diff --git a/Demos/GameImpl.cs b/Demos/GameImpl.cs
index bb855da..5ff94f0 100644
--- a/Demos/GameImpl.cs
+++ b/Demos/GameImpl.cs
@@ -62,7 +62,7 @@ namespace Demos {
IsHidden = true
});
- selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below using your mouse, touch input, your keyboard or a controller. Check the demos' source code for more in-depth explanations of their functionality or the website for tutorials and API documentation."));
+ selection.AddChild(new Paragraph(Anchor.AutoLeft, 1, "Select the demo you want to see below using your mouse, touch input, your keyboard or a controller. Check the demos' source code for more in-depth explanations of their functionality or the website for tutorials and API documentation."));
selection.AddChild(new VerticalSpace(5));
foreach (var demo in Demos) {
selection.AddChild(new Button(Anchor.AutoCenter, new Vector2(1, 10), demo.Key, demo.Value.Item1) {
diff --git a/Docs/articles/startup.md b/Docs/articles/startup.md
index c93406b..70717e7 100644
--- a/Docs/articles/startup.md
+++ b/Docs/articles/startup.md
@@ -6,4 +6,4 @@
- A [UiSystem](https://github.com/Ellpeck/MLEM/wiki/MLEM.Ui)
- Some delegate callbacks for loading, updating and drawing that allow additional code to be executed from outside the game class
-Additionally, it comes with the [Coroutine](https://www.nuget.org/packages/Coroutine) package preinstalled. The Coroutine package allows creating and running operations alongside the regular game loop without asynchrony. It comes with a `CoroutineEvents` class that contains two types of events that are automatically invoked by `MlemGame`. For more information on how this is useful, see [the Coroutine README](https://github.com/Ellpeck/Coroutine/blob/master/README.md).
\ No newline at end of file
+Additionally, it comes with the [Coroutine](https://www.nuget.org/packages/Coroutine) package preinstalled. The Coroutine package allows creating and running operations alongside the regular game loop without asynchrony. It comes with a `CoroutineEvents` class that contains two types of events that are automatically invoked by `MlemGame`. For more information on how this is useful, see [the Coroutine README](https://github.com/Ellpeck/Coroutine/blob/main/README.md).
\ No newline at end of file
diff --git a/Docs/articles/tiled_extensions.md b/Docs/articles/tiled_extensions.md
index 32347b2..2b86765 100644
--- a/Docs/articles/tiled_extensions.md
+++ b/Docs/articles/tiled_extensions.md
@@ -8,7 +8,7 @@ There are several extensions to tiled maps, tilesets and tiles, including, but n
- The ability to get tile and tile map properties easily
- Getting multiple tiles and objects at a location or in an area
-All of these extension methods can be found in the [TiledExtensions](https://github.com/Ellpeck/MLEM/blob/master/MLEM.Extended/Tiled/TiledExtensions.cs) class.
+All of these extension methods can be found in the [TiledExtensions](https://github.com/Ellpeck/MLEM/blob/main/MLEM.Extended/Tiled/TiledExtensions.cs) class.
## Tiled map collisions
MLEM.Extended includes a very easy way to set up collisions within your tiled maps through the use of [tile collisions](https://doc.mapeditor.org/en/stable/manual/editing-tilesets/#tile-collision-editor).
diff --git a/Docs/articles/ui.md b/Docs/articles/ui.md
index cdbabc6..1889cf8 100644
--- a/Docs/articles/ui.md
+++ b/Docs/articles/ui.md
@@ -2,7 +2,7 @@
**MLEM.Ui** is a Ui framework for MonoGame that features elements with automatic positioning and sizing. It contains various ready-made element types like buttons, paragraphs, text fields and more, along with the ability to easily create custom controls. It supports **mouse**, **keyboard**, **gamepad** and **touch** input with little to no additional setup work required.
-To see some of what MLEM.Ui can do, you can check out [the demo](https://github.com/Ellpeck/MLEM/blob/master/Demos/UiDemo.cs) as well.
+To see some of what MLEM.Ui can do, you can check out [the demo](https://github.com/Ellpeck/MLEM/blob/main/Demos/UiDemo.cs) as well.
## Setting it up
To get set up with MLEM.Ui, there are only a few things that need to be done in your Game class:
diff --git a/Docs/index.md b/Docs/index.md
index aa628ac..5886024 100644
--- a/Docs/index.md
+++ b/Docs/index.md
@@ -7,7 +7,7 @@
- Get prerelease builds on [BaGet](https://nuget.ellpeck.de)
- See the source code on [GitHub](https://github.com/Ellpeck/MLEM)
- See tutorials and API documentation on this website
-- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/master/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/master/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/master/Demos.Android)
+- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android)
# Gallery
Here are some images that show a couple of MLEM's features.
diff --git a/MLEM.Data/DataTextureAtlas.cs b/MLEM.Data/DataTextureAtlas.cs
index dd07265..775bd72 100644
--- a/MLEM.Data/DataTextureAtlas.cs
+++ b/MLEM.Data/DataTextureAtlas.cs
@@ -11,8 +11,8 @@ namespace MLEM.Data {
///
/// This class represents an atlas of objects which are loaded from a special texture atlas file.
/// To load a data texture atlas, you can use .
- /// To see the structure of a Data Texture Atlas, you can check out the sandbox project: .
- /// Additionally, if you are using Aseprite, there is a script to automatically populate it:
+ /// To see the structure of a Data Texture Atlas, you can check out the sandbox project: .
+ /// Additionally, if you are using Aseprite, there is a script to automatically populate it:
///
public class DataTextureAtlas {
diff --git a/MLEM.Data/MLEM.Data.csproj b/MLEM.Data/MLEM.Data.csproj
index 9fd51a4..a22578b 100644
--- a/MLEM.Data/MLEM.Data.csproj
+++ b/MLEM.Data/MLEM.Data.csproj
@@ -10,8 +10,8 @@
monogame ellpeck mlem utility extensions data network serialize
https://mlem.ellpeck.de/
https://github.com/Ellpeck/MLEM
- https://github.com/Ellpeck/MLEM/blob/master/LICENSE
- https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png
+ https://github.com/Ellpeck/MLEM/blob/main/LICENSE
+ https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png
diff --git a/MLEM.Extended/MLEM.Extended.csproj b/MLEM.Extended/MLEM.Extended.csproj
index 948528c..0283c23 100644
--- a/MLEM.Extended/MLEM.Extended.csproj
+++ b/MLEM.Extended/MLEM.Extended.csproj
@@ -10,8 +10,8 @@
monogame ellpeck mlem utility extensions monogame.extended extended
https://mlem.ellpeck.de/
https://github.com/Ellpeck/MLEM
- https://github.com/Ellpeck/MLEM/blob/master/LICENSE
- https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png
+ https://github.com/Ellpeck/MLEM/blob/main/LICENSE
+ https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png
diff --git a/MLEM.Startup/MLEM.Startup.csproj b/MLEM.Startup/MLEM.Startup.csproj
index 87d44da..19be7c7 100644
--- a/MLEM.Startup/MLEM.Startup.csproj
+++ b/MLEM.Startup/MLEM.Startup.csproj
@@ -11,8 +11,8 @@
monogame ellpeck mlem utility extensions
https://mlem.ellpeck.de/
https://github.com/Ellpeck/MLEM
- https://github.com/Ellpeck/MLEM/blob/master/LICENSE
- https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png
+ https://github.com/Ellpeck/MLEM/blob/main/LICENSE
+ https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png
diff --git a/MLEM.Templates/MLEM.Templates.csproj b/MLEM.Templates/MLEM.Templates.csproj
index ca90500..0b98ad3 100644
--- a/MLEM.Templates/MLEM.Templates.csproj
+++ b/MLEM.Templates/MLEM.Templates.csproj
@@ -16,7 +16,7 @@
dotnet-new templates monogame ellpeck mlem utility extensions
https://mlem.ellpeck.de/
https://github.com/Ellpeck/MLEM
- https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png
+ https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png
diff --git a/MLEM.Ui/MLEM.Ui.csproj b/MLEM.Ui/MLEM.Ui.csproj
index d593549..3258f99 100644
--- a/MLEM.Ui/MLEM.Ui.csproj
+++ b/MLEM.Ui/MLEM.Ui.csproj
@@ -10,8 +10,8 @@
monogame ellpeck mlem ui user interface graphical gui system mouse keyboard gamepad touch
https://mlem.ellpeck.de/
https://github.com/Ellpeck/MLEM
- https://github.com/Ellpeck/MLEM/blob/master/LICENSE
- https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png
+ https://github.com/Ellpeck/MLEM/blob/main/LICENSE
+ https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png
diff --git a/MLEM/MLEM.csproj b/MLEM/MLEM.csproj
index a6b863e..c3134c2 100644
--- a/MLEM/MLEM.csproj
+++ b/MLEM/MLEM.csproj
@@ -10,8 +10,8 @@
monogame ellpeck mlem utility extensions
https://mlem.ellpeck.de/
https://github.com/Ellpeck/MLEM
- https://github.com/Ellpeck/MLEM/blob/master/LICENSE
- https://raw.githubusercontent.com/Ellpeck/MLEM/master/Media/Logo.png
+ https://github.com/Ellpeck/MLEM/blob/main/LICENSE
+ https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Logo.png
diff --git a/MLEM/Misc/AutoTiling.cs b/MLEM/Misc/AutoTiling.cs
index 268b140..042fe57 100644
--- a/MLEM/Misc/AutoTiling.cs
+++ b/MLEM/Misc/AutoTiling.cs
@@ -13,7 +13,7 @@ namespace MLEM.Misc {
/// This allows, for example, a grass patch on a tilemap to have nice looking edges that transfer over into a path without any hard edges between tiles.
///
/// For auto-tiling in this way to work, the tiles have to be laid out in a specific order. This order is shown in the auto-tiling demo's textures.
- /// For more information and an example, see
+ /// For more information and an example, see
///
///
///
diff --git a/README.md b/README.md
index 41c2828..b31ca1d 100644
--- a/README.md
+++ b/README.md
@@ -7,7 +7,7 @@
- Get prerelease builds on [BaGet](https://nuget.ellpeck.de)
- See the source code in this repository
- See tutorials and API documentation on [the website](https://mlem.ellpeck.de/)
-- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/master/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/master/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/master/Demos.Android)
+- Check out [the demos](https://github.com/Ellpeck/MLEM/tree/main/Demos) on [Desktop](https://github.com/Ellpeck/MLEM/tree/main/Demos.DesktopGL) or [Android](https://github.com/Ellpeck/MLEM/tree/main/Demos.Android)
# Gallery
Here are some images that show a couple of MLEM's features.