diff --git a/CHANGELOG.md b/CHANGELOG.md
index 5f834c2..4377e54 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -50,6 +50,7 @@ Fixes
### MLEM.Extended
Improvements
- Updated to FontStashSharp 1.3.0's API
+- Expose character and line spacing in GenericStashFont
### MLEM.Data
Fixes
diff --git a/MLEM.Extended/Font/GenericStashFont.cs b/MLEM.Extended/Font/GenericStashFont.cs
index f9a5b74..961e13e 100644
--- a/MLEM.Extended/Font/GenericStashFont.cs
+++ b/MLEM.Extended/Font/GenericStashFont.cs
@@ -11,6 +11,7 @@ namespace MLEM.Extended.Font {
/// The that is being wrapped by this generic font
///
public readonly SpriteFontBase Font;
+
///
public override GenericFont Bold { get; }
///
@@ -18,6 +19,15 @@ namespace MLEM.Extended.Font {
///
public override float LineHeight => this.Font.LineHeight;
+ ///
+ /// The character spacing that will be passed to the underlying .
+ ///
+ public float CharacterSpacing { get; set; }
+ ///
+ /// The line spacing that will be passed to the underlying .
+ ///
+ public float LineSpacing { get; set; }
+
///
/// Creates a new generic font using .
/// Optionally, a bold and italic version of the font can be supplied.
@@ -33,12 +43,12 @@ namespace MLEM.Extended.Font {
///
protected override float MeasureCharacter(int codePoint) {
- return this.Font.MeasureString(CodePointSource.ToString(codePoint)).X;
+ return this.Font.MeasureString(CodePointSource.ToString(codePoint), null, this.CharacterSpacing, this.LineSpacing).X;
}
///
protected override void DrawCharacter(SpriteBatch batch, int codePoint, string character, Vector2 position, Color color, float rotation, Vector2 scale, SpriteEffects effects, float layerDepth) {
- this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth);
+ this.Font.DrawText(batch, character, position, color, rotation, Vector2.Zero, scale, layerDepth, this.CharacterSpacing, this.LineSpacing);
}
}