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47 changed files with 41 additions and 3331 deletions

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MLEM tries to adhere to [semantic versioning](https://semver.org/). Potentially breaking changes are written in **bold**.
Jump to version:
- [7.1.1](#711-in-development)
- [7.1.0](#710)
- [7.1.0](#710-in-development)
- [7.0.0](#700)
- [6.3.1](#631)
- [6.3.0](#630)
@ -15,32 +14,11 @@ Jump to version:
- [5.1.0](#510)
- [5.0.0](#500)
## 7.1.1 (In Development)
No code changes
## 7.1.0
## 7.1.0 (In Development)
### MLEM
Additions
- Added ColorExtensions.ToHsl and ColorHelper.FromHsl as well as ColorExtensions.ToHsv and ColorHelper.FromHsv
- Added MLEM.KNI, which is fully compatible with KNI
### MLEM.Ui
Additions
- Added MLEM.Ui.KNI, which is fully compatible with KNI
### MLEM.Extended
Additions
- Added MLEM.Extended.KNI, which is fully compatible with KNI
### MLEM.Data
Additions
- Added MLEM.Data.KNI, which is fully compatible with KNI
### MLEM.Startup
Additions
- Added MLEM.Startup.KNI, which is fully compatible with KNI
## 7.0.0

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@ -1,41 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ApplicationIcon>Icon.ico</ApplicationIcon>
<AssemblyName>MLEM Desktop Demos</AssemblyName>
<RootNamespace>Demos.DesktopGL</RootNamespace>
<DefineConstants>$(DefineConstants);KNI</DefineConstants>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Demos\Demos.KNI.csproj" />
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.KNI.csproj" />
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.KNI.csproj" />
<ProjectReference Include="..\MLEM\MLEM.KNI.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="nkast.Xna.Framework" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Game" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Input" Version="3.13.9001" />
<PackageReference Include="MonoGame.Framework.DesktopGL.9000" Version="3.13.9001" />
<!-- The builder appears to only support Windows right now. We build for Linux in the CI but don't run there, so we don't need the content files. -->
<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.13.9001" Condition="$(Os.Contains('Windows'))"/>
</ItemGroup>
<ItemGroup>
<KniContentReference Include="..\Demos\Content\Content.mgcb" />
<Content Include="..\Demos\Content\*\**" />
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
</Project>

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@ -1,5 +1,5 @@
using MLEM.Misc;
#if !FNA && !KNI
#if !FNA
using Microsoft.Xna.Framework;
#else
using Microsoft.Xna.Framework.Input;

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<Router AppAssembly="@typeof(App).Assembly">
<Found Context="routeData">
<RouteView RouteData="@routeData" DefaultLayout="@typeof(MainLayout)" />
<FocusOnNavigate RouteData="@routeData" Selector="h1" />
</Found>
<NotFound>
<PageTitle>Not found</PageTitle>
<LayoutView Layout="@typeof(MainLayout)">
<p role="alert">Sorry, there's nothing at this address.</p>
</LayoutView>
</NotFound>
</Router>

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<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<AssemblyName>MLEM Web Demos</AssemblyName>
<RootNamespace>Demos.Web</RootNamespace>
<DefineConstants>$(DefineConstants);KNI</DefineConstants>
<IsPackable>false</IsPackable>
<KniPlatform>BlazorGL</KniPlatform>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Demos\Demos.KNI.csproj" />
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.KNI.csproj" />
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.KNI.csproj" />
<ProjectReference Include="..\MLEM\MLEM.KNI.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="nkast.Xna.Framework" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Game" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Input" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Blazor" Version="3.13.9001" />
<!-- The builder appears to only support Windows right now. We build for Linux in the CI but don't run there, so we don't need the content files. -->
<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.13.9001" Condition="$(Os.Contains('Windows'))" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="8.0.3" />
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="8.0.3" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<KniContentReference Include="..\Demos\Content\Content.mgcb" />
<Content Include="..\Demos\Content\*\**" />
</ItemGroup>
</Project>

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@inherits LayoutComponentBase
<div class="page">
<main>
@Body
</main>
</div>

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.page
{
position: relative;
display: flex;
flex-direction: column;
}
main
{
flex: 1;
}
.sidebar
{
background-image: linear-gradient(180deg, rgb(5, 39, 103) 0%, #3a0647 70%);
}
.top-row
{
background-color: #f7f7f7;
border-bottom: 1px solid #d6d5d5;
justify-content: flex-end;
height: 3.5rem;
display: flex;
align-items: center;
}
.top-row ::deep a, .top-row ::deep .btn-link
{
white-space: nowrap;
margin-left: 1.5rem;
text-decoration: none;
}
.top-row ::deep a:hover, .top-row ::deep .btn-link:hover
{
text-decoration: underline;
}
.top-row ::deep a:first-child
{
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 640.98px)
{
.top-row:not(.auth)
{
display: none;
}
.top-row.auth
{
justify-content: space-between;
}
.top-row ::deep a, .top-row ::deep .btn-link
{
margin-left: 0;
}
}
@media (min-width: 641px)
{
.page
{
flex-direction: row;
}
.sidebar
{
width: 250px;
height: 100vh;
position: sticky;
top: 0;
}
.top-row
{
position: sticky;
top: 0;
z-index: 1;
}
.top-row.auth ::deep a:first-child
{
flex: 1;
text-align: right;
width: 0;
}
.top-row, article
{
padding-left: 2rem !important;
padding-right: 1.5rem !important;
}
}

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@ -1,19 +0,0 @@
@page "/"
@page "/index.html"
@inject IJSRuntime JsRuntime
<PageTitle>MLEM Web Demos</PageTitle>
<div id="canvasHolder" style="
background: #000;
margin:0%;
position: fixed;
top: 0px;
right: 0px;
bottom: 0px;
left: 0px;
width:100vw;
height:100vh;
">
<canvas id="theCanvas" style="touch-action:none;"></canvas>
</div>

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@ -1,29 +0,0 @@
using System.Threading.Tasks;
using Microsoft.JSInterop;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using MLEM.Misc;
namespace Demos.Web.Pages;
public partial class Index {
private Game game;
protected override async Task OnAfterRenderAsync(bool firstRender) {
await base.OnAfterRenderAsync(firstRender);
if (firstRender)
await this.JsRuntime.InvokeAsync<object>("initRenderJS", DotNetObjectReference.Create(this));
}
[JSInvokable]
public void TickDotNet() {
if (this.game == null) {
MlemPlatform.Current = new MlemPlatform.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
this.game = new GameImpl();
this.game.Run();
}
this.game.Tick();
}
}

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@ -1,22 +0,0 @@
using System;
using System.Net.Http;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Components.Web;
using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using Microsoft.Extensions.DependencyInjection;
namespace Demos.Web;
internal static class Program {
private static async Task Main(string[] args) {
var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.RootComponents.Add<App>("#app");
builder.RootComponents.Add<HeadOutlet>("head::after");
builder.Services.AddScoped(_ => new HttpClient {
BaseAddress = new Uri(builder.HostEnvironment.BaseAddress)
});
await builder.Build().RunAsync();
}
}

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@ -1,30 +0,0 @@
{
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:56897",
"sslPort": 0
}
},
"profiles": {
"Demos.Web": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "http://localhost:5259",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}

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@ -1,10 +0,0 @@
@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Forms
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using Microsoft.AspNetCore.Components.Web.Virtualization
@using Microsoft.AspNetCore.Components.WebAssembly.Http
@using Microsoft.JSInterop
@using nkast.Wasm.Canvas
@using Demos.Web

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*
!.gitignore

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@ -1,94 +0,0 @@

html, body
{
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
h1:focus
{
outline: none;
}
a, .btn-link
{
color: #0077cc;
}
.btn-primary
{
color: #fff;
background-color: #1b6ec2;
border-color: #1861ac;
}
.content
{
padding-top: 1.1rem;
}
.valid.modified:not([type=checkbox])
{
outline: 1px solid #26b050;
}
.invalid
{
outline: 1px solid red;
}
.validation-message
{
color: red;
}
#blazor-error-ui
{
background: lightyellow;
bottom: 0;
box-shadow: 0 -1px 2px rgba(0, 0, 0, 0.2);
display: none;
left: 0;
padding: 0.6rem 1.25rem 0.7rem 1.25rem;
position: fixed;
width: 100%;
z-index: 1000;
}
#blazor-error-ui .dismiss
{
cursor: pointer;
position: absolute;
right: 0.75rem;
top: 0.5rem;
}
.blazor-error-boundary
{
background: url(data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iNTYiIGhlaWdodD0iNDkiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIG92ZXJmbG93PSJoaWRkZW4iPjxkZWZzPjxjbGlwUGF0aCBpZD0iY2xpcDAiPjxyZWN0IHg9IjIzNSIgeT0iNTEiIHdpZHRoPSI1NiIgaGVpZ2h0PSI0OSIvPjwvY2xpcFBhdGg+PC9kZWZzPjxnIGNsaXAtcGF0aD0idXJsKCNjbGlwMCkiIHRyYW5zZm9ybT0idHJhbnNsYXRlKC0yMzUgLTUxKSI+PHBhdGggZD0iTTI2My41MDYgNTFDMjY0LjcxNyA1MSAyNjUuODEzIDUxLjQ4MzcgMjY2LjYwNiA1Mi4yNjU4TDI2Ny4wNTIgNTIuNzk4NyAyNjcuNTM5IDUzLjYyODMgMjkwLjE4NSA5Mi4xODMxIDI5MC41NDUgOTIuNzk1IDI5MC42NTYgOTIuOTk2QzI5MC44NzcgOTMuNTEzIDI5MSA5NC4wODE1IDI5MSA5NC42NzgyIDI5MSA5Ny4wNjUxIDI4OS4wMzggOTkgMjg2LjYxNyA5OUwyNDAuMzgzIDk5QzIzNy45NjMgOTkgMjM2IDk3LjA2NTEgMjM2IDk0LjY3ODIgMjM2IDk0LjM3OTkgMjM2LjAzMSA5NC4wODg2IDIzNi4wODkgOTMuODA3MkwyMzYuMzM4IDkzLjAxNjIgMjM2Ljg1OCA5Mi4xMzE0IDI1OS40NzMgNTMuNjI5NCAyNTkuOTYxIDUyLjc5ODUgMjYwLjQwNyA1Mi4yNjU4QzI2MS4yIDUxLjQ4MzcgMjYyLjI5NiA1MSAyNjMuNTA2IDUxWk0yNjMuNTg2IDY2LjAxODNDMjYwLjczNyA2Ni4wMTgzIDI1OS4zMTMgNjcuMTI0NSAyNTkuMzEzIDY5LjMzNyAyNTkuMzEzIDY5LjYxMDIgMjU5LjMzMiA2OS44NjA4IDI1OS4zNzEgNzAuMDg4N0wyNjEuNzk1IDg0LjAxNjEgMjY1LjM4IDg0LjAxNjEgMjY3LjgyMSA2OS43NDc1QzI2Ny44NiA2OS43MzA5IDI2Ny44NzkgNjkuNTg3NyAyNjcuODc5IDY5LjMxNzkgMjY3Ljg3OSA2Ny4xMTgyIDI2Ni40NDggNjYuMDE4MyAyNjMuNTg2IDY2LjAxODNaTTI2My41NzYgODYuMDU0N0MyNjEuMDQ5IDg2LjA1NDcgMjU5Ljc4NiA4Ny4zMDA1IDI1OS43ODYgODkuNzkyMSAyNTkuNzg2IDkyLjI4MzcgMjYxLjA0OSA5My41Mjk1IDI2My41NzYgOTMuNTI5NSAyNjYuMTE2IDkzLjUyOTUgMjY3LjM4NyA5Mi4yODM3IDI2Ny4zODcgODkuNzkyMSAyNjcuMzg3IDg3LjMwMDUgMjY2LjExNiA4Ni4wNTQ3IDI2My41NzYgODYuMDU0N1oiIGZpbGw9IiNGRkU1MDAiIGZpbGwtcnVsZT0iZXZlbm9kZCIvPjwvZz48L3N2Zz4=) no-repeat 1rem/1.8rem, #b32121;
padding: 1rem 1rem 1rem 3.7rem;
color: white;
}
.blazor-error-boundary::after
{
content: "An error has occurred."
}
#theCanvas
{
position: fixed;
top: 0px;
right: 0px;
bottom: 0px;
left: 0px;
}
#canvas
{
position: fixed;
top: 0px;
right: 0px;
bottom: 0px;
left: 0px;
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<title>MLEM Web Demos</title>
<base href="./" />
<link href="css/bootstrap/bootstrap.min.css" rel="stylesheet" />
<link href="css/app.css" rel="stylesheet" />
<link href="Demos.Web.styles.css" rel="stylesheet" />
</head>
<body>
<div id="app">
<div id="loading" style="display: table-cell; margin: auto; width:100vw; height:100vh; vertical-align: middle; background: #ffcc10;">
<div style="display: block; margin: auto; width: 9em; color: white;font-family: 'Segoe UI', sans-serif;">
<div style="text-align: center; font-size: 0.85em;">Made with<br/><a href="https://github.com/kniEngine/kni"><img src="kni.png" border="0" alt="Kni"></a></div>
<div style="text-align: center; font-size: 1.8em;">loading&nbsp;<marquee style="width:0.9em; vertical-align: bottom;">.&nbsp;.&nbsp;.&nbsp;&nbsp;&nbsp;</marquee></div>
</div>
</div>
<div id="blazor-error-ui">
An unhandled error has occurred.
<a href="" class="reload">Reload</a>
<a class="dismiss">?</a>
</div>
<script src="_framework/blazor.webassembly.js" autostart="false"></script>
<script type="module">
import { BrotliDecode } from './js/decode.min.js';
// Set this to enable Brotli (.br) decompression on static webServers
// that don't support content compression and http://.
var enableBrotliDecompression = false;
Blazor.start({
loadBootResource: function (type, name, defaultUri, integrity)
{
if (enableBrotliDecompression === true && type !== 'dotnetjs' && location.hostname !== 'localhost')
{
return (async function()
{
const response = await fetch(defaultUri + '.br', { cache: 'no-cache' });
if (!response.ok)
throw new Error(response.statusText);
const originalResponseBuffer = await response.arrayBuffer();
const originalResponseArray = new Int8Array(originalResponseBuffer);
const contentType = (type === 'dotnetwasm')
? 'application/wasm'
: 'application/octet-stream';
const decompressedResponseArray = BrotliDecode(originalResponseArray);
return new Response(decompressedResponseArray,
{ headers: { 'content-type': contentType }
});
})();
}
}
});
</script>
<script src="_content/nkast.Wasm.Dom/js/JSObject.8.0.1.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Window.8.0.1.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Document.8.0.1.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Navigator.8.0.1.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Gamepad.8.0.1.js"></script>
<script src="_content/nkast.Wasm.Dom/js/Media.8.0.1.js"></script>
<script src="_content/nkast.Wasm.XHR/js/XHR.8.0.1.js"></script>
<script src="_content/nkast.Wasm.Canvas/js/Canvas.8.0.1.js"></script>
<script src="_content/nkast.Wasm.Canvas/js/CanvasGLContext.8.0.1.js"></script>
<script src="_content/nkast.Wasm.Audio/js/Audio.8.0.1.js"></script>
<script>
function tickJS()
{
window.theInstance.invokeMethod('TickDotNet');
window.requestAnimationFrame(tickJS);
}
window.initRenderJS = (instance) =>
{
window.theInstance = instance;
// set initial canvas size
var canvas = document.getElementById('theCanvas');
var holder = document.getElementById('canvasHolder');
canvas.width = holder.clientWidth;
canvas.height = holder.clientHeight;
// disable context menu on right click
canvas.addEventListener("contextmenu", e => e.preventDefault());
// begin game loop
window.requestAnimationFrame(tickJS);
};
window.onkeydown = function(event)
{
// Prevent Arrows Keys and Spacebar scrolling the outer page
// when running inside an iframe. e.g: itch.io embedding.
if ([32, 37, 38, 39, 40].indexOf(event.keyCode) > -1)
event.preventDefault();
};
window.onmousewheel = function(event)
{
// Prevent Mousewheel scrolling the outer page
// when running inside an iframe. e.g: itch.io embedding.
event.preventDefault();
};
</script>
</body>
</html>

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@ -35,7 +35,7 @@ with.
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Bold</Style>
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw

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@ -35,7 +35,7 @@ with.
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Italic</Style>
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw

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@ -7,42 +7,42 @@ with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>CAYTANOB.ttf</FontName>
<FontName>CAYTANOB</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>32</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Bold</Style>
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<DefaultCharacter>*</DefaultCharacter>
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The

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@ -7,42 +7,42 @@ with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>CAYETANI.ttf</FontName>
<FontName>CAYETANI</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>32</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Italic</Style>
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<DefaultCharacter>*</DefaultCharacter>
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The

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@ -1,40 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>Demos</RootNamespace>
<DefineConstants>$(DefineConstants);KNI</DefineConstants>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
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View file

@ -4,7 +4,7 @@ The **MLEM** base package features an extended `InputHandler` class that allows
Rather than using an event-based structure, the MLEM input handler relies on the game's `Update` frames: To query input through the input handler, you have to query it every Update frame, and input information will only be available for a single update frame in most situations.
The input handler makes use of the `GenericInput` struct, which is a MLEM wrapper around the three main types of input that MonoGame, FNA and KNI provide: `Keys`, `Buttons` and `MouseButton` (the latter of which is a MLEM abstraction of mouse buttons). Values of all of these types can be converted into `GenericInput` implicitly, and a `GenericInput` can be converted back implicitly as well, so you will rarely ever have to interact with the `GenericInput` type manually.
The input handler makes use of the `GenericInput` struct, which is a MLEM wrapper around the three main types of input that MonoGame and FNA provide: `Keys`, `Buttons` and `MouseButton` (the latter of which is a MLEM abstraction of mouse buttons). Values of all of these types can be converted into `GenericInput` implicitly, and a `GenericInput` can be converted back implicitly as well, so you will rarely ever have to interact with the `GenericInput` type manually.
## Setting it up
To set it up, all you have to do is create a new instance. The constructor optionally accepts parameters to enable or disable certain kinds of input.

View file

@ -1,6 +1,6 @@
# MLEM.Ui
**MLEM.Ui** is a Ui framework for MonoGame, FNA and KNI that features elements with automatic positioning and sizing. It contains various ready-made element types like buttons, paragraphs, text fields and more, along with the ability to easily create custom controls. It supports **mouse**, **keyboard**, **gamepad** and **touch** input with little to no additional setup work required.
**MLEM.Ui** is a Ui framework for MonoGame and FNA that features elements with automatic positioning and sizing. It contains various ready-made element types like buttons, paragraphs, text fields and more, along with the ability to easily create custom controls. It supports **mouse**, **keyboard**, **gamepad** and **touch** input with little to no additional setup work required.
To see some of what MLEM.Ui can do, you can check out [the demo](https://github.com/Ellpeck/MLEM/blob/main/Demos/UiDemo.cs) as well.
@ -35,7 +35,7 @@ On desktop devices, MonoGame provides the `Window.TextInput` event that gets cal
To make MLEM compatible with all devices without publishing a separate version for each MonoGame platform, you have to set up the `MlemPlatform` class based on the system you're using MLEM.Ui with. This has to be done *before* initializing your `UiSystem`.
DesktopGL and WindowsDX using MonoGame or KNI:
DesktopGL and WindowsDX using MonoGame:
```cs
MlemPlatform.Current = new MlemPlatform.DesktopGl<TextInputEventArgs>((w, c) => w.TextInput += c);
```

View file

@ -23,7 +23,7 @@ namespace MLEM.Data.Content {
private readonly List<IDisposable> disposableAssets = new List<IDisposable>();
private readonly List<RawContentReader> readers;
#if FNA || KNI
#if FNA
private Dictionary<string, object> LoadedAssets { get; } = new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase);
#endif
@ -73,7 +73,7 @@ namespace MLEM.Data.Content {
/// <param name="currentAsset">The current asset instance.</param>
/// <typeparam name="T">The asset's type.</typeparam>
protected
#if !FNA && !KNI
#if !FNA
override
#endif
void ReloadAsset<T>(string originalAssetName, T currentAsset) {

View file

@ -9,7 +9,7 @@ namespace MLEM.Data.Content {
/// <inheritdoc />
protected override Texture2D Read(RawContentManager manager, string assetPath, Stream stream, Texture2D existing) {
#if !FNA && !KNI
#if !FNA
if (existing != null) {
existing.Reload(stream);
return existing;

View file

@ -1,61 +0,0 @@
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View file

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View file

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View file

@ -47,17 +47,6 @@ namespace MLEM.Font {
#if FNA
// none of the copying is available with FNA
return font;
#elif KNI
// we copy the font here to set the default character to a space
return new SpriteFont(
font.Texture,
font.Glyphs.Select(g => g.Value.BoundsInTexture).ToList(),
font.Glyphs.Select(g => g.Value.Cropping).ToList(),
font.Characters.ToList(),
font.LineSpacing,
font.Spacing,
font.Glyphs.Select(g => new Vector3(g.Value.LeftSideBearing, g.Value.Width, g.Value.RightSideBearing)).ToList(),
' ');
#else
// we copy the font here to set the default character to a space
return new SpriteFont(

View file

@ -114,8 +114,8 @@ namespace MLEM.Graphics {
private TargetContext(GraphicsDevice device) {
this.device = device;
#if FNA || KNI
// RenderTargetCount doesn't exist in FNA or KNI but we still want the optimization in MG
#if FNA
// RenderTargetCount doesn't exist in FNA but we still want the optimization in MG
this.lastTargets = device.GetRenderTargets();
#else
this.lastTargets = device.RenderTargetCount <= 0 ? null : device.GetRenderTargets();

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@ -261,7 +261,7 @@ namespace MLEM.Input {
}
} else {
// mouse position and scroll wheel value should be preserved when the mouse is out of bounds
#if FNA || KNI
#if FNA
this.MouseState = new MouseState(state.X, state.Y, state.ScrollWheelValue, 0, 0, 0, 0, 0);
#else
this.MouseState = new MouseState(state.X, state.Y, state.ScrollWheelValue, 0, 0, 0, 0, 0, state.HorizontalScrollWheelValue);

View file

@ -1,53 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net452;netstandard2.0;net8.0</TargetFrameworks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ProduceReferenceAssembly>true</ProduceReferenceAssembly>
<IsAotCompatible Condition="'$(TargetFramework)'=='net8.0'">true</IsAotCompatible>
<RootNamespace>MLEM</RootNamespace>
<DefineConstants>$(DefineConstants);KNI</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<Authors>Ellpeck</Authors>
<Description>The MLEM base package, which provides various small addons and abstractions for KNI, including a text formatting system and simple input handling</Description>
<PackageReleaseNotes>See the full changelog at https://mlem.ellpeck.de/CHANGELOG.html</PackageReleaseNotes>
<PackageTags>kni ellpeck mlem utility extensions</PackageTags>
<PackageProjectUrl>https://mlem.ellpeck.de/</PackageProjectUrl>
<RepositoryUrl>https://github.com/Ellpeck/MLEM</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageIcon>Logo.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="nkast.Xna.Framework" Version="3.13.9001">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.13.9001">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.13.9001">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.13.9001">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.13.9001">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="nkast.Xna.Framework.Input" Version="3.13.9001">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="nkast.Xna.Framework.Game" Version="3.13.9001">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="System.ValueTuple" Version="4.5.0" Condition="'$(TargetFramework)'=='net452'" />
</ItemGroup>
<ItemGroup>
<None Include="../Media/Logo.png" Pack="true" PackagePath="" />
<None Include="../README.md" Pack="true" PackagePath="" />
</ItemGroup>
</Project>

View file

@ -1,8 +1,8 @@
![The MLEM logo](https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Banner.png)
**MLEM Library for Extending MonoGame, FNA and KNI** is a set of multipurpose libraries for the game frameworks [MonoGame](https://www.monogame.net/), [FNA](https://fna-xna.github.io/) and [KNI](https://github.com/kniEngine/kni) that provides abstractions, quality of life improvements and additional features like an extensive ui system and easy input handling.
**MLEM Library for Extending MonoGame and FNA** is a set of multipurpose libraries for the game frameworks [MonoGame](https://www.monogame.net/) and [FNA](https://fna-xna.github.io/) that provides abstractions, quality of life improvements and additional features like an extensive ui system and easy input handling.
MLEM is platform-agnostic and multi-targets .NET Standard 2.0, .NET 8.0 and .NET Framework 4.5.2, which makes it compatible with MonoGame, FNA and KNI on Desktop, mobile devices, consoles and web.
MLEM is platform-agnostic and multi-targets .NET Standard 2.0, .NET 8.0 and .NET Framework 4.5.2, which makes it compatible with MonoGame and FNA on Desktop, mobile devices and consoles.
# What next?
- Get it on [NuGet](https://www.nuget.org/packages?q=ellpeck+mlem)
@ -14,7 +14,7 @@ MLEM is platform-agnostic and multi-targets .NET Standard 2.0, .NET 8.0 and .NET
- Join [the Discord server](https://link.ellpeck.de/discordweb) to ask questions
# Packages
- **MLEM** is the base package, which provides various small addons and abstractions for MonoGame, FNA and KNI, including a text formatting system and simple input handling
- **MLEM** is the base package, which provides various small addons and abstractions for MonoGame and FNA, including a text formatting system and simple input handling
- **MLEM.Ui** provides a mouse, keyboard, gamepad and touch ready Ui system that features automatic anchoring, sizing and several ready-to-use element types
- **MLEM.Extended** ties in with MonoGame.Extended and other MonoGame and FNA libraries
- **MLEM.Data** provides simple loading and processing of textures and other data, including the ability to load non-XNB content files easily
@ -42,7 +42,7 @@ MLEM's [text formatting system](https://mlem.ellpeck.de/articles/text_formatting
![An image showing text with various colors and other formatting](https://raw.githubusercontent.com/Ellpeck/MLEM/main/Media/Formatting.png)
# Friends of MLEM
There are several other libraries and tools that work well in combination with MonoGame, FNA, KNI and MLEM. Here are some of them:
There are several other libraries and tools that work well in combination with MonoGame, FNA and MLEM. Here are some of them:
- [Contentless](https://github.com/Ellpeck/Contentless), a tool that removes the need to add assets to the MonoGame Content Pipeline manually
- [GameBundle](https://github.com/Ellpeck/GameBundle), a tool that packages MonoGame and other .NET applications into several distributable formats
- [Coroutine](https://github.com/Ellpeck/Coroutine), a package that implements Unity-style coroutines for any project

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@ -134,11 +134,8 @@ public class FontTests {
[Test]
public void TestConsistency() {
void CompareSizes(string s) {
var spriteFont = ((GenericSpriteFont) this.font).Font.MeasureString(s);
var genericFont = this.font.MeasureString(s);
Assert.AreEqual(spriteFont.X, genericFont.X);
// we leave a bit of room for the Y value since sprite fonts sometimes increase line height for specific characters, which generic fonts don't
Assert.AreEqual(spriteFont.Y, genericFont.Y, 10);
var spriteFont = ((GenericSpriteFont) this.font).Font;
Assert.AreEqual(spriteFont.MeasureString(s), this.font.MeasureString(s));
}
CompareSizes("This is a very simple test string");

View file

@ -9,24 +9,12 @@ public class TestGame : MlemGame {
public RawContentManager RawContent { get; private set; }
private TestGame() {
#if KNI
// allow textures larger than 4096x4096 for our texture packer tests
this.GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.FL11_0;
#endif
}
private TestGame() {}
protected override void LoadContent() {
base.LoadContent();
this.RawContent = new RawContentManager(this.Services, this.Content.RootDirectory);
// we use precompiled fonts and kni uses a different asset compilation system, so we just have both stored
this.UiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>(
#if KNI
"TestFontKni"
#else
"TestFont"
#endif
));
this.UiSystem.Style.Font = new GenericSpriteFont(MlemGame.LoadContent<SpriteFont>("TestFont"));
}
public static TestGame Create() {

View file

@ -1,44 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<VSTestLogger>nunit</VSTestLogger>
<VSTestResultsDirectory>TestResults.KNI</VSTestResultsDirectory>
<RunSettingsFilePath>Tests.KNI.runsettings</RunSettingsFilePath>
<RootNamespace>Tests</RootNamespace>
<DefineConstants>$(DefineConstants);KNI</DefineConstants>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\MLEM.Extended\MLEM.Extended.KNI.csproj" />
<ProjectReference Include="..\MLEM.Startup\MLEM.Startup.KNI.csproj" />
<ProjectReference Include="..\MLEM.Data\MLEM.Data.KNI.csproj" />
<ProjectReference Include="..\MLEM.Ui\MLEM.Ui.KNI.csproj" />
<ProjectReference Include="..\MLEM\MLEM.KNI.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="nkast.Xna.Framework" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Game" Version="3.13.9001" />
<PackageReference Include="nkast.Xna.Framework.Input" Version="3.13.9001" />
<PackageReference Include="MonoGame.Framework.DesktopGL.9000" Version="3.13.9001" />
<PackageReference Include="KNI.Extended" Version="4.0.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="coverlet.collector" Version="6.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageReference Include="NunitXml.TestLogger" Version="3.1.15" />
</ItemGroup>
<ItemGroup>
<Content Include="Content/**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

View file

@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<RunSettings>
<DataCollectionRunSettings>
<DataCollectors>
<DataCollector friendlyName="XPlat Code Coverage">
<Configuration>
<Include>[MLEM*.KNI]*</Include>
</Configuration>
</DataCollector>
</DataCollectors>
</DataCollectionRunSettings>
</RunSettings>

View file

@ -6,7 +6,6 @@
<Configuration>
<Include>[MLEM*]*</Include>
<Exclude>[*.FNA]*</Exclude>
<Exclude>[*.KNI]*</Exclude>
</Configuration>
</DataCollector>
</DataCollectors>

View file

@ -2,7 +2,7 @@
#tool dotnet:?package=docfx&version=2.75.3
// this is the upcoming version, for prereleases
var version = Argument("version", "7.1.1");
var version = Argument("version", "7.1.0");
var target = Argument("target", "Default");
var gitRef = Argument("ref", "refs/heads/main");
var buildNum = Argument("buildNum", "");
@ -14,7 +14,6 @@ Task("Prepare").Does(() => {
DotNetRestore("MLEM.sln");
DotNetRestore("MLEM.FNA.sln");
DotNetRestore("MLEM.KNI.sln");
if (!gitRef.StartsWith("refs/tags/") && !string.IsNullOrEmpty(buildNum)) {
Information($"Appending {buildNum} to version");
@ -33,7 +32,6 @@ Task("Build").IsDependentOn("Prepare").Does(() =>{
};
DotNetBuild("MLEM.sln", settings);
DotNetBuild("MLEM.FNA.sln", settings);
DotNetBuild("MLEM.KNI.sln", settings);
});
Task("Test").IsDependentOn("Build").Does(() => {
@ -44,7 +42,6 @@ Task("Test").IsDependentOn("Build").Does(() => {
};
DotNetTest("MLEM.sln", settings);
DotNetTest("MLEM.FNA.sln", settings);
DotNetTest("MLEM.KNI.sln", settings);
});
Task("Pack").IsDependentOn("Test").Does(() => {
@ -54,7 +51,6 @@ Task("Pack").IsDependentOn("Test").Does(() => {
};
DotNetPack("MLEM.sln", settings);
DotNetPack("MLEM.FNA.sln", settings);
DotNetPack("MLEM.KNI.sln", settings);
});
Task("Push").WithCriteria(gitRef == "refs/heads/main" || gitRef.StartsWith("refs/tags/"), "Not on main branch or tag").IsDependentOn("Pack").Does(() => {