From aa064812fc3b66f79f527eb5ab746d77dcf75c8a Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sun, 27 Sep 2020 16:25:41 +0200 Subject: [PATCH] removed obsolete CustomDrawGroup --- MLEM.Ui/Elements/CustomDrawGroup.cs | 52 ----------------------------- 1 file changed, 52 deletions(-) delete mode 100644 MLEM.Ui/Elements/CustomDrawGroup.cs diff --git a/MLEM.Ui/Elements/CustomDrawGroup.cs b/MLEM.Ui/Elements/CustomDrawGroup.cs deleted file mode 100644 index 23c71ad..0000000 --- a/MLEM.Ui/Elements/CustomDrawGroup.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Graphics; - -namespace MLEM.Ui.Elements { - /// - /// A that can have custom drawing parameters. - /// Custom drawing parameters include a matrix, as well as a custom call. - /// All of the custom draw group will be drawn with the custom parameters. - /// - [Obsolete("CustomDrawGroup mechanics have been moved down to Element, which means custom draw groups are no longer necessary.")] - public class CustomDrawGroup : Group { - - public readonly TransformCallback TransformGetter; - - /// - /// Creates a new custom draw group with the given settings - /// - /// The group's anchor - /// The group's size - /// The group's - /// The group's - /// Whether this group should automatically calculate its height based on its children - public CustomDrawGroup(Anchor anchor, Vector2 size, TransformCallback transformGetter = null, BeginDelegate beginImpl = null, bool setHeightBasedOnChildren = true) : - base(anchor, size, setHeightBasedOnChildren) { - this.TransformGetter = transformGetter ?? ((element, time, matrix) => Matrix.Identity); - this.BeginImpl = beginImpl; - } - - /// - [Obsolete("Use ScaleTransform instead")] - public void ScaleOrigin(float scale, Vector2? origin = null) { - this.ScaleTransform(scale, origin); - } - - /// - public override void Draw(GameTime time, SpriteBatch batch, float alpha, BlendState blendState, SamplerState samplerState, Matrix matrix) { - if (this.Transform == Matrix.Identity) - this.Transform = this.TransformGetter(this, time, matrix); - base.Draw(time, batch, alpha, blendState, samplerState, matrix); - } - - /// - /// A delegate method used for - /// - /// The element whose transform to get - /// The game's time - /// The regular transform matrix - public delegate Matrix TransformCallback(Element element, GameTime time, Matrix matrix); - - } -} \ No newline at end of file