diff --git a/Docs/articles/toc.yml b/Docs/articles/toc.yml
index 235f58b..8a8b16f 100644
--- a/Docs/articles/toc.yml
+++ b/Docs/articles/toc.yml
@@ -1,16 +1,25 @@
-- name: MLEM.Ui
- href: ui.md
+- name: MLEM
- name: Font Extensions
href: font_extensions.md
- name: Text Formatting
href: text_formatting.md
- name: Input Handler
href: input.md
-- name: Raw Content Manager
- href: raw_content.md
- name: Sprite Animations
href: sprite_animations.md
+
+- name: MLEM.Ui
+- name: MLEM.Ui
+ href: ui.md
+
+- name: MLEM.Extended
- name: Tiled Extensions
href: tiled_extensions.md
+
+- name: MLEM.Data
+- name: Raw Content Manager
+ href: raw_content.md
+
- name: MLEM.Startup
- href: startup.md
\ No newline at end of file
+- name: MLEM.Startup
+ href: startup.md
diff --git a/MLEM.Data/RuntimeTexturePacker.cs b/MLEM.Data/RuntimeTexturePacker.cs
index 97d6dec..8939190 100644
--- a/MLEM.Data/RuntimeTexturePacker.cs
+++ b/MLEM.Data/RuntimeTexturePacker.cs
@@ -49,7 +49,7 @@ namespace MLEM.Data {
/// Creates a new runtime texture packer with the given settings.
///
/// The maximum width that the packed texture can have. Defaults to 2048.
- /// Whether the maximum width should be increased if there is a texture to be packed that is wider than . Defaults to false.
+ /// Whether the maximum width should be increased if there is a texture to be packed that is wider than the maximum width specified in the constructor. Defaults to false.
/// Whether the resulting should have a width and height that is a power of two.
/// Whether the resulting should be square regardless of required size.
/// Whether the original textures submitted to this texture packer should be disposed after packing.
diff --git a/MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs b/MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
index 297576f..7d175e6 100644
--- a/MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
+++ b/MLEM.Extended/Tiled/IndividualTiledMapRenderer.cs
@@ -190,7 +190,7 @@ namespace MLEM.Extended.Tiled {
}
///
- /// A delegate method used for .
+ /// A delegate method used for an 's depth function.
/// The idea is to return a depth (between 0 and 1) for the given tile that determines where in the sprite batch it should be rendererd.
/// Note that, for this depth function to take effect, the sprite batch needs to begin with or .
///
diff --git a/MLEM.Ui/Elements/Button.cs b/MLEM.Ui/Elements/Button.cs
index 0c42523..a5c3425 100644
--- a/MLEM.Ui/Elements/Button.cs
+++ b/MLEM.Ui/Elements/Button.cs
@@ -76,7 +76,7 @@ namespace MLEM.Ui.Elements {
public bool CanSelectDisabled;
///
/// An optional function that can be used to modify the result of automatically based on a user-defined condition. This removes the need to disable a button based on a condition in or manually.
- /// Note that, if 's underlying value is set to using , this function's result will be ignored.
+ /// Note that, if 's underlying value is set to using , this function's result will be ignored.
///
public Func