diff --git a/MLEM/Animations/SpriteAnimation.cs b/MLEM/Animations/SpriteAnimation.cs
index f72e09b..121b4c5 100644
--- a/MLEM/Animations/SpriteAnimation.cs
+++ b/MLEM/Animations/SpriteAnimation.cs
@@ -103,8 +103,8 @@ namespace MLEM.Animations {
///
/// The amount of time that each frame should last for
/// The texture regions that should make up this animation
- public SpriteAnimation(double timePerFrame, params TextureRegion[] regions)
- : this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {
+ public SpriteAnimation(double timePerFrame, params TextureRegion[] regions) :
+ this(Array.ConvertAll(regions, r => new AnimationFrame(timePerFrame, r))) {
}
///
@@ -187,7 +187,8 @@ namespace MLEM.Animations {
/// The texture region that this frame should render.
/// If there are multiple regions, should be used instead.
///
- public TextureRegion Region => this.Regions[0];
+ /// Thrown if this animation frame has more than one region, in which case should be used instead.
+ public TextureRegion Region => this.Regions.Count == 1 ? this.Regions[0] : throw new InvalidOperationException("Cannot return single region for an animation frame with multiple regions");
///
/// Creates a new animation frame based on a set of texture regions and a time.
diff --git a/MLEM/Animations/SpriteAnimationGroup.cs b/MLEM/Animations/SpriteAnimationGroup.cs
index e7f8146..ac62c1a 100644
--- a/MLEM/Animations/SpriteAnimationGroup.cs
+++ b/MLEM/Animations/SpriteAnimationGroup.cs
@@ -25,18 +25,22 @@ namespace MLEM.Animations {
set => this.currAnimation = value;
}
///
- /// The animation that is currently playing
+ /// Returns the animation that is currently playing.
///
public SpriteAnimation CurrentAnimation => this.CurrAnimation?.Animation;
///
- /// The frame that is displaying
+ /// Returns the frame that is displaying.
///
public AnimationFrame CurrentFrame => this.CurrentAnimation?.CurrentFrame;
///
- /// The region that has
+ /// Returns the 's .
///
public TextureRegion CurrentRegion => this.CurrentAnimation?.CurrentRegion;
///
+ /// Returns the 's .
+ ///
+ public IList CurrentRegions => this.CurrentAnimation?.CurrentRegions;
+ ///
/// A callback for when the currently displaying animation has changed due to a condition with a higher priority being met.
///
public event AnimationChanged OnAnimationChanged;