diff --git a/MLEM.Startup/MLEM.Startup.csproj b/MLEM.Startup/MLEM.Startup.csproj index f9b8de4..b6d1bc6 100644 --- a/MLEM.Startup/MLEM.Startup.csproj +++ b/MLEM.Startup/MLEM.Startup.csproj @@ -24,6 +24,7 @@ + diff --git a/MLEM.Startup/MlemGame.cs b/MLEM.Startup/MlemGame.cs index 7f150d6..a930972 100644 --- a/MLEM.Startup/MlemGame.cs +++ b/MLEM.Startup/MlemGame.cs @@ -3,6 +3,7 @@ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MLEM.Input; +using MLEM.Ui; using MonoGame.Extended; namespace MLEM.Startup { @@ -14,6 +15,7 @@ namespace MLEM.Startup { public readonly GraphicsDeviceManager GraphicsDeviceManager; public SpriteBatch SpriteBatch { get; protected set; } public InputHandler InputHandler { get; protected set; } + public UiSystem UiSystem { get; protected set; } public MlemGame(int windowWidth = 1280, int windowHeight = 720, bool vsync = false, bool allowResizing = true, string contentDir = "Content") { instance = this; @@ -38,6 +40,7 @@ namespace MLEM.Startup { protected override void LoadContent() { this.SpriteBatch = new SpriteBatch(this.GraphicsDevice); this.InputHandler = new InputHandler(); + this.UiSystem = new UiSystem(this.Window, this.GraphicsDevice, this.InputHandler); } protected override void Initialize() { @@ -48,8 +51,8 @@ namespace MLEM.Startup { protected override void Update(GameTime gameTime) { base.Update(gameTime); - if (this.InputHandler != null) - this.InputHandler.Update(); + this.InputHandler.Update(); + this.UiSystem.Update(gameTime); CoroutineHandler.Tick(gameTime.GetElapsedSeconds()); CoroutineHandler.RaiseEvent(CoroutineEvents.Update); @@ -57,6 +60,7 @@ namespace MLEM.Startup { protected override void Draw(GameTime gameTime) { base.Draw(gameTime); + this.UiSystem.Draw(gameTime, this.SpriteBatch); CoroutineHandler.RaiseEvent(CoroutineEvents.Draw); } diff --git a/MLEM.Ui/UiSystem.cs b/MLEM.Ui/UiSystem.cs index 1b201b8..16ad734 100644 --- a/MLEM.Ui/UiSystem.cs +++ b/MLEM.Ui/UiSystem.cs @@ -15,21 +15,30 @@ namespace MLEM.Ui { private readonly InputHandler inputHandler; private readonly bool isInputOurs; - public readonly float GlobalScale; - public readonly IGenericFont DefaultFont; + private float globalScale; + public float GlobalScale { + get => this.globalScale; + set { + this.globalScale = value; + foreach (var root in this.rootElements) + root.Element.ForceUpdateArea(); + } + } + public IGenericFont DefaultFont; public Rectangle ScaledViewport { get { var bounds = this.graphicsDevice.Viewport.Bounds; - return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.GlobalScale).Floor(), (bounds.Height / this.GlobalScale).Floor()); + return new Rectangle(bounds.X, bounds.Y, (bounds.Width / this.globalScale).Floor(), (bounds.Height / this.globalScale).Floor()); } } - public Vector2 MousePos => this.inputHandler.MousePosition.ToVector2() / this.GlobalScale; + public Vector2 MousePos => this.inputHandler.MousePosition.ToVector2() / this.globalScale; public Element MousedElement { get; private set; } + public Color DrawColor = Color.White; + public BlendState BlendState; + public SamplerState SamplerState = SamplerState.PointClamp; - public UiSystem(GameWindow window, GraphicsDevice device, float scale, IGenericFont defaultFont, InputHandler inputHandler = null) { + public UiSystem(GameWindow window, GraphicsDevice device, InputHandler inputHandler = null) { this.graphicsDevice = device; - this.GlobalScale = scale; - this.DefaultFont = defaultFont; this.inputHandler = inputHandler ?? new InputHandler(); this.isInputOurs = inputHandler == null; @@ -65,19 +74,17 @@ namespace MLEM.Ui { root.Element.Update(time); } - public void Draw(GameTime time, SpriteBatch batch, Color? color = null, BlendState blendState = null, SamplerState samplerState = null) { - var col = color ?? Color.White; - - batch.Begin(SpriteSortMode.Deferred, blendState, samplerState, transformMatrix: Matrix.CreateScale(this.GlobalScale)); + public void Draw(GameTime time, SpriteBatch batch) { + batch.Begin(SpriteSortMode.Deferred, this.BlendState, this.SamplerState, transformMatrix: Matrix.CreateScale(this.globalScale)); foreach (var root in this.rootElements) { if (!root.Element.IsHidden) - root.Element.Draw(time, batch, col); + root.Element.Draw(time, batch, this.DrawColor); } batch.End(); foreach (var root in this.rootElements) { if (!root.Element.IsHidden) - root.Element.DrawUnbound(time, batch, col, blendState, samplerState); + root.Element.DrawUnbound(time, batch, this.DrawColor, this.BlendState, this.SamplerState); } } diff --git a/Tests/GameImpl.cs b/Tests/GameImpl.cs index a1a06e6..71cc57a 100644 --- a/Tests/GameImpl.cs +++ b/Tests/GameImpl.cs @@ -16,7 +16,6 @@ namespace Tests { private Texture2D testTexture; private NinePatch testPatch; - private UiSystem uiSystem; public GameImpl() { this.IsMouseVisible = true; @@ -27,8 +26,8 @@ namespace Tests { this.testTexture = LoadContent("Textures/Test"); this.testPatch = new NinePatch(new TextureRegion(this.testTexture, 0, 8, 24, 24), 8); - // Ui system tests - this.uiSystem = new UiSystem(this.Window, this.GraphicsDevice, 5, new GenericSpriteFont(LoadContent("Fonts/TestFont")), this.InputHandler); + this.UiSystem.DefaultFont = new GenericSpriteFont(LoadContent("Fonts/TestFont")); + this.UiSystem.GlobalScale = 5; var root = new Panel(Anchor.BottomLeft, new Vector2(100, 100), new Point(5, 5), this.testPatch); root.AddChild(new Paragraph(Anchor.AutoLeft, 1, "This is a test text that is hopefully long enough to cover at least a few lines, otherwise it would be very sad.", 0.2F)); @@ -39,28 +38,12 @@ namespace Tests { image.IsHidden = !image.IsHidden; } }); - this.uiSystem.Add("Test", root); - } - - protected override void Update(GameTime gameTime) { - base.Update(gameTime); - - // Input tests - if (Input.IsKeyPressed(Keys.A)) - Console.WriteLine("A was pressed"); - if (Input.IsMouseButtonPressed(MouseButton.Left)) - Console.WriteLine("Left was pressed"); - if (Input.IsGamepadButtonPressed(0, Buttons.A)) - Console.WriteLine("Gamepad A was pressed"); - - this.uiSystem.Update(gameTime); + this.UiSystem.Add("Test", root); } protected override void Draw(GameTime gameTime) { - base.Draw(gameTime); this.GraphicsDevice.Clear(Color.Black); - - this.uiSystem.Draw(gameTime, this.SpriteBatch, samplerState: SamplerState.PointClamp); + base.Draw(gameTime); } }