diff --git a/MLEM/Misc/StaticSpriteBatch.cs b/MLEM/Misc/StaticSpriteBatch.cs
index 2ff2e5d..184f5b5 100644
--- a/MLEM/Misc/StaticSpriteBatch.cs
+++ b/MLEM/Misc/StaticSpriteBatch.cs
@@ -9,7 +9,7 @@ namespace MLEM.Misc {
/// A static sprite batch is a variation of that keeps all batched items in a , allowing for them to be drawn multiple times.
/// To add items to a static sprite batch, use to begin batching, to clear currently batched items, Add and its various overloads to add batch items, to remove them again, and to end batching.
/// To draw the batched items, call .
- /// Unlike a , items added to a static sprite batch will be drawn in an arbitrary order. If depth sorting is desired, the 's should be modified to include depth.
+ /// Unlike a , items added to a static sprite batch will be drawn in an arbitrary order. If depth sorting is desired, the 's should be modified to include depth, and a that takes depth into account should be passed to .
///
public class StaticSpriteBatch : IDisposable {
@@ -171,7 +171,7 @@ namespace MLEM.Misc {
/// Center of the rotation. 0,0 by default.
/// A scaling of this sprite.
/// Modificators for drawing. Can be combined.
- /// A depth of the layer of this sprite.
+ /// A depth of the layer of this sprite. See documentation for information on enabling depth support.
/// The that was created from the added data
public Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) {
origin *= scale;
@@ -216,7 +216,7 @@ namespace MLEM.Misc {
/// Center of the rotation. 0,0 by default.
/// A scaling of this sprite.
/// Modificators for drawing. Can be combined.
- /// A depth of the layer of this sprite.
+ /// A depth of the layer of this sprite. See documentation for information on enabling depth support.
/// The that was created from the added data
public Item Add(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) {
return this.Add(texture, position, sourceRectangle, color, rotation, origin, new Vector2(scale), effects, layerDepth);
@@ -233,7 +233,7 @@ namespace MLEM.Misc {
/// A rotation of this sprite.
/// Center of the rotation. 0,0 by default.
/// Modificators for drawing. Can be combined.
- /// A depth of the layer of this sprite.
+ /// A depth of the layer of this sprite. See documentation for information on enabling depth support.
/// The that was created from the added data
public Item Add(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) {
Vector2 texTl, texBr;