using System; namespace Illumilib.System { internal abstract class LightingSystem : IDisposable { public abstract bool Initialize(); public abstract void Dispose(); public abstract void SetAllLighting(float r, float g, float b); public abstract void SetKeyboardLighting(float r, float g, float b); public abstract void SetKeyboardLighting(int x, int y, float r, float g, float b); public abstract void SetKeyboardLighting(int x, int y, int width, int height, float r, float g, float b); public abstract void SetKeyboardLighting(KeyboardKeys key, float r, float g, float b); public abstract void SetMouseLighting(float r, float g, float b); } }