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added a way to using() a render target while applying the previous ones easily
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1 changed files with 26 additions and 0 deletions
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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@ -38,5 +39,30 @@ namespace MLEM.Extensions {
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manager.ApplyChanges();
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manager.ApplyChanges();
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}
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}
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public static TargetContext WithRenderTarget(this GraphicsDevice device, RenderTarget2D target) {
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return new TargetContext(device, target);
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}
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public struct TargetContext : IDisposable {
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private readonly GraphicsDevice device;
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private readonly RenderTargetBinding[] lastTargets;
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public TargetContext(GraphicsDevice device, RenderTarget2D target) {
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this.device = device;
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this.lastTargets = device.RenderTargetCount <= 0 ? null : device.GetRenderTargets();
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device.SetRenderTarget(target);
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}
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public void Dispose() {
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if (this.lastTargets != null) {
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this.device.SetRenderTargets(this.lastTargets);
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} else {
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this.device.SetRenderTarget(null);
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}
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}
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}
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}
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}
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}
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}
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