From 6ef9f8ffb163d2f32af6da174453cd4c51551644 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sun, 7 Mar 2021 20:59:10 +0100 Subject: [PATCH] also switch order of x and y iteration in GetCollidingTiles --- MLEM.Extended/Tiled/TiledMapCollisions.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MLEM.Extended/Tiled/TiledMapCollisions.cs b/MLEM.Extended/Tiled/TiledMapCollisions.cs index 485d2c6..563ddf7 100644 --- a/MLEM.Extended/Tiled/TiledMapCollisions.cs +++ b/MLEM.Extended/Tiled/TiledMapCollisions.cs @@ -87,8 +87,8 @@ namespace MLEM.Extended.Tiled { var minY = Math.Max(0, area.Top.Floor()); var maxY = Math.Min(this.map.Height - 1, area.Bottom.Floor()); for (var i = 0; i < this.map.TileLayers.Count; i++) { - for (var x = minX; x <= maxX; x++) { - for (var y = maxY; y >= minY; y--) { + for (var y = maxY; y >= minY; y--) { + for (var x = minX; x <= maxX; x++) { var tile = this.collisionInfos[i, x, y]; if (tile == null) continue;