keyboard to the given color. /// The position is zero-based, with 0, 0 being the key in the top left corner of the keyboard. /// /// The zero-based x position of the key /// The zero-based y position of the key /// The color's red value, between 0 and 1 /// The color's green value, between 0 and 1 /// The color's blue value, between 0 and 1 /// Thrown if the positions are out of range in relation to and public static void SetKeyboardLighting(int x, int y, float r, float g, float b) { if (x < 0 || x >= KeyboardWidth) throw new ArgumentOutOfRangeException(nameof(x)); if (y < 0 || y >= KeyboardHeight) throw new ArgumentOutOfRangeException(nameof(y)); ForEach(s => s.SetKeyboardLighting(x, y, r, g, b)); } /// /// Sets the lighting in the given area on the keyboard to the given color. /// The position is zero-based, with 0, 0 being the key in the top left corner of the keyboard. /// The position is the top left corner of the rectangle that represents the area to set colors in. /// /// The zero-based x position of the key /// The zero-based y position of the key /// The width of the area to set the color in /// The height of the area to set the color in /// The color's red value, between 0 and 1 /// The color's green value, between 0 and 1 /// The color's blue value, between 0 and 1 /// Thrown if the positions are out of range in relation to and public static void SetKeyboardLighting(int x, int y, int width, int height, float r, float g, float b) { if (x < 0 || x + width > KeyboardWidth) throw new ArgumentOutOfRangeException(nameof(x)); if (y < 0 || y + height > KeyboardHeight) throw new ArgumentOutOfRangeException(nameof(y)); ForEach(s => s.SetKeyboardLighting(x, y, width, height, r, g, b)); } /// /// Sets the lighting for the specified to the given color. /// Only a single key can be specified at a time. /// /// The key value to set the lighting for /// The color's red value, between 0 and 1 /// The color's green value, between 0 and 1 /// The color's blue value, between 0 and 1 public static void SetKeyboardLighting(KeyboardKeys key, float r, float g, float b) { ForEach(s => s.SetKeyboardLighting(key, r, g, b)); } /// /// Sets the lighting for all mice to the given color /// /// The color's red value, between 0 and 1 /// The color's green value, between 0 and 1 /// The color's blue value, between 0 and 1 public static void SetMouseLighting(float r, float g, float b) { ForEach(s => s.SetMouseLighting(r, g, b)); } private static void ForEach(Action action) { if (!Initialized) throw new InvalidOperationException("Illumilib has not been initialized yet"); foreach (var system in systems) action(system); } } }