diff --git a/CHANGELOG.md b/CHANGELOG.md index e510177..d81b58f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -76,6 +76,7 @@ Improvements - Made RuntimeTexturePacker restore texture region name and pivot when packing - Multi-target net452, making MLEM compatible with MonoGame for consoles - Added trimming and AOT annotations and made MLEM.Data trimmable +- Store a RuntimeTexturePacker packed texture region's source region Fixes - Fixed data texture atlases not allowing most characters in their region names diff --git a/MLEM.Data/RuntimeTexturePacker.cs b/MLEM.Data/RuntimeTexturePacker.cs index 4745839..97d6dec 100644 --- a/MLEM.Data/RuntimeTexturePacker.cs +++ b/MLEM.Data/RuntimeTexturePacker.cs @@ -203,7 +203,8 @@ namespace MLEM.Data { var packedArea = request.PackedArea.Shrink(new Point(request.Padding, request.Padding)); request.Result.Invoke(new TextureRegion(this.PackedTexture, packedArea) { Pivot = request.Texture.Pivot, - Name = request.Texture.Name + Name = request.Texture.Name, + Source = request.Texture }); if (this.disposeTextures) request.Texture.Texture.Dispose(); diff --git a/MLEM/Textures/TextureRegion.cs b/MLEM/Textures/TextureRegion.cs index dc117bb..8fdc743 100644 --- a/MLEM/Textures/TextureRegion.cs +++ b/MLEM/Textures/TextureRegion.cs @@ -58,6 +58,11 @@ namespace MLEM.Textures { /// The name of this texture region. By default, this name is . /// public string Name = string.Empty; + /// + /// A that this texture region was created from. + /// This value is set in the various constructors that accept another to create sub-regions from, as well as by MLEM.Data's RuntimeTexturePacker. + /// + public TextureRegion Source; /// /// Creates a new texture region from a texture and a rectangle which defines the region's area @@ -116,7 +121,9 @@ namespace MLEM.Textures { /// The texture region to create a sub-region of /// The top left corner of this area /// The size of this area - public TextureRegion(TextureRegion region, Point uv, Point size) : this(region.Texture, region.Position + uv, size) {} + public TextureRegion(TextureRegion region, Point uv, Point size) : this(region.Texture, region.Position + uv, size) { + this.Source = region; + } /// /// Returns a new that has the same , and as this texture, but the returned region's will be offset by .