diff --git a/Demos/TextFormattingDemo.cs b/Demos/TextFormattingDemo.cs
index 3445b33..c78d5c2 100644
--- a/Demos/TextFormattingDemo.cs
+++ b/Demos/TextFormattingDemo.cs
@@ -12,11 +12,11 @@ namespace Demos {
private const string Text =
"MLEM's text formatting system allows for various formatting codes to be applied in the middle of a string. Here's a demonstration of some of them.\n\n" +
- "You can write in bold, italics, with an underline, strikethrough, or with a drop shadow whose color and offset you can modify in each application of the code.\n\n" +
+ "You can write in bold, italics, with an underline, strikethrough, or with a drop shadow whose color and offset you can modify in each application of the code.\n\n" +
"You can apply custom colors to text, including all default MonoGame colors and inline custom colors.\n\n" +
"You can also use animations like a wobbly one, as well as create custom ones using the Code class.\n\n" +
"You can also display icons in your text!\n\n" +
- "Additionally, the text formatter has various APIs for interacting with the text, like custom behaviors when hovering over the text, and more.";
+ "Additionally, the text formatter has various methods for interacting with the text, like custom behaviors when hovering over certain parts, and more.";
private const float Scale = 0.5F;
private const float Width = 0.9F;
@@ -49,7 +49,7 @@ namespace Demos {
}
public override void DoDraw(GameTime time) {
- this.GraphicsDevice.Clear(Color.Black);
+ this.GraphicsDevice.Clear(Color.DarkSlateGray);
this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp);
// we draw the tokenized text in the center of the screen
diff --git a/Media/Formatting.png b/Media/Formatting.png
index 6b81827..871ffdf 100644
Binary files a/Media/Formatting.png and b/Media/Formatting.png differ