diff --git a/MLEM.Extended/Extensions/SpriteBatchExtensions.cs b/MLEM.Extended/Extensions/SpriteBatchExtensions.cs
index 376ac30..4596625 100644
--- a/MLEM.Extended/Extensions/SpriteBatchExtensions.cs
+++ b/MLEM.Extended/Extensions/SpriteBatchExtensions.cs
@@ -26,5 +26,23 @@ namespace MLEM.Extended.Extensions {
batch.Draw(texture, destinationRectangle, null, color);
}
+ ///
+ /// Draws a grid of tile outlines reminiscent of graph paper.
+ ///
+ /// The sprite batch to draw with
+ /// The top left coordinate of the grid
+ /// The size of each tile
+ /// The amount of tiles in the x and y axes
+ /// The color to draw the grid outlines in
+ /// The thickness of each grid line. Defaults to 1.
+ public static void DrawGrid(this SpriteBatch batch, Vector2 start, Vector2 tileSize, Point tileCount, Color gridColor, float gridThickness = 1) {
+ for (var y = 0; y < tileCount.Y; y++) {
+ for (var x = 0; x < tileCount.X; x++)
+ batch.DrawRectangle(start + new Vector2(x, y) * tileSize, tileSize, gridColor, gridThickness / 2);
+ }
+ var size = tileSize * tileCount.ToVector2() + new Vector2(gridThickness);
+ batch.DrawRectangle(start - new Vector2(gridThickness / 2), size, gridColor, gridThickness / 2);
+ }
+
}
}
\ No newline at end of file
diff --git a/Sandbox/GameImpl.cs b/Sandbox/GameImpl.cs
index 12a27f6..21844e0 100644
--- a/Sandbox/GameImpl.cs
+++ b/Sandbox/GameImpl.cs
@@ -131,6 +131,7 @@ namespace Sandbox {
this.SpriteBatch.FillRectangle(new RectangleF(400, 20, 400, 1000), Color.Green);
font.DrawString(this.SpriteBatch, this.tokenized.DisplayString, new Vector2(400, 20), Color.White * 0.25F, 0, Vector2.Zero, 5, SpriteEffects.None, 0);
this.tokenized.Draw(time, this.SpriteBatch, new Vector2(400, 20), font, Color.White, 5, 0);
+ this.SpriteBatch.DrawGrid(new Vector2(30, 30), new Vector2(40, 60), new Point(10, 5), Color.Yellow, 3);
this.SpriteBatch.End();
};
this.OnUpdate += (g, time) => {