diff --git a/MLEM/Misc/SingleRandom.cs b/MLEM/Misc/SingleRandom.cs
index ee1bb15..689bfba 100644
--- a/MLEM/Misc/SingleRandom.cs
+++ b/MLEM/Misc/SingleRandom.cs
@@ -101,7 +101,7 @@ namespace MLEM.Misc {
/// The (exclusive) maximum value.
/// The seed to use.
/// The generated number.
- public static float Single(int maxValue, int seed) {
+ public static float Single(float maxValue, int seed) {
return maxValue * SingleRandom.Single(seed);
}
@@ -112,7 +112,7 @@ namespace MLEM.Misc {
/// The (exclusive) maximum value.
/// The seeds to use.
/// The generated number.
- public static float Single(int maxValue, params int[] seeds) {
+ public static float Single(float maxValue, params int[] seeds) {
return maxValue * SingleRandom.Single(seeds);
}
@@ -124,7 +124,7 @@ namespace MLEM.Misc {
/// The (exclusive) maximum value.
/// The seed to use.
/// The generated number.
- public static float Single(int minValue, int maxValue, int seed) {
+ public static float Single(float minValue, float maxValue, int seed) {
return (maxValue - minValue) * SingleRandom.Single(seed) + minValue;
}
@@ -136,7 +136,7 @@ namespace MLEM.Misc {
/// The (exclusive) maximum value.
/// The seeds to use.
/// The generated number.
- public static float Single(int minValue, int maxValue, params int[] seeds) {
+ public static float Single(float minValue, float maxValue, params int[] seeds) {
return (maxValue - minValue) * SingleRandom.Single(seeds) + minValue;
}