diff --git a/MLEM/Misc/MlemPlatform.cs b/MLEM/Misc/MlemPlatform.cs
index d528d9b..a53fac8 100644
--- a/MLEM/Misc/MlemPlatform.cs
+++ b/MLEM/Misc/MlemPlatform.cs
@@ -66,13 +66,11 @@ namespace MLEM.Misc {
///
/// The MLEM DesktopGL platform.
/// This platform uses the built-in MonoGame TextInput event, which makes this listener work with any keyboard localization natively.
- ///
- ///
/// This platform is initialized as follows:
///
- /// new MlemPlatform.DesktopGl{TextInputEventArgs}((w, c) => w.TextInput += c)
+ /// MlemPlatform.Current = new MlemPlatform.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
///
- ///
+ ///
///
public class DesktopGl : MlemPlatform {
@@ -116,13 +114,11 @@ namespace MLEM.Misc {
/// The MLEM platform for mobile platforms as well as consoles.
/// This platform opens an on-screen keyboard using the KeyboardInput class on mobile devices.
/// Additionally, it starts a new activity whenever is called.
- ///
- ///
/// This listener is initialized as follows in the game's Activity class:
///
- /// new MlemPlatform.Mobile(KeyboardInput.Show, l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l))))
+ /// MlemPlatform.Current = new MlemPlatform.Mobile(KeyboardInput.Show, l => this.StartActivity(new Intent(Intent.ActionView, Uri.Parse(l))));
///
- ///
+ ///
public class Mobile : MlemPlatform {
private readonly OpenOnScreenKeyboardDelegate openOnScreenKeyboard;