diff --git a/MLEM/Misc/SingleRandom.cs b/MLEM/Misc/SingleRandom.cs
index 689bfba..bc1c0de 100644
--- a/MLEM/Misc/SingleRandom.cs
+++ b/MLEM/Misc/SingleRandom.cs
@@ -24,7 +24,7 @@ namespace MLEM.Misc {
///
/// The seeds to use.
/// The generated number.
- public static int Int(params int[] seeds) {
+ public static int Int(int[] seeds) {
return (int) (SingleRandom.Single(seeds) * int.MaxValue);
}
@@ -46,7 +46,7 @@ namespace MLEM.Misc {
/// The (exclusive) maximum value.
/// The seeds to use.
/// The generated number.
- public static int Int(int maxValue, params int[] seeds) {
+ public static int Int(int maxValue, int[] seeds) {
return (int) (maxValue * SingleRandom.Single(seeds));
}
@@ -70,7 +70,7 @@ namespace MLEM.Misc {
/// The (exclusive) maximum value.
/// The seeds to use.
/// The generated number.
- public static int Int(int minValue, int maxValue, params int[] seeds) {
+ public static int Int(int minValue, int maxValue, int[] seeds) {
return (int) ((maxValue - minValue) * SingleRandom.Single(seeds)) + minValue;
}
@@ -90,7 +90,7 @@ namespace MLEM.Misc {
///
/// The seeds to use.
/// The generated number.
- public static float Single(params int[] seeds) {
+ public static float Single(int[] seeds) {
return (SingleRandom.Scramble(seeds) / (float) int.MaxValue + 1) / 2;
}
@@ -112,7 +112,7 @@ namespace MLEM.Misc {
/// The (exclusive) maximum value.
/// The seeds to use.
/// The generated number.
- public static float Single(float maxValue, params int[] seeds) {
+ public static float Single(float maxValue, int[] seeds) {
return maxValue * SingleRandom.Single(seeds);
}
@@ -136,7 +136,7 @@ namespace MLEM.Misc {
/// The (exclusive) maximum value.
/// The seeds to use.
/// The generated number.
- public static float Single(float minValue, float maxValue, params int[] seeds) {
+ public static float Single(float minValue, float maxValue, int[] seeds) {
return (maxValue - minValue) * SingleRandom.Single(seeds) + minValue;
}