diff --git a/Demos/GameImpl.cs b/Demos/GameImpl.cs index 55dcfd2..6eb6930 100644 --- a/Demos/GameImpl.cs +++ b/Demos/GameImpl.cs @@ -48,15 +48,6 @@ namespace Demos { } protected override void LoadContent() { - // TODO remove with MonoGame 3.8.1 https://github.com/MonoGame/MonoGame/issues/7298 - #if !FNA - if (PlatformInfo.MonoGamePlatform == MonoGamePlatform.DesktopGL) { - this.GraphicsDeviceManager.PreferredBackBufferWidth = 1280; - this.GraphicsDeviceManager.PreferredBackBufferHeight = 720; - this.GraphicsDeviceManager.ApplyChanges(); - } - #endif - base.LoadContent(); this.UiSystem.AutoScaleReferenceSize = new Point(1280, 720); this.UiSystem.AutoScaleWithScreen = true; diff --git a/Jenkinsfile b/Jenkinsfile index 50421f1..2a4b5c2 100644 --- a/Jenkinsfile +++ b/Jenkinsfile @@ -9,6 +9,7 @@ pipeline { stage('Cake Build') { steps { sh 'dotnet tool restore' + sh 'dotnet workload restore' // we use xvfb to allow for graphics-dependent tests sh 'xvfb-run -a dotnet cake --target Publish --branch ' + env.BRANCH_NAME }