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27 lines
901 B
C#
27 lines
901 B
C#
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using Microsoft.Xna.Framework;
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using MLEM.Animations;
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using MLEM.Textures;
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namespace MLEM.Ui.Elements {
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public class SpriteAnimationImage : Image {
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public SpriteAnimationGroup Group;
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public SpriteAnimationImage(Anchor anchor, Vector2 size, TextureRegion texture, SpriteAnimationGroup group, bool scaleToImage = false) :
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base(anchor, size, texture, scaleToImage) {
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this.Group = group;
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}
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public SpriteAnimationImage(Anchor anchor, Vector2 size, TextureRegion texture, SpriteAnimation animation, bool scaleToImage = false) :
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this(anchor, size, texture, new SpriteAnimationGroup().Add(animation, () => true), scaleToImage) {
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}
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public override void Update(GameTime time) {
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base.Update(time);
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this.Group.Update(time);
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this.Texture = this.Group.CurrentRegion;
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}
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}
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}
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