diff --git a/Demos/UiDemo.cs b/Demos/UiDemo.cs
index ef4b0fe..ae7afd7 100644
--- a/Demos/UiDemo.cs
+++ b/Demos/UiDemo.cs
@@ -185,7 +185,7 @@ namespace Demos {
CoroutineHandler.Start(WobbleProgressBar(bar2));
var bar3 = this.root.AddChild(new ProgressBar(Anchor.AutoLeft, new Vector2(8, 30), Direction2.Down, 10) {PositionOffset = new Vector2(0, 1)});
CoroutineHandler.Start(WobbleProgressBar(bar3));
- var bar4 = this.root.AddChild(new ProgressBar(Anchor.AutoInline, new Vector2(8, 30), Direction2.Up, 10) {PositionOffset = new Vector2(1, 1)});
+ var bar4 = this.root.AddChild(new ProgressBar(Anchor.AutoInline, new Vector2(8, 30), Direction2.Up, 10) {PositionOffset = new Vector2(1, 0)});
CoroutineHandler.Start(WobbleProgressBar(bar4));
this.root.AddChild(new VerticalSpace(3));
diff --git a/Docs/index.md b/Docs/index.md
index f30b4ac..c809310 100644
--- a/Docs/index.md
+++ b/Docs/index.md
@@ -1,4 +1,4 @@
-
+
**MLEM Library for Extending MonoGame** is an addition to the game framework [MonoGame](https://www.monogame.net/) that provides extension methods, quality of life improvements and additional features like a ui system and easy input handling.
@@ -20,16 +20,17 @@ If you created a game with the help of MLEM, you can get it added to this list b
# Gallery
Here are some images that show a couple of MLEM's features.
-MLEM.Ui in action:
-
+The [MLEM.Ui](https://mlem.ellpeck.de/articles/ui) demo in action:
-MLEM's text formatting system:
-
+
+
+MLEM's [text formatting system](https://mlem.ellpeck.de/articles/text_formatting), which is compatible with both MLEM.Ui and regular sprite batch rendering:
+
+
# Friends of MLEM
There are several other NuGet packages and tools that work well in combination with MonoGame and MLEM. Here are some of them:
- [Contentless](https://github.com/Ellpeck/Contentless), a tool that removes the need to add assets to the MonoGame Content Pipeline manually
- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET Core applications into several distributable formats
-- [ButlerDotNet](https://github.com/Ellpeck/ButlerDotNet), a tool that automatically downloads and invokes itch.io's butler
- [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended), a package that also provides several additional features for MonoGame
- [Coroutine](https://github.com/Ellpeck/Coroutine), a package that implements Unity-style coroutines for any project
\ No newline at end of file
diff --git a/README.md b/README.md
index 5c2e857..5a9b722 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-
+
**MLEM Library for Extending MonoGame** is an addition to the game framework [MonoGame](https://www.monogame.net/) that provides extension methods, quality of life improvements and additional features like a ui system and easy input handling.
@@ -20,16 +20,17 @@ If you created a game with the help of MLEM, you can get it added to this list b
# Gallery
Here are some images that show a couple of MLEM's features.
-MLEM.Ui in action:
-
+The [MLEM.Ui](https://mlem.ellpeck.de/articles/ui) demo in action:
-MLEM's text formatting system:
-
+
+
+MLEM's [text formatting system](https://mlem.ellpeck.de/articles/text_formatting), which is compatible with both MLEM.Ui and regular sprite batch rendering:
+
+
# Friends of MLEM
There are several other NuGet packages and tools that work well in combination with MonoGame and MLEM. Here are some of them:
- [Contentless](https://github.com/Ellpeck/Contentless), a tool that removes the need to add assets to the MonoGame Content Pipeline manually
- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET Core applications into several distributable formats
-- [ButlerDotNet](https://github.com/Ellpeck/ButlerDotNet), a tool that automatically downloads and invokes itch.io's butler
- [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended), a package that also provides several additional features for MonoGame
- [Coroutine](https://github.com/Ellpeck/Coroutine), a package that implements Unity-style coroutines for any project
\ No newline at end of file