diff --git a/CHANGELOG.md b/CHANGELOG.md index 372aca3..02b496c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -27,6 +27,7 @@ Improvements - Only set a paragraph's area dirty when a text change would cause it to change size - Ensure that a panel gets notified of all relevant changes by calling OnChildAreaDirty for all grandchildren - Avoid unnecessary panel updates by using an Epsilon comparison when scrolling children +- Allow setting a default text alignment for paragraphs in UiStyle Fixes - Fixed paragraph links having incorrect hover locations when using special text alignments diff --git a/MLEM.Ui/Elements/Paragraph.cs b/MLEM.Ui/Elements/Paragraph.cs index 0784e2b..87d3ae4 100644 --- a/MLEM.Ui/Elements/Paragraph.cs +++ b/MLEM.Ui/Elements/Paragraph.cs @@ -90,7 +90,7 @@ namespace MLEM.Ui.Elements { /// /// The that this paragraph's text should be rendered with /// - public TextAlignment Alignment { + public StyleProp Alignment { get => this.alignment; set { this.alignment = value; @@ -99,7 +99,7 @@ namespace MLEM.Ui.Elements { } private string text; - private TextAlignment alignment; + private StyleProp alignment; private StyleProp regularFont; /// @@ -158,6 +158,7 @@ namespace MLEM.Ui.Elements { this.RegularFont = this.RegularFont.OrStyle(style.Font ?? throw new NotSupportedException("Paragraphs cannot use ui styles that don't have a font. Please supply a custom font by setting UiStyle.Font.")); this.TextScale = this.TextScale.OrStyle(style.TextScale); this.TextColor = this.TextColor.OrStyle(style.TextColor); + this.Alignment = this.Alignment.OrStyle(style.TextAlignment); } /// @@ -202,7 +203,7 @@ namespace MLEM.Ui.Elements { } private float GetAlignmentOffset() { - switch (this.Alignment) { + switch (this.Alignment.Value) { case TextAlignment.Center: return this.DisplayArea.Width / 2; case TextAlignment.Right: diff --git a/MLEM.Ui/Style/UiStyle.cs b/MLEM.Ui/Style/UiStyle.cs index 8aa7451..427342d 100644 --- a/MLEM.Ui/Style/UiStyle.cs +++ b/MLEM.Ui/Style/UiStyle.cs @@ -199,6 +199,10 @@ namespace MLEM.Ui.Style { /// public Color TextColor = Color.White; /// + /// The that a should use by default. + /// + public TextAlignment TextAlignment; + /// /// The that should be played when an element's and events are called. /// Note that this sound is only played if the callbacks have any subscribers. ///