diff --git a/Demos/GameImpl.cs b/Demos/GameImpl.cs index bb855da..5ff94f0 100644 --- a/Demos/GameImpl.cs +++ b/Demos/GameImpl.cs @@ -62,7 +62,7 @@ namespace Demos { IsHidden = true }); - selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below using your mouse, touch input, your keyboard or a controller. Check the demos' source code for more in-depth explanations of their functionality or the website for tutorials and API documentation.")); + selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below using your mouse, touch input, your keyboard or a controller. Check the demos' source code for more in-depth explanations of their functionality or the website for tutorials and API documentation.")); selection.AddChild(new VerticalSpace(5)); foreach (var demo in Demos) { selection.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), demo.Key, demo.Value.Item1) { diff --git a/Docs/articles/startup.md b/Docs/articles/startup.md index c93406b..70717e7 100644 --- a/Docs/articles/startup.md +++ b/Docs/articles/startup.md @@ -6,4 +6,4 @@ - A [UiSystem](https://github.com/Ellpeck/MLEM/wiki/MLEM.Ui) - Some delegate callbacks for loading, updating and drawing that allow additional code to be executed from outside the game class -Additionally, it comes with the [Coroutine](https://www.nuget.org/packages/Coroutine) package preinstalled. The Coroutine package allows creating and running operations alongside the regular game loop without asynchrony. It comes with a `CoroutineEvents` class that contains two types of events that are automatically invoked by `MlemGame`. For more information on how this is useful, see [the Coroutine README](https://github.com/Ellpeck/Coroutine/blob/master/README.md). \ No newline at end of file +Additionally, it comes with the [Coroutine](https://www.nuget.org/packages/Coroutine) package preinstalled. The Coroutine package allows creating and running operations alongside the regular game loop without asynchrony. It comes with a `CoroutineEvents` class that contains two types of events that are automatically invoked by `MlemGame`. For more information on how this is useful, see [the Coroutine README](https://github.com/Ellpeck/Coroutine/blob/main/README.md). \ No newline at end of file diff --git a/Docs/articles/tiled_extensions.md b/Docs/articles/tiled_extensions.md index 32347b2..2b86765 100644 --- a/Docs/articles/tiled_extensions.md +++ b/Docs/articles/tiled_extensions.md @@ -8,7 +8,7 @@ There are several extensions to tiled maps, tilesets and tiles, including, but n - The ability to get tile and tile map properties easily - Getting multiple tiles and objects at a location or in an area -All of these extension methods can be found in the [TiledExtensions](https://github.com/Ellpeck/MLEM/blob/master/MLEM.Extended/Tiled/TiledExtensions.cs) class. +All of these extension methods can be found in the [TiledExtensions](https://github.com/Ellpeck/MLEM/blob/main/MLEM.Extended/Tiled/TiledExtensions.cs) class. ## Tiled map collisions MLEM.Extended includes a very easy way to set up collisions within your tiled maps through the use of [tile collisions](https://doc.mapeditor.org/en/stable/manual/editing-tilesets/#tile-collision-editor). diff --git a/Docs/articles/ui.md b/Docs/articles/ui.md index cdbabc6..1889cf8 100644 --- a/Docs/articles/ui.md +++ b/Docs/articles/ui.md @@ -2,7 +2,7 @@ **MLEM.Ui** is a Ui framework for MonoGame that features elements with automatic positioning and sizing. It contains various ready-made element types like buttons, paragraphs, text fields and more, along with the ability to easily create custom controls. It supports **mouse**, **keyboard**, **gamepad** and **touch** input with little to no additional setup work required. -To see some of what MLEM.Ui can do, you can check out [the demo](https://github.com/Ellpeck/MLEM/blob/master/Demos/UiDemo.cs) as well. +To see some of what MLEM.Ui can do, you can check out [the demo](https://github.com/Ellpeck/MLEM/blob/main/Demos/UiDemo.cs) as well. ## Setting it up To get set up with MLEM.Ui, there are only a few things that need to be done in your Game class: diff --git a/Docs/index.md b/Docs/index.md index aa628ac..5886024 100644 --- a/Docs/index.md +++ b/Docs/index.md @@ -7,7 +7,7 @@ - Get prerelease builds on [BaGet](https://nuget.ellpeck.de) - See the source code on [GitHub](https://github.com/Ellpeck/MLEM) - See tutorials and API documentation on this website -- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/master/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/master/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/master/Demos.Android) +- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android) # Gallery Here are some images that show a couple of MLEM's features. diff --git a/MLEM.Data/DataTextureAtlas.cs b/MLEM.Data/DataTextureAtlas.cs index dd07265..775bd72 100644 --- a/MLEM.Data/DataTextureAtlas.cs +++ b/MLEM.Data/DataTextureAtlas.cs @@ -11,8 +11,8 @@ namespace MLEM.Data { /// /// This class represents an atlas of objects which are loaded from a special texture atlas file. /// To load a data texture atlas, you can use . - /// To see the structure of a Data Texture Atlas, you can check out the sandbox project: . - /// Additionally, if you are using Aseprite, there is a script to automatically populate it: + /// To see the structure of a Data Texture Atlas, you can check out the sandbox project: . + /// Additionally, if you are using Aseprite, there is a script to automatically populate it: /// public class DataTextureAtlas { diff --git a/MLEM.Data/MLEM.Data.csproj b/MLEM.Data/MLEM.Data.csproj index 9fd51a4..a22578b 100644 --- a/MLEM.Data/MLEM.Data.csproj +++ b/MLEM.Data/MLEM.Data.csproj @@ -10,8 +10,8 @@ monogame ellpeck mlem utility extensions data network serialize https://mlem.ellpeck.de/ https://github.com/Ellpeck/MLEM - https://github.com/Ellpeck/MLEM/blob/master/LICENSE - https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png + https://github.com/Ellpeck/MLEM/blob/main/LICENSE + https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png diff --git a/MLEM.Extended/MLEM.Extended.csproj b/MLEM.Extended/MLEM.Extended.csproj index 948528c..0283c23 100644 --- a/MLEM.Extended/MLEM.Extended.csproj +++ b/MLEM.Extended/MLEM.Extended.csproj @@ -10,8 +10,8 @@ monogame ellpeck mlem utility extensions monogame.extended extended https://mlem.ellpeck.de/ https://github.com/Ellpeck/MLEM - https://github.com/Ellpeck/MLEM/blob/master/LICENSE - https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png + https://github.com/Ellpeck/MLEM/blob/main/LICENSE + https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png diff --git a/MLEM.Startup/MLEM.Startup.csproj b/MLEM.Startup/MLEM.Startup.csproj index 87d44da..19be7c7 100644 --- a/MLEM.Startup/MLEM.Startup.csproj +++ b/MLEM.Startup/MLEM.Startup.csproj @@ -11,8 +11,8 @@ monogame ellpeck mlem utility extensions https://mlem.ellpeck.de/ https://github.com/Ellpeck/MLEM - https://github.com/Ellpeck/MLEM/blob/master/LICENSE - https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png + https://github.com/Ellpeck/MLEM/blob/main/LICENSE + https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png diff --git a/MLEM.Templates/MLEM.Templates.csproj b/MLEM.Templates/MLEM.Templates.csproj index ca90500..0b98ad3 100644 --- a/MLEM.Templates/MLEM.Templates.csproj +++ b/MLEM.Templates/MLEM.Templates.csproj @@ -16,7 +16,7 @@ dotnet-new templates monogame ellpeck mlem utility extensions https://mlem.ellpeck.de/ https://github.com/Ellpeck/MLEM - https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png + https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png diff --git a/MLEM.Ui/MLEM.Ui.csproj b/MLEM.Ui/MLEM.Ui.csproj index d593549..3258f99 100644 --- a/MLEM.Ui/MLEM.Ui.csproj +++ b/MLEM.Ui/MLEM.Ui.csproj @@ -10,8 +10,8 @@ monogame ellpeck mlem ui user interface graphical gui system mouse keyboard gamepad touch https://mlem.ellpeck.de/ https://github.com/Ellpeck/MLEM - https://github.com/Ellpeck/MLEM/blob/master/LICENSE - https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png + https://github.com/Ellpeck/MLEM/blob/main/LICENSE + https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png diff --git a/MLEM/MLEM.csproj b/MLEM/MLEM.csproj index a6b863e..c3134c2 100644 --- a/MLEM/MLEM.csproj +++ b/MLEM/MLEM.csproj @@ -10,8 +10,8 @@ monogame ellpeck mlem utility extensions https://mlem.ellpeck.de/ https://github.com/Ellpeck/MLEM - https://github.com/Ellpeck/MLEM/blob/master/LICENSE - https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png + https://github.com/Ellpeck/MLEM/blob/main/LICENSE + https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png diff --git a/MLEM/Misc/AutoTiling.cs b/MLEM/Misc/AutoTiling.cs index 268b140..042fe57 100644 --- a/MLEM/Misc/AutoTiling.cs +++ b/MLEM/Misc/AutoTiling.cs @@ -13,7 +13,7 @@ namespace MLEM.Misc { /// This allows, for example, a grass patch on a tilemap to have nice looking edges that transfer over into a path without any hard edges between tiles. /// /// For auto-tiling in this way to work, the tiles have to be laid out in a specific order. This order is shown in the auto-tiling demo's textures. - /// For more information and an example, see + /// For more information and an example, see /// /// /// diff --git a/README.md b/README.md index 41c2828..b31ca1d 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ - Get prerelease builds on [BaGet](https://nuget.ellpeck.de) - See the source code in this repository - See tutorials and API documentation on [the website](https://mlem.ellpeck.de/) -- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/master/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/master/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/master/Demos.Android) +- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android) # Gallery Here are some images that show a couple of MLEM's features.