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516265bf5b
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Fixed GenericFont's SplitString using incorrect width for special characters and improved documentation
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2021-07-28 17:22:47 +02:00 |
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8078d41724
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simplified GenericFont implementation
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2021-04-19 14:02:28 +02:00 |
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106102adf6
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clean up unused using statements
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2020-12-14 21:51:27 +01:00 |
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bd43c14a33
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copy SpriteFont in GenericSpriteFont so that we don't modify the passed fonts' default character
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2020-09-28 02:52:51 +02:00 |
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Ellpeck
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d891e19d2a
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reduce string allocations when rendering text
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2020-06-21 23:23:52 +02:00 |
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Ellpeck
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64b9246aa5
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clean up GenericFont changes
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2020-06-20 12:12:34 +02:00 |
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Ellpeck
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90e0ff55d1
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use a custom character for image codes rather than trying to calculate spaces
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2020-06-20 01:18:27 +02:00 |
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Ellpeck
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deec553b22
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code cleanup
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2020-06-18 17:24:35 +02:00 |
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Ellpeck
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1d38262388
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only use nbsp in image codes if the font supports it
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2020-06-04 22:18:53 +02:00 |
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Ellpeck
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e9cc9b7d99
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document raw content and text formatting
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2020-05-21 12:53:42 +02:00 |
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Ellpeck
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d8daa3779a
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start on xml documentation, yay
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2020-05-20 23:59:40 +02:00 |
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Ellpeck
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037ed43410
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streamline ui text formatting and paragraph links
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2020-05-17 00:10:29 +02:00 |
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Ellpeck
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80f36c78bd
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a lot of font cleanup
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2020-03-28 22:25:06 +01:00 |
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Ellpeck
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e39394bce3
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finished better text editing my dudes
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2019-09-05 18:15:51 +02:00 |
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Ellpeck
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226640ef3a
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simplify text rendering quite a bit after realizing that monogame deals with multiple lines on its own
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2019-08-25 19:07:45 +02:00 |
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Ellpeck
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b1d41d572c
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added panels and paragraphs
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2019-08-09 19:28:48 +02:00 |
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Ellpeck
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82747e1331
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added generic font wrapper
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2019-08-09 14:26:20 +02:00 |
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