diff --git a/MLEM.Ui/Elements/CustomDrawGroup.cs b/MLEM.Ui/Elements/CustomDrawGroup.cs
deleted file mode 100644
index 23c71ad..0000000
--- a/MLEM.Ui/Elements/CustomDrawGroup.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace MLEM.Ui.Elements {
- ///
- /// A that can have custom drawing parameters.
- /// Custom drawing parameters include a matrix, as well as a custom call.
- /// All of the custom draw group will be drawn with the custom parameters.
- ///
- [Obsolete("CustomDrawGroup mechanics have been moved down to Element, which means custom draw groups are no longer necessary.")]
- public class CustomDrawGroup : Group {
-
- public readonly TransformCallback TransformGetter;
-
- ///
- /// Creates a new custom draw group with the given settings
- ///
- /// The group's anchor
- /// The group's size
- /// The group's
- /// The group's
- /// Whether this group should automatically calculate its height based on its children
- public CustomDrawGroup(Anchor anchor, Vector2 size, TransformCallback transformGetter = null, BeginDelegate beginImpl = null, bool setHeightBasedOnChildren = true) :
- base(anchor, size, setHeightBasedOnChildren) {
- this.TransformGetter = transformGetter ?? ((element, time, matrix) => Matrix.Identity);
- this.BeginImpl = beginImpl;
- }
-
- ///
- [Obsolete("Use ScaleTransform instead")]
- public void ScaleOrigin(float scale, Vector2? origin = null) {
- this.ScaleTransform(scale, origin);
- }
-
- ///
- public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) {
- if (this.Transform == Matrix.Identity)
- this.Transform = this.TransformGetter(this, time, matrix);
- base.Draw(time, batch, alpha, blendState, samplerState, matrix);
- }
-
- ///
- /// A delegate method used for
- ///
- /// The element whose transform to get
- /// The game's time
- /// The regular transform matrix
- public delegate Matrix TransformCallback(Element element, GameTime time, Matrix matrix);
-
- }
-}
\ No newline at end of file