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MLEM/Demos.Android/Activity1.cs

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using Android.App;
using Android.Content.PM;
using Android.OS;
using Android.Views;
namespace Demos.Android {
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[Activity(Label = "Demos.Android"
, MainLauncher = true
, Icon = "@drawable/icon"
, Theme = "@style/Theme.Splash"
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, AlwaysRetainTaskState = true
, LaunchMode = LaunchMode.SingleInstance
, ScreenOrientation = ScreenOrientation.UserLandscape
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, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity {
protected override void OnCreate(Bundle bundle) {
base.OnCreate(bundle);
var g = new GameImpl();
// disable mouse handling for android to make emulator behavior more coherent
g.OnLoadContent += game => game.InputHandler.HandleMouse = false;
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this.SetContentView((View) g.Services.GetService(typeof(View)));
g.Run();
}
}
}