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MLEM/MLEM.Ui/Elements/Paragraph.cs

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using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MLEM.Font;
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using MLEM.Formatting;
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using MLEM.Formatting.Codes;
using MLEM.Misc;
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using MLEM.Ui.Style;
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namespace MLEM.Ui.Elements {
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/// <summary>
/// A paragraph element for use inside of a <see cref="UiSystem"/>.
/// A paragraph is an element that contains text.
/// A paragraph's text can be formatted using the ui system's <see cref="UiSystem.TextFormatter"/>.
/// </summary>
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public class Paragraph : Element {
private string text;
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/// <summary>
/// The font that this paragraph draws text with.
/// To set its bold and italic font, use <see cref="GenericFont.Bold"/> and <see cref="GenericFont.Italic"/>.
/// </summary>
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public StyleProp<GenericFont> RegularFont;
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/// <summary>
/// The tokenized version of the <see cref="Text"/>
/// </summary>
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public TokenizedString TokenizedText { get; private set; }
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/// <summary>
/// The color that the text will be rendered with
/// </summary>
public StyleProp<Color> TextColor;
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/// <summary>
/// The scale that the text will be rendered with.
/// To add a multiplier rather than changing the scale directly, use <see cref="TextScaleMultiplier"/>.
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/// </summary>
public StyleProp<float> TextScale;
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/// <summary>
/// A multiplier that will be applied to <see cref="TextScale"/>.
/// To change the text scale itself, use <see cref="TextScale"/>.
/// </summary>
public float TextScaleMultiplier = 1;
/// <summary>
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/// The text to render inside of this paragraph.
/// Use <see cref="GetTextCallback"/> if the text changes frequently.
/// </summary>
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public string Text {
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get {
this.QueryTextCallback();
return this.text;
}
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set {
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if (this.text != value) {
this.text = value;
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this.IsHidden = string.IsNullOrWhiteSpace(this.text);
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this.SetAreaDirty();
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// force text to be re-tokenized
this.TokenizedText = null;
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}
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}
}
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/// <summary>
/// If this paragraph should automatically adjust its width based on the width of the text within it
/// </summary>
public bool AutoAdjustWidth;
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/// <summary>
/// An event that gets called when this paragraph's <see cref="Text"/> is queried.
/// Use this event for setting this paragraph's text if it changes frequently.
/// </summary>
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public TextCallback GetTextCallback;
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/// <summary>
/// Creates a new paragraph with the given settings.
/// </summary>
/// <param name="anchor">The paragraph's anchor</param>
/// <param name="width">The paragraph's width. Note that its height is automatically calculated.</param>
/// <param name="textCallback">The paragraph's text</param>
/// <param name="autoAdjustWidth">Whether the paragraph's width should automatically be calculated based on the text within it.</param>
public Paragraph(Anchor anchor, float width, TextCallback textCallback, bool autoAdjustWidth = false)
: this(anchor, width, "", autoAdjustWidth) {
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this.GetTextCallback = textCallback;
this.Text = textCallback(this);
if (this.Text == null)
this.IsHidden = true;
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}
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/// <inheritdoc cref="Paragraph(Anchor,float,TextCallback,bool)"/>
public Paragraph(Anchor anchor, float width, string text, bool autoAdjustWidth = false) : base(anchor, new Vector2(width, 0)) {
this.Text = text;
if (this.Text == null)
this.IsHidden = true;
this.AutoAdjustWidth = autoAdjustWidth;
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this.CanBeSelected = false;
this.CanBeMoused = false;
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}
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/// <inheritdoc />
protected override Vector2 CalcActualSize(RectangleF parentArea) {
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var size = base.CalcActualSize(parentArea);
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this.ParseText(size);
var dims = this.TokenizedText.Measure(this.RegularFont) * this.TextScale * this.TextScaleMultiplier * this.Scale;
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return new Vector2(this.AutoAdjustWidth ? dims.X + this.ScaledPadding.Width : size.X, dims.Y + this.ScaledPadding.Height);
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}
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/// <inheritdoc />
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public override void Update(GameTime time) {
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this.QueryTextCallback();
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base.Update(time);
if (this.TokenizedText != null)
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this.TokenizedText.Update(time);
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}
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/// <inheritdoc />
public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
var pos = this.DisplayArea.Location;
var sc = this.TextScale * this.TextScaleMultiplier * this.Scale;
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var color = this.TextColor.OrDefault(Color.White) * alpha;
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this.TokenizedText.Draw(time, batch, pos, this.RegularFont, color, sc, 0);
base.Draw(time, batch, alpha, blendState, samplerState, matrix);
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}
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/// <inheritdoc />
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protected override void InitStyle(UiStyle style) {
base.InitStyle(style);
this.TextScale.SetFromStyle(style.TextScale);
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this.RegularFont.SetFromStyle(style.Font);
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this.TextColor.SetFromStyle(style.TextColor);
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}
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/// <summary>
/// Parses this paragraph's <see cref="Text"/> into <see cref="TokenizedText"/>.
/// Additionally, this method adds any <see cref="Link"/> elements for tokenized links in the text.
/// </summary>
/// <param name="size">The paragraph's default size</param>
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protected virtual void ParseText(Vector2 size) {
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if (this.TokenizedText == null) {
// tokenize the text
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this.TokenizedText = this.System.TextFormatter.Tokenize(this.RegularFont, this.Text);
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// add links to the paragraph
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this.RemoveChildren(c => c is Link);
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foreach (var link in this.TokenizedText.Tokens.Where(t => t.AppliedCodes.Any(c => c is LinkCode)))
this.AddChild(new Link(Anchor.TopLeft, link, this.TextScale * this.TextScaleMultiplier));
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}
this.TokenizedText.Split(this.RegularFont, size.X - this.ScaledPadding.Width, this.TextScale * this.TextScaleMultiplier * this.Scale);
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}
private void QueryTextCallback() {
if (this.GetTextCallback != null)
this.Text = this.GetTextCallback(this);
}
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/// <summary>
/// A delegate method used for <see cref="Paragraph.GetTextCallback"/>
/// </summary>
/// <param name="paragraph">The current paragraph</param>
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public delegate string TextCallback(Paragraph paragraph);
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/// <summary>
/// A link is a sub-element of the <see cref="Paragraph"/> that is added onto it as a child for any tokens that contain <see cref="LinkCode"/>, to make them selectable and clickable.
/// </summary>
public class Link : Element {
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/// <summary>
/// The token that this link represents
/// </summary>
public readonly Token Token;
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private readonly float textScale;
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/// <summary>
/// Creates a new link element with the given settings
/// </summary>
/// <param name="anchor">The link's anchor</param>
/// <param name="token">The token that this link represents</param>
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/// <param name="textScale">The scale that text is rendered with</param>
public Link(Anchor anchor, Token token, float textScale) : base(anchor, Vector2.Zero) {
this.Token = token;
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this.textScale = textScale;
this.OnPressed += e => {
foreach (var code in token.AppliedCodes.OfType<LinkCode>())
this.System?.LinkBehavior?.Invoke(code);
};
}
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/// <inheritdoc />
public override void ForceUpdateArea() {
// set the position offset and size to the token's first area
var area = this.Token.GetArea(Vector2.Zero, this.textScale).First();
this.PositionOffset = area.Location;
this.Size = area.Size;
base.ForceUpdateArea();
}
/// <inheritdoc />
public override Element GetElementUnderPos(Vector2 position) {
var ret = base.GetElementUnderPos(position);
if (ret != null)
return ret;
// check if any of our token's parts are hovered
foreach (var rect in this.Token.GetArea(this.Parent.DisplayArea.Location, this.Scale * this.textScale)) {
if (rect.Contains(position))
return this;
}
return null;
}
}
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}
}