From 39be76fbbfdd45fe2b2abb4acf4d465630cf9f79 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Wed, 11 Sep 2019 10:44:23 +0200 Subject: [PATCH] made more buttons configurable in the ui controls --- MLEM.Ui/UiControls.cs | 23 ++++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) diff --git a/MLEM.Ui/UiControls.cs b/MLEM.Ui/UiControls.cs index a393bb0..9ffbfb7 100644 --- a/MLEM.Ui/UiControls.cs +++ b/MLEM.Ui/UiControls.cs @@ -21,6 +21,11 @@ namespace MLEM.Ui { public Buttons[] GamepadButtons = {Buttons.A}; public Buttons[] SecondaryGamepadButtons = {Buttons.X}; + public Keys[] KeyboardButtons = {Keys.Space, Keys.Enter}; + public object[] UpButtons = {Buttons.DPadUp, Buttons.LeftThumbstickUp}; + public object[] DownButtons = {Buttons.DPadDown, Buttons.LeftThumbstickDown}; + public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft}; + public object[] RightButtons = {Buttons.DPadRight, Buttons.LeftThumbstickRight}; public int GamepadIndex = -1; public bool IsAutoNavMode { get; private set; } @@ -63,7 +68,7 @@ namespace MLEM.Ui { } // KEYBOARD INPUT - else if (this.Input.IsKeyPressed(Keys.Enter) || this.Input.IsKeyPressed(Keys.Space)) { + else if (this.KeyboardButtons.Any(this.Input.IsKeyPressed)) { this.IsAutoNavMode = true; if (this.SelectedElement?.Root != null) { if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) { @@ -100,21 +105,21 @@ namespace MLEM.Ui { } // GAMEPAD INPUT - else if (this.GamepadButtons.Any(this.IsGamepadPressed)) { + else if (this.GamepadButtons.Any(b => this.IsGamepadPressed(b))) { this.IsAutoNavMode = true; if (this.SelectedElement?.Root != null) this.SelectedElement.OnPressed?.Invoke(this.SelectedElement); - } else if (this.SecondaryGamepadButtons.Any(this.IsGamepadPressed)) { + } else if (this.SecondaryGamepadButtons.Any(b => this.IsGamepadPressed(b))) { this.IsAutoNavMode = true; if (this.SelectedElement?.Root != null) this.SelectedElement.OnSecondaryPressed?.Invoke(this.SelectedElement); - } else if (this.IsGamepadPressed(Buttons.DPadDown) || this.IsGamepadPressed(Buttons.LeftThumbstickDown)) { + } else if (this.DownButtons.Any(this.IsGamepadPressed)) { this.HandleGamepadNextElement(Direction2.Down); - } else if (this.IsGamepadPressed(Buttons.DPadLeft) || this.IsGamepadPressed(Buttons.LeftThumbstickLeft)) { + } else if (this.LeftButtons.Any(this.IsGamepadPressed)) { this.HandleGamepadNextElement(Direction2.Left); - } else if (this.IsGamepadPressed(Buttons.DPadRight) || this.IsGamepadPressed(Buttons.LeftThumbstickRight)) { + } else if (this.RightButtons.Any(this.IsGamepadPressed)) { this.HandleGamepadNextElement(Direction2.Right); - } else if (this.IsGamepadPressed(Buttons.DPadUp) || this.IsGamepadPressed(Buttons.LeftThumbstickUp)) { + } else if (this.UpButtons.Any(this.IsGamepadPressed)) { this.HandleGamepadNextElement(Direction2.Up); } } @@ -209,8 +214,8 @@ namespace MLEM.Ui { } } - private bool IsGamepadPressed(Buttons button) { - return this.Input.IsGamepadButtonPressed(button, this.GamepadIndex); + private bool IsGamepadPressed(object button) { + return this.Input.IsPressed(button, this.GamepadIndex); } }