From 45955bb5e8c57f554e05f327ccea8fe083f31cdf Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Thu, 10 Mar 2022 14:25:41 +0100 Subject: [PATCH] Improved gamepad navigation by employing angles between elements --- CHANGELOG.md | 1 + MLEM.Ui/UiControls.cs | 44 ++++++++++++++----------------------------- 2 files changed, 15 insertions(+), 30 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index b737ea7..3141739 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -46,6 +46,7 @@ Improvements - Allow setting a default color for clickable links in UiStyle - Allow ElementHelper's KeybindButton to query a combination at a given index - Automatically select the first element when a dropdown is opened in auto nav mode +- Improved gamepad navigation by employing angles between elements Fixes - Fixed paragraph links having incorrect hover locations when using special text alignments diff --git a/MLEM.Ui/UiControls.cs b/MLEM.Ui/UiControls.cs index c0d8430..f7efd18 100644 --- a/MLEM.Ui/UiControls.cs +++ b/MLEM.Ui/UiControls.cs @@ -1,8 +1,10 @@ +using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.Touch; +using MLEM.Extensions; using MLEM.Input; using MLEM.Misc; using MLEM.Ui.Elements; @@ -355,11 +357,11 @@ namespace MLEM.Ui { } /// - /// Returns the next element that should be selected during gamepad navigation, based on the that we're looking for elements in. + /// Returns the next element that should be selected during gamepad navigation, based on the that we're looking for elements in. /// - /// The area that we're looking for next elements in + /// The direction that we're looking for next elements in /// The first element found in that area - protected virtual Element GetGamepadNextElement(RectangleF searchArea) { + protected virtual Element GetGamepadNextElement(Direction2 direction) { if (this.ActiveRoot == null) return null; var children = this.ActiveRoot.Element.GetChildren(c => !c.IsHidden, true, true).Append(this.ActiveRoot.Element); @@ -367,14 +369,17 @@ namespace MLEM.Ui { return children.FirstOrDefault(c => c.CanBeSelected); } else { Element closest = null; - float closestDist = 0; + float closestDistSq = 0; foreach (var child in children) { - if (!child.CanBeSelected || child == this.SelectedElement || !searchArea.Intersects(child.Area)) + if (!child.CanBeSelected || child == this.SelectedElement) continue; - var dist = Vector2.Distance(child.Area.Center, this.SelectedElement.Area.Center); - if (closest == null || dist < closestDist) { + var distVec = child.Area.Center - this.SelectedElement.Area.Center; + if (Math.Abs(direction.Angle() - Math.Atan2(distVec.Y, distVec.X)) >= MathHelper.PiOver2 - Element.Epsilon) + continue; + var distSq = distVec.LengthSquared(); + if (closest == null || distSq < closestDistSq) { closest = child; - closestDist = dist; + closestDistSq = distSq; } } return closest; @@ -383,28 +388,7 @@ namespace MLEM.Ui { private void HandleGamepadNextElement(Direction2 dir) { this.IsAutoNavMode = true; - RectangleF searchArea = default; - if (this.SelectedElement?.Root != null) { - searchArea = this.SelectedElement.Area; - var (_, _, width, height) = this.System.Viewport; - switch (dir) { - case Direction2.Down: - searchArea.Height += height; - break; - case Direction2.Left: - searchArea.X -= width; - searchArea.Width += width; - break; - case Direction2.Right: - searchArea.Width += width; - break; - case Direction2.Up: - searchArea.Y -= height; - searchArea.Height += height; - break; - } - } - var next = this.GetGamepadNextElement(searchArea); + var next = this.GetGamepadNextElement(dir); if (this.SelectedElement != null) next = this.SelectedElement.GetGamepadNextElement(dir, next); if (next != null)