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MLEM/Sandbox/GameImpl.cs

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using System;
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using System.IO;
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using System.Linq;
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MLEM.Cameras;
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using MLEM.Content;
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using MLEM.Data;
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using MLEM.Extended.Extensions;
using MLEM.Extended.Font;
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using MLEM.Extended.Tiled;
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using MLEM.Extensions;
using MLEM.Font;
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using MLEM.Formatting;
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using MLEM.Formatting.Codes;
using MLEM.Input;
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using MLEM.Misc;
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using MLEM.Startup;
using MLEM.Textures;
using MLEM.Ui;
using MLEM.Ui.Elements;
using MLEM.Ui.Style;
using MonoGame.Extended;
using MonoGame.Extended.BitmapFonts;
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using MonoGame.Extended.Tiled;
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using Newtonsoft.Json.Linq;
using RectangleF = MonoGame.Extended.RectangleF;
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namespace Sandbox {
public class GameImpl : MlemGame {
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private Camera camera;
private TiledMap map;
private IndividualTiledMapRenderer mapRenderer;
private TiledMapCollisions collisions;
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private RawContentManager rawContent;
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private TokenizedString tokenized;
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public GameImpl() {
this.IsMouseVisible = true;
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this.Window.ClientSizeChanged += (o, args) => {
Console.WriteLine("Size changed");
};
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}
protected override void LoadContent() {
base.LoadContent();
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this.Components.Add(this.rawContent = new RawContentManager(this.Services));
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this.map = LoadContent<TiledMap>("Tiled/Map");
this.mapRenderer = new IndividualTiledMapRenderer(this.map);
this.collisions = new TiledMapCollisions(this.map);
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this.camera = new Camera(this.GraphicsDevice) {
AutoScaleWithScreen = true,
Scale = 2,
LookingPosition = new Vector2(25, 25) * this.map.GetTileSize(),
MinScale = 0.25F,
MaxScale = 4
};
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var tex = this.rawContent.Load<Texture2D>("Textures/Test");
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var data = tex.GetTextureData();
data[1, 9] = Color.Pink;
data[data.FromIndex(data.ToIndex(25, 9))] = Color.Yellow;
data.Store();
//var font = new GenericSpriteFont(LoadContent<SpriteFont>("Fonts/TestFont"));
var font = new GenericBitmapFont(LoadContent<BitmapFont>("Fonts/Regular"));
this.UiSystem.Style = new UntexturedStyle(this.SpriteBatch) {
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Font = font,
TextScale = 0.1F,
PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8),
ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4)
};
this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720);
this.UiSystem.AutoScaleWithScreen = true;
this.UiSystem.GlobalScale = 5;
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var panel = new Panel(Anchor.Center, new Vector2(0, 100), Vector2.Zero) {SetWidthBasedOnChildren = true};
panel.AddChild(new Button(Anchor.AutoLeft, new Vector2(100, 10)));
panel.AddChild(new Button(Anchor.AutoCenter, new Vector2(80, 10)));
this.UiSystem.Add("Panel", panel);
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panel.SetData("TestKey", new Vector2(10, 2));
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//Console.WriteLine(panel.GetData<Vector2>("TestKey"));
var obj = new Test {
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Vec = new Vector2(10, 20),
Point = new Point(20, 30),
Rectangle = new Rectangle(1, 2, 3, 4),
RectangleF = new RectangleF(4, 5, 6, 7).ToMlem(),
Dir = Direction2.Left
};
var writer = new StringWriter();
this.Content.GetJsonSerializer().Serialize(writer, obj);
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//Console.WriteLine(writer.ToString());
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// {"Vec":"10 20","Point":"20 30","Rectangle":"1 2 3 4","RectangleF":"4 5 6 7"}
// Also:
//this.Content.AddJsonConverter(new CustomConverter());
var res = this.Content.LoadJson<Test>("Test");
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//Console.WriteLine(res);
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/*this.OnDraw += (game, time) => {
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this.SpriteBatch.Begin();
font.DrawString(this.SpriteBatch, "Left Aligned\nover multiple lines", new Vector2(640, 0), TextAlign.Left, Color.White);
font.DrawString(this.SpriteBatch, "Center Aligned\nover multiple lines", new Vector2(640, 100), TextAlign.Center, Color.White);
font.DrawString(this.SpriteBatch, "Right Aligned\nover multiple lines", new Vector2(640, 200), TextAlign.Right, Color.White);
font.DrawString(this.SpriteBatch, "Center Aligned on both axes", new Vector2(640, 360), TextAlign.CenterBothAxes, Color.White);
this.SpriteBatch.Draw(this.SpriteBatch.GetBlankTexture(), new Rectangle(640 - 4, 360 - 4, 8, 8), Color.Green);
this.SpriteBatch.Draw(this.SpriteBatch.GetBlankTexture(), new Rectangle(200, 400, 200, 400), Color.Green);
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1), new Vector2(200, 400), Color.White);
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, ellipsis: "..."), new Vector2(200, 450), Color.White);
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, true), new Vector2(200, 500), Color.White);
font.DrawString(this.SpriteBatch, font.TruncateString("This is a very long string", 200, 1, true, "..."), new Vector2(200, 550), Color.White);
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this.SpriteBatch.End();
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};*/
var formatter = new TextFormatter();
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formatter.AddImage("Test", new TextureRegion(tex, 0, 8, 24, 24));
var strg = "<s>This</s> <c CornflowerBlue>is a formatted string</c> with <c #ffff0000>two bits of formatting</c>! It also includesavery<c Pink>long</c>wordthatis<c Blue>formatted</c>aswell. Additionally, it <a wobbly>wobbles</a> and has a <s>shadow</s> or a <s #ffff0000 4>weird shadow</s>. We like icons too! <i Test> <i Test> <i Test> <i Test> <i Test> <i Test> <i Test> <i Test> <i Test> <i Test> <i Test> <i Test> <i Test><i Test><i Test><i Test><i Test><i Test><i Test><i Test><i Test><i Test><i Test><i Test><i Test>";
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//var strg = "Lorem Ipsum <i Test> is simply dummy text of the <i Test> printing and typesetting <i Test> industry. Lorem Ipsum has been the industry's standard dummy text <i Test> ever since the <i Test> 1500s, when <i Test><i Test><i Test><i Test><i Test><i Test><i Test> an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.";
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//var strg = "Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.";
//var strg = "This is <u>a test of the underlined formatting code</u>!";
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this.tokenized = formatter.Tokenize(font, strg);
this.tokenized.Split(font, 400, 5);
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this.OnDraw += (g, time) => {
this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
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this.SpriteBatch.FillRectangle(new RectangleF(400, 20, 400, 1000), Color.Green);
font.DrawString(this.SpriteBatch, this.tokenized.DisplayString, new Vector2(400, 20), Color.White * 0.25F, 0, Vector2.Zero, 5, SpriteEffects.None, 0);
this.tokenized.Draw(time, this.SpriteBatch, new Vector2(400, 20), font, Color.White, 5, 0);
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this.SpriteBatch.DrawGrid(new Vector2(30, 30), new Vector2(40, 60), new Point(10, 5), Color.Yellow, 3);
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this.SpriteBatch.End();
};
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this.OnUpdate += (g, time) => {
if (this.InputHandler.IsPressed(Keys.W)) {
this.tokenized = formatter.Tokenize(font, strg);
this.tokenized.Split(font, this.InputHandler.IsModifierKeyDown(ModifierKey.Shift) ? 400 : 500, 5);
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}
this.tokenized.Update(time);
};
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}
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protected override void DoUpdate(GameTime gameTime) {
base.DoUpdate(gameTime);
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if (this.InputHandler.IsKeyPressed(Keys.F11))
this.GraphicsDeviceManager.SetFullscreen(!this.GraphicsDeviceManager.IsFullScreen);
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var delta = this.InputHandler.ScrollWheel - this.InputHandler.LastScrollWheel;
if (delta != 0) {
this.camera.Zoom(0.1F * Math.Sign(delta), this.InputHandler.MousePosition.ToVector2());
}
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}
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protected override void DoDraw(GameTime gameTime) {
this.GraphicsDevice.Clear(Color.Black);
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this.SpriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, this.camera.ViewMatrix);
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/*this.mapRenderer.Draw(this.SpriteBatch, this.camera.GetVisibleRectangle().ToExtended());
foreach (var tile in this.collisions.GetCollidingTiles(new RectangleF(0, 0, this.map.Width, this.map.Height))) {
foreach (var area in tile.Collisions) {
this.SpriteBatch.DrawRectangle(area.Position * this.map.GetTileSize(), area.Size * this.map.GetTileSize(), Color.Red);
}
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}*/
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this.SpriteBatch.End();
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base.DoDraw(gameTime);
}
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private class Test {
public Vector2 Vec;
public Point Point;
public Rectangle Rectangle;
public MLEM.Misc.RectangleF RectangleF;
public Direction2 Dir;
public override string ToString() {
return $"{nameof(this.Vec)}: {this.Vec}, {nameof(this.Point)}: {this.Point}, {nameof(this.Rectangle)}: {this.Rectangle}, {nameof(this.RectangleF)}: {this.RectangleF}, {nameof(this.Dir)}: {this.Dir}";
}
}
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}
}