diff --git a/Demos/TextFormattingDemo.cs b/Demos/TextFormattingDemo.cs index 3445b33..c78d5c2 100644 --- a/Demos/TextFormattingDemo.cs +++ b/Demos/TextFormattingDemo.cs @@ -12,11 +12,11 @@ namespace Demos { private const string Text = "MLEM's text formatting system allows for various formatting codes to be applied in the middle of a string. Here's a demonstration of some of them.\n\n" + - "You can write in bold, italics, with an underline, strikethrough, or with a drop shadow whose color and offset you can modify in each application of the code.\n\n" + + "You can write in bold, italics, with an underline, strikethrough, or with a drop shadow whose color and offset you can modify in each application of the code.\n\n" + "You can apply custom colors to text, including all default MonoGame colors and inline custom colors.\n\n" + "You can also use animations like a wobbly one, as well as create custom ones using the Code class.\n\n" + "You can also display icons in your text!\n\n" + - "Additionally, the text formatter has various APIs for interacting with the text, like custom behaviors when hovering over the text, and more."; + "Additionally, the text formatter has various methods for interacting with the text, like custom behaviors when hovering over certain parts, and more."; private const float Scale = 0.5F; private const float Width = 0.9F; @@ -49,7 +49,7 @@ namespace Demos { } public override void DoDraw(GameTime time) { - this.GraphicsDevice.Clear(Color.Black); + this.GraphicsDevice.Clear(Color.DarkSlateGray); this.SpriteBatch.Begin(samplerState: SamplerState.PointClamp); // we draw the tokenized text in the center of the screen diff --git a/Media/Formatting.png b/Media/Formatting.png index 6b81827..871ffdf 100644 Binary files a/Media/Formatting.png and b/Media/Formatting.png differ