f445f59078
Added consuming variants of IsPressed methods to InputHandler
2022-04-11 10:33:41 +02:00
ae6ce6e7d5
Added properties and constructors for existing operator overloads to GenericInput
2022-03-26 12:51:14 +01:00
c6fe72bdc9
Multiple improvements to InputHandler key/button repeats:
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- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
bb7192b3cc
Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads
2022-03-24 11:43:55 +01:00
35e3896dc1
fixed new InputHandler deadzone querying equality being inverted
2022-03-14 15:18:01 +01:00
5d97ab033f
Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button
2022-03-14 15:15:30 +01:00
96f0c51757
Added RectangleF.DistanceSquared and RectangleF.Distance
2022-03-10 16:03:09 +01:00
48a4aa0588
Some keybind and keybind button improvements
2022-03-10 12:39:56 +01:00
d5ec0b8001
Allow setting a default color for clickable links in UiStyle
2022-03-07 12:00:33 +01:00
af7c341d83
Added float version of GetRandomWeightedEntry
2022-02-23 14:35:35 +01:00
c360c90f28
Fixed Code.Draw receiving the index in the current line rather than the current token
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Closes #3
2022-02-14 00:24:31 +01:00
856d69b7db
Fixed a formatting Code only knowing about the last Token that it is applied in
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Closes #3
2022-02-13 22:43:51 +01:00
0918e1700b
made the new changes work correctly with touch input
2022-02-06 22:23:41 +01:00
48b96a10a4
Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
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Closes #1
2022-02-06 22:07:33 +01:00
ab76ea5ba8
organized InputHandler properties and fields
2022-02-06 21:12:57 +01:00
f7cf9460d6
Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete)
2022-01-24 11:16:23 +01:00
3edd593886
Added TextureRegion.OffsetCopy
2022-01-22 16:51:42 +01:00
2699d0e1c2
Fixed StaticSpriteBatch handling rotated sprites incorrectly
2022-01-02 22:58:01 +01:00
29bbd61f8b
reformat and cleanup
2021-12-28 14:56:11 +01:00
b4f79f0753
Added SoundEffectInstanceHandler.Stop
2021-12-28 14:45:20 +01:00
7e49eaef10
Allow for checkboxes and radio buttons to be disabled
2021-12-24 12:10:04 +01:00
5d9cccc9fd
Added ColorExtensions.Multiply
2021-12-22 14:24:37 +01:00
c060d78010
put StringBuilder overloads to use
2021-12-22 13:03:40 +01:00
f5adf50823
Added StringBuilder overloads to GenericFont
2021-12-22 13:00:41 +01:00
17ed82fc3c
Generify GenericFont's string drawing
2021-12-22 12:46:17 +01:00
b5bee0facb
improved SpriteAnimationGroup performance
2021-12-21 21:17:45 +01:00
c31e196071
Made AnimationFrame a generic data holder
2021-12-21 20:52:05 +01:00
14526d24d3
cleaned up the sprite animation changes
2021-12-21 20:17:02 +01:00
c76357a9e3
Allow storing multiple texture regions per SpriteAnimation frame
2021-12-21 20:12:15 +01:00
c0ce5a07ad
Implemented IEquatable on a lot of classes that were missing it
2021-12-21 11:39:29 +01:00
103d7c7503
Added a SquishingGroup element to MLEM.Ui
2021-12-11 17:26:55 +01:00
18517c75bd
removed unnecessary Math.Abs from Color.Invert
2021-12-11 01:02:20 +01:00
f24ad5025c
use TextureRegion for AutoTiling
2021-12-03 21:10:19 +01:00
1ed6b019bb
separate background and overlay regions in DrawExtendedAutoTile
2021-12-03 20:59:56 +01:00
f34d4e3b68
return added items for all methods that use StaticSpriteBatch
2021-12-03 19:57:26 +01:00
6541c6d797
fixed extended auto tiling only drawing parts of the texture
2021-12-03 19:10:10 +01:00
052c9e738c
Removed unused rotation parameter in AddAutoTile
2021-12-03 18:42:18 +01:00
36abc3d1fe
allow specifying a depth offset for extended auto tiles
2021-12-03 18:34:33 +01:00
831da36bcc
allow drawing the background of extended auto tiles in a separate color
2021-12-03 18:04:03 +01:00
636522bc3e
resolved some documentation warnings
2021-11-30 11:46:06 +01:00
376a068864
Moved AutoTiling to Graphics namespace and removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler
2021-11-29 21:24:08 +01:00
252d06888f
consistently use the default font's line height
2021-11-28 11:30:57 +01:00
a11a63c067
some GenericFont code style improvements
2021-11-28 00:28:17 +01:00
f445aba45c
improved Token memory allocations
2021-11-27 23:35:37 +01:00
293602269b
prevent unnecessary allocations in GenericFont
2021-11-27 23:04:06 +01:00
53b93a34f8
Made TextFormatter string size based on the currently active font and added a formatting code to allow for inline font changes
2021-11-27 22:45:37 +01:00
ad1d6a864e
Added DrawExtendedAutoTile to the AutoTiling class
2021-11-27 15:03:30 +01:00
5cb77be410
Allow using StaticSpriteBatch for AutoTiling
2021-11-27 14:27:56 +01:00
f37179486c
added some pathfinding tests, as well as some minor code improvements
2021-11-23 21:42:18 +01:00
444b5c6afb
copy base documentation for a lot of docfx unresolvable sources
2021-11-22 19:25:18 +01:00